Author Topic: Map. (teaser)  (Read 8786 times)

Offline Turkish007

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Re: Map. (teaser)
« Reply #45 on: 01-09-2014, 23:09:07 »
That town is missing sidewalks other than that, I like it so far. Especially the idea of dug in tanks!  :)

Offline Jimi Hendrix

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Re: Map. (teaser)
« Reply #46 on: 02-09-2014, 00:09:08 »
 I see....mouth agape!

  You have excellent ideas & a well thought out design plan.


 As we say here in America......This is not your first rodeo is it sn00x!

 Share with us the name of another map you have made. Perhaps a custom or a Tournament map.

I would like to review you other maps.
 ;)



Offline jan_kurator

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Re: Map. (teaser)
« Reply #47 on: 02-09-2014, 01:09:24 »
Share with us the name of another map you have made. Perhaps a custom or a Tournament map.
Is Eppeldorf an answer which satisfy you? He also made Stonne and mentioned Kuuterselka in his post.

Offline sn00x

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Re: Map. (teaser)
« Reply #48 on: 02-09-2014, 01:09:39 »
Carentan, Bloody Gulch..

I allso have a total conversion of Fushee pass to a Alpenfestung style map somewhere.. -Somewhere-

Offline Jimi Hendrix

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Re: Map. (teaser)
« Reply #49 on: 02-09-2014, 01:09:47 »
Share with us the name of another map you have made. Perhaps a custom or a Tournament map.
Is Eppeldorf an answer which satisfy you? He also made Stonne and mentioned Kuuterselka in his post.

 Yes it is!!

 :o



Offline Mudzin

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Re: Map. (teaser)
« Reply #50 on: 02-09-2014, 15:09:45 »
Could you tell us what exact settings of:
- fog distance
- view distance
- OG distance
have you used?  ;)

Offline jan_kurator

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Re: Map. (teaser)
« Reply #51 on: 03-09-2014, 01:09:23 »
Why for? I bet at this point they are WIP.

Offline Mudzin

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Re: Map. (teaser)
« Reply #52 on: 03-09-2014, 19:09:41 »
Looks really nice to me. I simply always wonder what is the best relation between these 3 settings... I know that view distance should be higher than fog distance and OG distance a bit higher than view distance. But how much?

Offline hitm4k3r

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Re: Map. (teaser)
« Reply #53 on: 03-09-2014, 19:09:43 »
It really depends on the map. Why don't you just open some of the zips from the official maps and take a look what the standard is? That's how I do it and after that I tweak stuff like over/undergrowth to my likings. Same goes for viewdistance and OG LOD settings.

Offline Stubbfan

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Re: Map. (teaser)
« Reply #54 on: 03-09-2014, 20:09:44 »
Viewdistance is how far you'll see, however you will see a bit further in the edges of the screen etc. So you want to put OG distance a little further most likely. Fog distance depending on your settings a little bit should probably be a little bit shorter than the viewdistance for the same reason, but you can play with fog to create some nice settings.

Offline sn00x

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Re: Map. (teaser)
« Reply #55 on: 06-09-2014, 00:09:55 »
Oh by the gods.. there seem to be a static in the town that make my editor crash now.. anyone here have the ability to read crash dump files?

Offline Mayhemic.MAD

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Re: Map. (teaser)
« Reply #56 on: 06-09-2014, 02:09:33 »
How about removing the static directly in the staticobjects.con file by hand?
Also it´s best to use some version control system for your work. Checkout subversion or git.. AFAIK, git does not even need a server, so it should be easy to use locally.
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Offline sn00x

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Re: Map. (teaser)
« Reply #57 on: 06-09-2014, 03:09:22 »
The problem is, i have no idea wich static is making it crashing, i do on the other hand know Ish what kind of objects where added pre- crash.

Offline gamerjer

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Re: Map. (teaser)
« Reply #58 on: 06-09-2014, 13:09:40 »
map looks awesome  ;D is this a costum made map or will this be part of fh2 to? :)

Offline Stubbfan

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Re: Map. (teaser)
« Reply #59 on: 06-09-2014, 15:09:31 »
sn0000xie.. catch me on TS.

Use the debugger to find these kinds of errors.