Author Topic: Hearts of Oak: Conquest of the Seas  (Read 364 times)

Offline Graf_Radetzky(CZ)

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Hearts of Oak: Conquest of the Seas
« on: 12-04-2014, 11:04:35 »

The PiratesAhoy! Community, makers of the popular mods Pirates of the Caribbean: New Horizons and Age of Pirates 2: Gentlemen of Fortune, presents...

Hearts of Oak: Conquest of the Seas is a non-commercial PC game that is to become the historical seafaring game to end them all!
Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Our goal is to allow anyone interested in the era to be able to live their dream!

The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.

Using the power of the CryEngine, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.

We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!
Help Wanted!

At this time, we are looking for more volunteers who could fulfil any of the following roles:

    Programmer: Able to work with CryEngine to help us test and evaluate their suitability for the project.
    GUI Developer: Prototypes user interfaces for the game, based on CryEngine.
    3D Artist: Able to model various 3D assets for the game; the type of asset is up to the individual, and can include weapons, buildings, characters and ships. Guidance will be provided for historical references.
    Musician: Creates original tracks for the game. A decent amount of experience is preferable.

If you're interested in joining our team, please visit our recruitment forum and introduce yourself:
If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.

Screenshots and small video can be found on the HoO-moddb page:

(text shamelessly copied from fellow teammember Bava)