Author Topic: Map. (teaser)  (Read 6379 times)

Offline Mudzin

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Re: Map. (teaser)
« Reply #90 on: 19-09-2014, 18:09:45 »
Nothing in the log files?

Offline Stubbfan

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Re: Map. (teaser)
« Reply #91 on: 19-09-2014, 18:09:20 »
debugger will make a readable log file. It almost always show you whats faulty

Offline Mudzin

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Re: Map. (teaser)
« Reply #92 on: 19-09-2014, 22:09:07 »
But in the main folder  the log file always appear if theres something wrong...

Offline ksl94

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Re: Map. (teaser)
« Reply #93 on: 04-01-2015, 19:01:01 »
May I ask what the current status of the map is? I tried downloading and was re-directed to the up-loading website's home-page. May I ask whether the object placement has yet been finalised? I would love to see this map getting AI support, but for that to happen there must not be any statics that will still be moved in order to avoid outdating the nav-mesh.

I would also like to laud you for this great creation of yours and say thank you for your valuable contributions to the community. Finally, I definitively want this map to be added to the official build as soon as possible for there are way too few post Normandy maps featuring the British Army.

Offline sn00x

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Re: Map. (teaser)
« Reply #94 on: 12-01-2015, 00:01:20 »
Sorry for late reply.

My VW bug takes up most of time these days i am afraid.. Making a Type 82E replica, like the one ingame without the sunroof and dak scheme :)

Offline Mudzin

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Re: Map. (teaser)
« Reply #95 on: 12-01-2015, 01:01:18 »
You re making real VW replica?  Wow...  :)

Offline sn00x

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Re: Map. (teaser)
« Reply #96 on: 12-01-2015, 01:01:12 »
Indeed, the real deal.

Dont mind the chrome, its grey now.

Allso there is no split window in the rear yet. Buying a cutout in a few days from an original Split bug.


Offline Roughbeak

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Re: Map. (teaser)
« Reply #97 on: 12-01-2015, 02:01:41 »
Nice! Looking forward to this. :)

Offline ksl94

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Re: Map. (teaser)
« Reply #98 on: 04-02-2015, 21:02:31 »
That is a great project, snoox! I really have great respect for your mechanical expertise, first the BMW and now a Volkswagen Typ 82, not to forget about your lafette restorations.

May I ask if you still work on Reichswald? If not, I would appreciate it if you could re-upload it on a different website since the link for the new version is not working properly. In that case I would also like to seek permission to tweak your map a little for I would really like to see it completed and officially integrated into Forgotten Hope 2.

Offline sn00x

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Re: Map. (teaser)
« Reply #99 on: 04-02-2015, 23:02:08 »
I actually worked on it for several hours today, its starting to get to the point of the "iron curtain", the point where a mapper gotta sink into himself to figure out what to do how, the point where he looks over everything and thinks "this and that doesnt really look that good, it needs changing". yeah the boring period.

Offline ksl94

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Re: Map. (teaser)
« Reply #100 on: 05-02-2015, 04:02:21 »
Thank you for your reply, sn00x! I am very happy to hear that you are still working on it - I was always hoping for this map to be created and it looks absolutely stunning so far! One thing that I would like to propose is to smoothen the transition from water to land as it has been done on Operation Cobra.

Offline sn00x

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Re: Map. (teaser)
« Reply #101 on: 05-02-2015, 09:02:42 »
The water bit as absolutly something that needs change yes, on the other hand i rather Suck at editing the water.

Changed the light settings a bit on the other hand though, made it a tad brighter and colder look to gain the feeling of a cold wet forest and combine better with the skybox, yet good looking. Atleast thats my opinion. Ill see if i can post some pics later on today, its workshop time today..
Gotta fix the ignition timing on a VW type 3 fastback, really hate thos engines considering the distributor has to be placed allmost 180 degrees wrong because of the cooling system, cramp space and wierd wiring.
« Last Edit: 05-02-2015, 09:02:45 by sn00x »

Offline Alubat

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Re: Map. (teaser)
« Reply #102 on: 06-12-2015, 20:12:30 »
Any progress ?
really wanna try this awesome map one day  :)

Offline FHMax3

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Re: Map. (teaser)
« Reply #103 on: 15-12-2016, 14:12:16 »
Is this still released? Any progress?
That other thread failed miserably and if you try to spam or flame here, I will break your arms.
FH2 won't be the last FH. ;)

Offline sn00x

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Re: Map. (teaser)
« Reply #104 on: 01-08-2017, 23:08:39 »
Sorry, but its dead. I sadly struggle with finding the motivation for mapping anymore..