Author Topic: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]  (Read 39909 times)

Offline Darman

  • FH-Betatester
  • ***
  • Posts: 234
    • View Profile
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #60 on: 06-01-2015, 13:01:19 »
Darman, just a thought, but you might want to think about applying for a developer position at FH2.

All in all, it's up to you, but you have shown that you can code, create AI for singleplayer/coop, and many other impressive stuff! You are showing immense promise for sure. :)

I appreciate the thought. But I can't and won't.
I have enough on my mind already and only little time to tend to stuff like editing at all, and it is becoming less every month now.
Furthermore, my knowledge may not be as wide as you imagine it. What I did there was just generating basic navmeshes. They have like, a lot of flaws. I'm not capable of editing them (to meet FH2 standarts), as that would require 3d modelling skills. I have no idea of coding AI or how the python works apart from the basic changing of some values to fit a maps layout. I could learn it for sure, but that again would require time I don't have.
Plus: This pack would not have been possible without the helping hand of some real devs. I strongly rely on their profession that I don't have.

Offline icarus86

  • Newbie
  • *
  • Posts: 17
    • View Profile
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #61 on: 10-01-2015, 19:01:12 »
Kasserine pass seems to crash 5 minutes in no matter what amount of bots i set

Offline Plattfuss

  • Newbie
  • *
  • Posts: 49
  • Admin / Clanleader
    • View Profile
    • Panzerdivision Frundsberg
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #62 on: 24-02-2015, 16:02:58 »
The maps are running on our COOP-Server! Until now without any problems. Thx for the good work!  ;D



Offline Plattfuss

  • Newbie
  • *
  • Posts: 49
  • Admin / Clanleader
    • View Profile
    • Panzerdivision Frundsberg
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #63 on: 25-02-2015, 14:02:44 »
advance_on_foy, bloody_gulch and Longues_sur_Mer causing CTDs on our Server!


Offline Darman

  • FH-Betatester
  • ***
  • Posts: 234
    • View Profile
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #64 on: 25-02-2015, 18:02:00 »
Haven't been playing or modding FH2 for a while now.

Plattfuss, could you give me some more intel on the CTDs?

which mode are you playing? 16, 32, 64?

Is it crashing on loadup? Yes? then is it crashing on 0%-25%, 25%-62% or 62%-100%?

Is it crashing on joining?

Is it crashing while playing at random times?


I must remind you again, there are a lot of things that I have no influence on due to my lack of knowledge.
In Foy for example (and on my other Winter Maps) the US NCO kit with the Carbine is causing a CTD when chosen by a player. I have no idea why and no idea how to fix it.

Both Bloody Gulch and Longues Sur Mer have barely been tested more than once by me due to the lack of time and team. Considering nobody yet complained about those being crashy, I supposed they were stable. I'll look into that again once I recieved further information as described above.

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #65 on: 26-02-2015, 10:02:10 »
Regarding the US NCO carbine kit on Foy: the bug is in one of the FHT server files and affects both multiplayer and singleplayer.
To fix the bug,
- unpack mods\fh2\waw_fht_762_obj\fht_if_objects_server.zip,
- go to Kits\UW folder and change the extension of every .con file there to .inc (UW_AirborneScout_para.inc, UW_NCO_para.inc, etc.),
- repack everything back as fht_if_objects_server.zip
That will fix the NCO carbine-related crashes on Foy and any other map not using the UW_NCO_para kit. For maps using the UW_NCO_para kit an additional fix would be required - re-code the "rifle link" so the kit would be linked to a custom UW_NCO_para_rifle instead of the vFH2 UW_NCO_rifle.


Another issue I noticed on Foy and other maps, which probably also came with the multiplayer/tournament files: to get the actual "airborne" or "army" gear on US soldiers, you need to add the following line at the end of the map's tmp.con:
Code: [Select]
rem $fh2_kitgeomsubfolder=uc:airborne
or
Code: [Select]
rem $fh2_kitgeomsubfolder=uc:army
Replace "uc" with "uw" if the map features UW kits.
Then repack the map with the map-packing script.
« Last Edit: 26-02-2015, 10:02:18 by gavrant »

Offline Plattfuss

  • Newbie
  • *
  • Posts: 49
  • Admin / Clanleader
    • View Profile
    • Panzerdivision Frundsberg
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #66 on: 26-02-2015, 12:02:48 »
Haven't been playing or modding FH2 for a while now.

Plattfuss, could you give me some more intel on the CTDs?

which mode are you playing? 16, 32, 64?

Is it crashing on loadup? Yes? then is it crashing on 0%-25%, 25%-62% or 62%-100%?

Is it crashing on joining?

Is it crashing while playing at random times?


I must remind you again, there are a lot of things that I have no influence on due to my lack of knowledge.
In Foy for example (and on my other Winter Maps) the US NCO kit with the Carbine is causing a CTD when chosen by a player. I have no idea why and no idea how to fix it.

Both Bloody Gulch and Longues Sur Mer have barely been tested more than once by me due to the lack of time and team. Considering nobody yet complained about those being crashy, I supposed they were stable. I'll look into that again once I recieved further information as described above.

Mode: COOP 64

CTD after loading the map, when you want to join!


Offline Darman

  • FH-Betatester
  • ***
  • Posts: 234
    • View Profile
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #67 on: 26-02-2015, 14:02:12 »
Thank you both for that information. I'll look into that asap.


EDIT:

Plattfuss, I just checked all three maps in gpm_coop 64, running with 64 bots on a generated dedicated server that loads the data directly from my mods/fh2 folder. The maps are working just fine, I did not come across any CTDs.

Please make sure that the FHT files are installed correctly and no older versions of the maps bloody gulch and Longues Sur Mer were installed prior to the version of my Collection. Those maps were around in the comunity for a while and unlike the FHT maps, I did not change their name.
« Last Edit: 26-02-2015, 14:02:41 by Darman »

Offline Plattfuss

  • Newbie
  • *
  • Posts: 49
  • Admin / Clanleader
    • View Profile
    • Panzerdivision Frundsberg
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #68 on: 26-02-2015, 18:02:30 »
You are right!

I´ve Setup a new Server with the original bf2-serverfiles, the fh2-serverfiles and all your maps and other stuff.

I start the server with the fh2-serverlauncher. Its starting without any problems.

But after some played maps every player gets a CTD when joining. This depends not on a special map.

Maybe someone has a solution for this behaviour of our Server (Windows Server 2008 R2 64 Bit).

We are running COOP 64 with 32 bots!

Serversettings:

Spoiler
sv.serverName "[PzDF] FH 2.8 + COOP-Mappack"
sv.password ""
sv.internet 1
sv.serverIP "123.45.67.890"
sv.serverPort 16567
sv.welcomeMessage "Welcome to the FH2-Server of Panzerdivision Frundsberg - |www.pzdf.de"
sv.punkBuster 0
sv.allowFreeCam 0
sv.allowExternalViews 1
sv.allowNoseCam 1
sv.hitIndicator 1
sv.maxPlayers 32
sv.numPlayersNeededToStart 0
sv.notEnoughPlayersRestartDelay 15
sv.startDelay 10
sv.endDelay 10
sv.spawnTime 15
sv.manDownTime 10
sv.endOfRoundDelay 15
sv.ticketRatio 1000
sv.roundsPerMap 1
sv.timeLimit 2700
sv.scoreLimit 0
sv.soldierFriendlyFire 100
sv.vehicleFriendlyFire 100
sv.soldierSplashFriendlyFire 100
sv.vehicleSplashFriendlyFire 100
sv.tkPunishEnabled 1
sv.tkNumPunishToKick 5
sv.tkPunishByDefault 0
sv.votingEnabled 1
sv.voteTime 90
sv.minPlayersForVoting 1
sv.teamVoteOnly 0
sv.gameSpyPort 29900
sv.allowNATNegotiation 0
sv.interfaceIP 123.45.67.890
sv.autoRecord 0
sv.demoIndexURL ""
sv.demoDownloadURL "http://"
sv.autoDemoHook "adminutils/demo/rotate_demo.exe"
sv.demoQuality 1
sv.adminScript "modmanager"
sv.timeBeforeRestartMap 30
sv.autoBalanceTeam 0
sv.teamRatioPercent 100
sv.coopBotRatio 30
sv.coopBotCount 32
sv.coopBotDifficulty 70
sv.voipEnabled 1
sv.voipQuality 3
sv.voipServerRemote 0
sv.voipServerRemoteIP
sv.voipServerPort 55125
sv.voipBFClientPort 55123
sv.voipBFServerPort 55124
sv.voipSharedPassword
sv.useGlobalRank 1
sv.useGlobalUnlocks 0
sv.noVehicles 0
sv.sponsorText ""
sv.radioSpamInterval 6
sv.radioMaxSpamFlagCount 6
sv.radioBlockedDurationTime 30
sv.numReservedSlots 0
sv.friendlyFireWithMines 0

Maplist:

Spoiler
MapList.append valkenswaard gpm_coop
MapList.append siege_of_tobruk_night_v3 gpm_coop
MapList.append orscholtz gpm_coop
MapList.append op_nordwind gpm_coop
MapList.append malmedy gpm_coop
MapList.append juin_44 gpm_coop
MapList.append carentan gpm_coop
MapList.append argentan gpm_coop
MapList.append sidi_muftah gpm_coop
MapList.append operation_aberdeen gpm_coop
MapList.append mersa_macoop gpm_coop
MapList.append fort_capuzzo gpm_coop
MapList.append beda_fomm gpm_coop
MapList.append longues_sur_mer gpm_coop
MapList.append advance_on_foy gpm_coop
MapList.append bastogne gpm_coop
MapList.append vossenack gpm_coop
MapList.append villers_bocage gpm_coop
MapList.append st_vith gpm_coop
MapList.append st_lo_breakthrough gpm_coop
MapList.append purple_heart_lane gpm_coop
MapList.append ramelle gpm_coop
MapList.append port_en_bessin gpm_coop
MapList.append pointe_du_hoc gpm_coop
MapList.append operation_totalize gpm_coop
MapList.append operation_luttich gpm_coop
MapList.append operation_cobra gpm_coop
MapList.append omaha_beach gpm_coop
MapList.append lebisey gpm_coop
MapList.append hurtgen_forest gpm_coop
MapList.append gold_beach gpm_coop
MapList.append falaise_pocket gpm_coop
MapList.append eppeldorf gpm_coop
MapList.append el_alamein gpm_coop
MapList.append battle_of_brest gpm_coop
MapList.append bastogne gpm_coop
MapList.append anctoville_1944 gpm_coop
« Last Edit: 26-02-2015, 18:02:54 by Plattfuss »


Offline Darman

  • FH-Betatester
  • ***
  • Posts: 234
    • View Profile
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #69 on: 26-02-2015, 19:02:02 »
I experienced similar behaviour. The server would crash after a round was finished. I didn't mind though as I would just start it up with the new map as first in the list again and play. When running a persistent 24/7 community server, this is of course an issue.

Unfortunatly, I can not be of any assistance on that. This collection was not designed for standalone servers, as I have no idea of those. I'm running my own dedicated server for testing or launch maps as LOCAL servers ingame.

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #70 on: 26-02-2015, 20:02:05 »
Plattfuss, I recommend you to specifically point map layers in map lists:
Quote
mapList.append eppeldorf gpm_coop 64
Otherwise the engine chooses the 32 layer,  if it's available, as the default one for coop. And this also confuses map scripts.

Offline Plattfuss

  • Newbie
  • *
  • Posts: 49
  • Admin / Clanleader
    • View Profile
    • Panzerdivision Frundsberg
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #71 on: 27-02-2015, 09:02:35 »
OK!

I start the server with the serverlauncher, so the launcher creates the configs without the COOP-size!

So i have to add that manually to the config or is it possible to change this with the launcher?

EDIT: OK. i´ve added the "64" to maplist. I hope its running well now. I will report!
« Last Edit: 27-02-2015, 11:02:00 by Plattfuss »


Offline Plattfuss

  • Newbie
  • *
  • Posts: 49
  • Admin / Clanleader
    • View Profile
    • Panzerdivision Frundsberg
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #72 on: 27-02-2015, 20:02:27 »
Plattfuss, I recommend you to specifically point map layers in map lists:
Quote
mapList.append eppeldorf gpm_coop 64
Otherwise the engine chooses the 32 layer,  if it's available, as the default one for coop. And this also confuses map scripts.

Sorry, same behaviour of the Server. That was not the solution!


Offline Michael Z Freeman

  • Jr. Member
  • **
  • Posts: 754
  • The Few are many;) (Used to be known as DJ Barney)
    • View Profile
    • Homepage
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #73 on: 30-06-2015, 13:06:58 »
Thanks so much for these maps ! I know its never easy using the bf2 editor and ai meshes. Only played one of the Bastogne maps so far but everything was running smoothly  8)

EDIT: OK, the usual routine here. I'll list unstable maps as they come up in this post ...

  • Beda Fomm 1941. CTD. I hit "3" to change from bonocs to a weapon, but that could have been coincidence.
  • Fort Capuzzo. Allied planes fly off map ~50% of time - bad AI flight area ?
« Last Edit: 01-07-2015, 16:07:00 by DJ Barney »

Offline D.Arya

  • Newbie
  • *
  • Posts: 23
  • Interest , World war 2 , Modding ,
    • View Profile
    • <a href="http://www.fhmod.org/" target="_blank"><img src="http://www.fhmod.org/imagesfh2/banner/FH2.jpg" border="0"></a>
Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
« Reply #74 on: 18-10-2015, 08:10:00 »
When I try to play in ST mere eglise it say :"Unable To Find GamePlayObject.con"  :(