Author Topic: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]  (Read 48465 times)

Offline Darman

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Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #75 on: 20-10-2015, 23:10:05 »
When I try to play in ST mere eglise it say :"Unable To Find GamePlayObject.con"  :(

Two options why that could be:

1. You are using an old version of the map that was already present in your map folder. Delete it. Install again.

2. You are trying to launch a game in "Singleplayer" or "Conquest" - This mod will only work in Coop mode on local servers. Menu>Local>Create> select "coop", adjust settings as you wish > have more fun than in the unsupported and barely configuratable "Singleplayer" mode.


Offline D.Arya

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Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #76 on: 19-12-2015, 14:12:53 »
When I try to play in ST mere eglise it say :"Unable To Find GamePlayObject.con"  :(

Two options why that could be:

1. You are using an old version of the map that was already present in your map folder. Delete it. Install again.

2. You are trying to launch a game in "Singleplayer" or "Conquest" - This mod will only work in Coop mode on local servers. Menu>Local>Create> select "coop", adjust settings as you wish > have more fun than in the unsupported and barely configuratable "Singleplayer" mode.
Sorry , I play it on SinglePlayer   ;D

Offline Michael Z Freeman

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Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #77 on: 12-02-2016, 15:02:46 »
Gonna try these maps in 2.5 ... should they work with the latest releases ? Or could there be many potential crash problems when mounting certain vehicles and so forth ?

Offline batistadk

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #78 on: 02-03-2016, 16:03:59 »
Hey Darman.

Started playing FH2 some months ago, and now, I'm trying this nice pack, and the 2.5 EF maps as well. Your effort in these maps is much appreciated.

Everything looks to work well, until now. But I noticed some maps, mainly in NA, that have some inaccuracies regarding to vehicles and equipment. Is there a way to take these equipment out, or even better, change them with a historical counterpart? Other detail: is it possible to mix German and Italian player kits and models in maps like El Agheila and Fort Capuzzo, just the way we have in Sidi Rezegh or Tunis?

Thanks in advance, and thanks for your marvelous efforts in COOP mode.

Best regards,

batistadk

Offline Ts4EVER

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #79 on: 02-03-2016, 17:03:22 »
Which maps are inaccurate? (Assuming you are talking about stock maps)

Offline batistadk

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #80 on: 02-03-2016, 19:03:05 »
Hi Ts.

No, I'm not. The stock maps are fine about accuracy. I noticed inaccuracies in some maps of this Forgotten Maps pack (I didn't try all of them yet). For example, in Beda Fomm, in February 1941, there are some AS-42 Saharianas, and in Fort Capuzzo, a M3A1 Halftrack (with North-Western Europe livery!)

I'll play the other maps and see what more I can discover.

Offline Darman

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #81 on: 02-03-2016, 23:03:39 »
@batistadk:

99% of the equipment, vehicles etc. on the custom maps here are unaltered the way I recieved them from the Forgotten Honor and WaW communities as well as other thrid party map makers. I didn't do research on each of the maps therefore your remarks are appreciated, everything connected to FH2 should definitly aim at as much accuracy as possible. I am of course able to alter the layout of vehicles and kits. I have recently fixed up a lot of issues with the Forgotten Maps and plan to patch the pack some time in March now. If you find more issues like the ones you described, you may pm me a list or post them here, I'll see to it that these get sorted out asap.

Offline Ts4EVER

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #82 on: 03-03-2016, 00:03:39 »
The thing with tournament maps is that they are usually created with competitive balance and fairness in mind, which is not that much of a concern when we make a map for public play. Also, at least in WaW the teams used to be able to "buy" equipment according to a point system for each battle, regardless of historical accuracy. Dunno if that is still done, but that might explain the eccentric asset layouts on some of them.

Offline batistadk

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #83 on: 03-03-2016, 03:03:51 »
First, I would like to thank you all for the kind responses. It's always nice to find a community full of fine people as you gentlemen.

@Ts

I was exactly thinking about it. I noticed that, even these maps not being history accurate, they are quite balanced to an online game or tournament.

@Darman

My pleasure help you with this matter. I'm no programmer or coder, but I can add 1 or 2 cents about WW2 history and equipment.  ;)

Well, I started a serious test with the maps, and, as a preliminar result, I can say that looks like only the NA maps contents must be changed. I played Advance on Foy and Argentan (this one a beautiful map), and I didn't noticed any inaccuracy. But Beda Fomm, well, this map needs a real overhaul. In a glimpse, playing with the Brits, I saw a lot of things out of place.

I'll keep posting my "reports" here to keep the process open and allow other folks to add their 2 cents as well. Hope I can help. Thanks for your kindness sir.

Warmest regards,

batistadk

Offline batistadk

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #84 on: 07-03-2016, 17:03:27 »
Hi Darman.

Today, I'm going to start posting my experiences with the maps I played until now. Before starting, some important considerations:

1. All the reports are make on 64 players maps (when available). So, any changes on smaller layers just need to follow this considerations.
2. I'm making tests following the historical timeline, then I suppose we are starting with the most difficult maps (those that need more changes).
3. I tested the material spawned in all flags, with both teams. So, my posts will be divided by nation, the flags available to that team, the equipment, the quantity of that equipment spawned, why it's not historical, and an option (available in the default FH2 motorpool) for replacement. I hope it will make your job easier.
4. Most of these maps are very generous about offering equipment, mainly static positions and transport, by the SP/COOP standards. So, you can consider just delete them instead of replace by another one, if possible. I leave to you this task, 'cause you have more experience than me about maps playability. :)

So, let's go!

Offline batistadk

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #85 on: 07-03-2016, 19:03:38 »
BEDA FOMM

Commonwealth Forces

1. British 7th Armoured Division

 - Willys MB [x2] - This version of the Jeep started production only in 1942. Even the Bantam BRC-40 was starting rolling out of production lines by this time. We could replace it by a Bedford OX or an unarmed Bren Carrier. (I wish we had a Morris CS8 or a Ford CMP.)
 - Crusader Mk. I (early) [x4] - This tank only appeared in the desert by late 1941. Replace it by Cruiser Mk. IVA and at least 1 Matilda Mk. II.
 - Spitfire Mk. Vb [x1] - The Spitfires only started to appear in the desert by the second half of 1942. The only real available plane to replace it would be the Hurricane Mk. I, but it only has a European livery. So, to keep a balance between historical accuracy and playability, we could use the Hurricane Mk. IIC. This type of Hurricane only arrived in the desert by 1942, but if we don't use it, the Brits will have no air support available. So, it's up to you Darman.
 - Beaufighter Mk. I [x1] - Beaufighters arrived in the desert only in 1942. Again, we could replace it by another Hurri Mk. IIC. Your call.

2. Sidi Saleh

 - OQF 6 Pdr. Mk. II [x2] - This AT gun started to appear only in 1942. Replace it by the 2 Pdr.
 - Willys MB [x1] - Can be replaced or deleted.

3. Agedabia

 - Willys MB [x1] - Ditto.

Italian Forces

First, about default kits. The Controcarro kit sports a PzB 39. AFAIK, the Italians never used this AT rifle en masse, so the kit should have the average Italian equipment: Carcano M38 and Bomba a Mano L. Some PzBs can be aquired as pickup kits in the main base: these should be deleted or replaced by Bredas M37 (not an AT weapon, but a good machine gun to give the bots some covering fire :P)

1. Italian 10th Army

 - LeFH18 [x1] - German howitzer. Replace it by Canone da 105/28.
 - Flak 18 [x1] - German AA gun. I think this gun could be just deleted, 'cause the British tanks simply don't come this far. (I wish we had a Cannone da 90/53.)
 - AS-42 Sahariana [x1] - This outstanding vehicle just appeared in NA in 1943. Could be replaced by a Fiat 626 armed with Breda (quite different vehicles, but almost equal firepower).
 - SdKfz. 251 [x1] - German halftrack. Could be deleted.
 - L6/40 [x2] - This light tank arrived in limited numbers only at the end of 1941. Could be replaced by the M11/39 (the last chance to see this tank in Western Desert, plus almost same firepower; 37mm gun, but hampered by a casemate installation).
 - MC 202 [x1] - This nice fighter arrived in NA only in late 1941. Can be replaced by his ancestor MC 200. (I wish we had a Cr. 42 Falco)
 - Ju-87B-2 [x1] - The Stuka was indeed used by Regia Aeronautica in NA, but as we don't have a proper skin, can be changed by another MC 200.

2. Beda Fomm East

 - PaK 35 AT [x1] - German gun. Can be replaced by a Cannone da 47/32.
 - AS-42 Sahariana [x1] - Ditto.

3. Agedabia

 - AS-42 Sahariana [x1] - Ditto.
 - SdKfz. 222 [x1] - German armored car. Could be replaced by a M11/39 maybe? Your call.

4. Sidi Saleh

 - AS-42 Sahariana [x1] - Ditto.
 - L6/40 [x1] - Ditto.

5. Antelat

 - ZW36 AA [x1] - German AA mount. Could be replace by a Breda da 20/65.
 - AS-42 Sahariana [x1] - Ditto.

Offline batistadk

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #86 on: 07-03-2016, 21:03:10 »
EL AGHEILA

Commonwealth Forces

1. Mersa Brega

 - Willys MB [x1] - Available only in 1942. Can be replaced by Bedford OX.
 - Daimler Mk. I [x1] - This outstanding armored car had delays in production, and became available only in 1942. Can be replaced by a Dingo Mk. I or even a Vickers Mk. VIB.
 - Crusader Mk. I (late) [x1] - Available only in 1942. Can be replaced by a Cruiser Mk. IVA.
 - Stuart II [x1] - This tank arrived in late 1941. Can be replaced by another Cruiser Mk. IVA.
 - Sptifire Mk. Vb [x1] - Again, as a compromise between playability and historical accuracy, we could use a Hurricane Mk. IIC. Your call.

2. El Agheila

 - Flak 38 [x1] - German AA gun. By this time, British couldn't have captured some of these, so must be replaced by the Bofors.
 - M3 AT [x1] - American AT gun. Must be replaced by the British counterpart, 2 Pdr.
 - Willys MB [x2] - Ditto.

3. Fortress

 - M3 AT [x1] - This gun, as mobile, spawns in a very secluded position, so I don't think replace it by a 2 Pdr. makes sense. By the way, some of these are already positioned along the fortress, so this particular gun can be deleted.

4. Maaten Giofer

 - M3 AT [x1] - Ditto
 - Willys MB [x2] - Ditto

5. Frontline

 - Flak 38 [x1] - This AA gun spawns in a trench position, so can't be replaced by a Bofors. Instead, we could use a Bren AA mount here (Yes, different firepower but historically accurate.)
 - M3 AT [x1] - If replaced by a 2 Pdr., the gun will have a very narrow and defilated arc of fire, but anyway can be intersting in some situations.

6. Outpost

 - M3 AT [x1] - Can be deleted; enough AT firepower in this flag already, IMO.
 - Willys MB [x2] - Ditto.

German/Italian Forces

To make default kits balanced between the two nations, we could exchange the Italian assault kit by a German one. We would have the MP40 replacing the Beretta, and a little bit more German soldiers walking around. 8) This way, we have 3 options for the Germans and 3 for the Italians.

1. Marble Arch

 - AS-42 Sahariana [x1] - Instead of replacing it by another Italian vehicle, we could use the German SdKfz. 231 (beautiful armored car, often forgotten).
 - Panzer II Ausf. F [x1] - This version started production only in March 1941, so it hasn't arrived in time for this battle. Replace it by the earlier Ausf. C.
 - Semovente da 47/32 [x1] - This SPG, even outdated, started to appear in NA only in the second half of 1942. So, we can replace it by another M13/40.
 - Traffic jam - in this flag, there are simply too many transport vehicles. If I'm recalling it right, there are at least 5 Fiat 508, 2 Kubelwagens, plus trucks and APCs from both nations. I think we could see a reduction here, but, again, it's up to you.

2. Frontline

 - PaK 38 [x1] - First used in combat in April 1941. Could be replaced by the PaK 35.

3. Outpost

 - PaK 38 [x1] - Ditto.

4. Maaten Giofer

 - PaK 38 [x1] - Ditto.

5. Fortress

 - PaK 38 [x1] - IMHO, this gun spawns in a worthless position, so it could be deleted.

6. El Agheila

 - Pak 38 [x1] - Ditto.

Offline Michael Z Freeman

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #87 on: 07-03-2016, 23:03:34 »
Hey, good work  ;D. Where's VonMudra when you need him ? Not that this is not all correct. This is why I come to play FH, for the historical accuracy coop, sp, or mp  8).

Offline batistadk

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #88 on: 07-03-2016, 23:03:03 »
Siege of Tobruk 1941

Commonwealth Forces

1. Tobruk Outskirts

 - Willys MB SAS Model [x1] - Only in 1942. Can be replaced by a Chevy 30cwt.
 - Daimler Mk. I [x1] - Only in 1942. Can be replaced by another Marmon-Herrington Mk. IIIA.
 - Crusader Mk. I (late) [x1] - Only in 1942. Can be replaced by an Australian M11/39 (captured).
 - Crusader Mk. III [x1] - This tank appeared only in time for El Alamein. Can be replaced by an Australian M13/40 (captured).

2. Forte Airente

 - Willys MB SAS Model [x1] - Ditto.

3. Argub Bdawa

 - Daimler Mk. I [x1] - Ditto.

4. Tobruq HQ

 - Crusader Mk. I (late) - Ditto.
 - Buried 2 Pdr. - This gun appears with the appropriate icon on the map, but you can't see it where it should stand. Is it possible to be fixed?

5. Forte Solaro

 - Willys MB SAS Model [x1] - Ditto.

German/Italian

To balance both nations, we could replace the Spaeher kit by its Italian counterpart.

1. Forte Pilastrino

 - L6/40 [x4] - Only available in late 1941. They could be replaced by Italian M13/40 and/or German Panzer III Ausf. J (early).
 - Panzer II Ausf. F [x1] - I think this model wouldn't be available in NA by April 1941, so it must be replaced by the older Ausf. C version.
 - Panzer IV Ausf. F2 [x1] - This next generation tank appeared in NA only at the time of El Alamein, so we should have another Ausf. F1 or a Panzer III Ausf. J (early).
 - Buried MG15 - There is a MG 15 almost buried in the sand in front of the position; only part of its barrel is visible, and AFAIK, can't be used. And the 2 Gw34 next to it are obviously spawning in the wrong positions. If these statics can be corrected, it would be good.

Offline batistadk

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
« Reply #89 on: 08-03-2016, 01:03:31 »
FORT CAPUZZO

Commonwealth Forces

Note: this map depicts the actions of the New Zealand Division during Operation Crusader, but, if I recall correctly, the forces depicted (name, flags) are Australian.

1. 2nd New Zeland Division

 - Willys MB [x3] - Again, this model only appeared in 1942. Bedford OX, Bren Carrier? Your call.
 - M3A1 Halftrack [x1] - British forces received halftracks only for the Tunisian Campaign in 1943, and those were the M5 model. It could be replaced by the Bren Carrier. One important feature about this particular vehicle is that it works as a spawn point; then, I don't know if replace it by another vehicle can create problems. It's up to you Darman.
 - Spitfire Mk. Vb [x1] - Only in 1942. Use the Hurri Mk. IIC instead.

2. Railyard

 - M3 AT [x2] - If captured and the original German guns are destroyed, the M3 spawns here. As it should be replaced by the static 2 Pdr., I think they simply don't need to spawn at all.
 - Willys MB [x2] - Ditto.

3. Southern Strongpoint

 - Willys MB [x2] - Ditto.

4. Fort Capuzzo

 - Willys MB [x2] - Ditto.

5. Mosque

 - Willys MB [x2] - Ditto.

6. Northern Strongpoint

 - Willys MB [x2] - Ditto.

7. Disused Airfield

 - Willys MB [x2] - Ditto.

German/Italian Forces

To balance both nations, we could change Scout, Assault and AT kits to German. In the main base, in front of the tanks, Tank Crew kits appear, but these are British kits. They can be changed to the German kit if possible.

1. 15th Panzer Division

 - Ju-87D [x1] - The D series started to arrive in frontline units only in the middle of 1942, so we can replace it by the older B-2 series.

2. Disused Airfield

 - Vickers Tripod [x1] - British MG. It should be replaced by a MG34 Lafette.
 - Bofors [x1] - British AA gun. Replace by a Flak 38.
 - 2 Pdr. [x2] - British AT gun. Replace by a PaK 38.

3. Northern Strongpoint

 - Lewis MG [x2] - British LMG. Replace by a MG34.
 - Vickers Tripod [x2] - Ditto.
 - 2 Pdr. [x3] - Ditto.

4. Mosque

 - Vickers Tripod [x2] - Ditto.
 - 2 Pdr. [x2] - Ditto.

5. Fort Capuzzo

 - Vickers Tripod [x4] - Ditto.
 - Bofors [x1] - Replace by a Breda da 20/65.
 - 2 Pdr. [x3] - Replace by a Cannone da 47/32.

6. Southern Strongpoint

 - Vickers Tripod [x4] - Ditto.
 - 2 Pdr. [x4] - Replace by a Cannone da 47/32.

7. Railyard

 - Bofors [x1] - Ditto.