We have to give the players time to adapt, Kelmola. I played a few nice rounds with 20-40 players on one of the servers yesterday, when the other one was 100 p filled.
If you have ideas how to make FH2 more stable, help Gavrant and the guys, they need coders.
Yes, crashes still happen, but our experience is, that they have reduced now with the capped numbers.
- How often did you see the server lagging like with 128 p now, when it was on 100+?
- How often (please count, take notes so we have reliable info) did the server crash one evening?
(one server, so either #4 or #1).