Hello! I have had 3ds Max for a little while. Like many people here, I started with Toddel's simple open house, and I decided to start more complex static modeling! There have been past models I have made, but they definitely are not considered a "model", because they are just that bad.
Today I thought I would share one of my statics in 3ds Max. Some of the texture maps (rock, shingles)) are complete with Diffuse, Specular, and Normal maps. Also, I thought I cut down the poly count reasonably. Plus this one is fully enterable.
That being said, I tried to base this one off one of FH2's French houses. I hope it resembles to you.
Front: poly model
Back: poly model
Front:
The stone side below seems to be a bit lighter than the above one, perhaps Specular issues?
Some interior
This model is definitely far from over, everything is work in progress. Hope you give some feedback below, go easy though.