Author Topic: Omaha Beach - Defenses Explained  (Read 9849 times)

Offline THeTA0123

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Re: Omaha Beach - Defenses Explained
« Reply #30 on: 03-04-2014, 23:04:20 »
Can we have one ammo pickup kit for americans?


not really for the ammo package...but for the M1917 Enfield <3
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Damaso

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Re: Omaha Beach - Defenses Explained
« Reply #31 on: 04-04-2014, 00:04:53 »
Lol, get ready to see every single fixed position bein used by Germans if i show up on this map as an German with m'a squad... (impenetrable defense!)

(...) or get ready for lungh cancer with the smoke than americans will use if i get myself to allied side  ;D


Offline Chad1992

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Re: Omaha Beach - Defenses Explained
« Reply #32 on: 04-04-2014, 04:04:21 »
Actually the more I think about it, I think this map may be fairly easy for the usa after a few rounds...


Offline jan_kurator

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Re: Omaha Beach - Defenses Explained
« Reply #33 on: 04-04-2014, 07:04:14 »
We will see, Charlie Sector wasn't that easy in FH1 and there are easy ways to tweak the map in german favour after the release ;)

Offline Matthew_Baker

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Re: Omaha Beach - Defenses Explained
« Reply #34 on: 04-04-2014, 19:04:37 »
Actually the more I think about it, I think this map may be fairly easy for the usa after a few rounds...

Interesting :)

Obviously we can't tell anything until we play it, but imo the Germans have the upperhand. The americans get smoke and arty to deal with some of the open MGs on the bluffs. But that's still a looooong beach they have to cross, and then hold 3 flags at once before the sector locks (right?). Not an easy task.

I'm more curious as to how the tickets will work after the WNs on the draw are capped... do the Americans keep bleeding until they cap out the Germans? keep bleeding until they grab a foothold in the town? (i'm sure that's all stuff the beta testers are still hammering out tho ;))   

Offline MaJ.P.Bouras

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Re: Omaha Beach - Defenses Explained
« Reply #35 on: 04-04-2014, 19:04:51 »
There was a similar map in FHT. Huge sea invasion Brits vs Germans. Cant remember the name, maybe RandoOm or Surfbird can. Now its all hard as balls all the way until the Allied capture the first flag. Then once they get a foothold and manage to establish a perimeter they fight flag by flag to victory.

Offline Chad1992

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Re: Omaha Beach - Defenses Explained
« Reply #36 on: 04-04-2014, 19:04:44 »
The only reason I say it will get easier is due to the german positons being static.  Think about maps that have alot of static objects, once the attacking team knows where everything is they learn how to either A. takw it out or B. avoid it.  Now granted I have not seen or played the map, Im just making a hunch based off prior knowledge.


Offline Matthew_Baker

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Re: Omaha Beach - Defenses Explained
« Reply #37 on: 04-04-2014, 20:04:06 »
True. From the looks of it there's a good portion of those static positions that are covered from arty tho. So thats good 8)

Honestly I think static positions have the biggest problems on maps with planes. Like on Cobra, you can forget about trying to man anything at the watermill as a german. I barely get time to load a round before hellfire starts raining down on me. :P   

Offline Ts4EVER

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Re: Omaha Beach - Defenses Explained
« Reply #38 on: 04-04-2014, 20:04:08 »
Allies will bleed until they capture all flags. Normal sector push setup.

Offline Damaso

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Re: Omaha Beach - Defenses Explained
« Reply #39 on: 04-04-2014, 20:04:15 »
Allies will bleed until they capture all flags. Normal sector push setup.

So it must be really easy to reach the bitch...

or MAYBE there will be an hell of an ticket number on this map! :D

Offline Ts4EVER

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Re: Omaha Beach - Defenses Explained
« Reply #40 on: 04-04-2014, 21:04:16 »
No the first three flags are really hard. After that, the Americans have the upper hand with 2 tanks and naval artillery...

Offline Slayer

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Re: Omaha Beach - Defenses Explained
« Reply #41 on: 04-04-2014, 21:04:14 »
So it must be really easy to reach the bitch...
No, usually that's quite hard, actually ;)

Offline jan_kurator

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Re: Omaha Beach - Defenses Explained
« Reply #42 on: 04-04-2014, 21:04:09 »
So it must be really easy to reach the bitch...
No, usually that's quite hard, actually ;)
depends on your wallet

Offline Slayer

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Re: Omaha Beach - Defenses Explained
« Reply #43 on: 04-04-2014, 21:04:14 »
On your wallet maybe  :P

Offline hitm4k3r

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Re: Omaha Beach - Defenses Explained
« Reply #44 on: 05-04-2014, 03:04:32 »
Great Devblog and good work on the map Ts,
can't wait to play this beauty on a full server. Balancing will indeed be the most interesting aspect. Just watching down the cliff and looking onto the beach you get a really good sense of the scale and how damn long that beach really is ingame, expecialy when you see players running over it. So it will be anything, but for sure not easy.