Author Topic: Operation Lüttich 64  (Read 14857 times)

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Operation Lüttich 64
« Reply #75 on: 29-12-2010, 14:12:09 »
Really??!!

Four flags in game at the same time, all reachable from both mains in roughly the same time, no pre-mapped progression... and you want PUSHCODE???

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Operation Lüttich 64
« Reply #76 on: 29-12-2010, 16:12:34 »
Luttich would be the WORST map for pushcode

It will rise the axis victories from 60% to 99.9%


Its like saying=HEY we want spawnable panzershrecks back
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Mud Buddha

  • Jr. Member
  • **
  • Posts: 844
    • View Profile
Re: Operation Lüttich 64
« Reply #77 on: 29-12-2010, 18:12:41 »
No no, no pushmode on Lüttich please. Maybe make the Abbey more defendable so people actually stay there, but the map is fine as it is. It is meant (at least I think it is) as a kind of fast playing, angsty close quarters tank map with danger lurking behind every hedgerow, and it works.
It may not be the most beloved map out there (I'm not particularly fond of it myself), but I guess it works how it was intended. Every time it comes on I think about quitting, but then when I decide to play a couple of minutes anyway (you know how it goes) I'm hooked again by its frenetic gameplay (provided both teams have good teamplay). :)
FH2 is the game, DarklyDreamingDexter is the name.

Offline Steel_Lion_FIN

  • Full Member
  • ***
  • Posts: 1.475
  • Mostly drunk.
    • View Profile
Re: Operation Lüttich 64
« Reply #78 on: 29-12-2010, 19:12:56 »
I think the other way around. You see, in the beginning amis have all the flags. My suggestion is to make abbey and farm cappable first and after germans have secured the flags/flanks then mortain itself would be cappable.



Like so.
I'd rather play Kimble with my ass!


Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Operation Lüttich 64
« Reply #79 on: 29-12-2010, 21:12:03 »
Let's keep it as it is. Push is to symbolise the slow progress of an army thorugh different lines of defense, like on SoT. That is not the case on Luttich, where all points were attacked simultaneously. We have some pushmaps, and some open maps. Let's not break with that, it will kill variety in the mod.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Operation Lüttich 64
« Reply #80 on: 30-12-2010, 00:12:58 »
dont try to fix what issent broken
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Steel_Lion_FIN

  • Full Member
  • ***
  • Posts: 1.475
  • Mostly drunk.
    • View Profile
Re: Operation Lüttich 64
« Reply #81 on: 30-12-2010, 01:12:08 »
I like the map as it is now, but IF it was to have a pushmode, I'd suggest that layout.
I'd rather play Kimble with my ass!


Offline Kwiot

  • Jr. Member
  • **
  • Posts: 793
  • POLISH ACE
    • View Profile
Re: Operation Lüttich 64
« Reply #82 on: 11-05-2011, 23:05:20 »
I found a bugged ladder in the farm - after I reached half of it, I simply fell down... Maybe it was only once... Haven't got the opportunity to try it later...

Offline Kwiot

  • Jr. Member
  • **
  • Posts: 793
  • POLISH ACE
    • View Profile
Re: Operation Lüttich 64
« Reply #83 on: 26-06-2011, 22:06:32 »
Bazooka kit only as pickup kit - the spam of bazooka near German base is just focking annoying!  ::)

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Operation Lüttich 64
« Reply #84 on: 13-10-2011, 21:10:42 »
Map is very imbalanced now...Allies getting there asses kicked all the time. German panzers became way to strong and no more HVAP for 76mm or 57mm AT guns aswel

Get rid of one panther and add a AT gun to abbey.

And finnaly FFS add the M5 76mm AT gun...They where the first at GUNS the germans encounterd..Where is the so called "historical accuracy"?
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.861
    • View Profile
Re: Operation Lüttich 64
« Reply #85 on: 13-10-2011, 23:10:38 »
add a AT gun to abbey.

And finnaly FFS add the M5 76mm AT gun...They where the first at GUNS the germans encounterd..Where is the so called "historical accuracy"?
This. The defence of the Abbey was famous for the 76mm guns... it was they who stopped the German advance.

Instead, we have the two 6pdr's in the town and one in the farm.

Offline Mud Buddha

  • Jr. Member
  • **
  • Posts: 844
    • View Profile
Re: Operation Lüttich 64
« Reply #86 on: 14-11-2011, 12:11:32 »

Get rid of one panther and add a AT gun to abbey.

And finnaly FFS add the M5 76mm AT gun...They where the first at GUNS the germans encounterd..Where is the so called "historical accuracy"?

I concur. The abbey is the big weakspot in this map: As allies nobody wants to defend it becasue there's nothing to defend with, and for the Jerries it hardly has any advantages as well (if I'm correct: no extra hardware except an APC). With the fog in this map the only advantage the big tower has is gone so the whole flag becomes a bit pointless. You can't even control the road from there because of all the hedgerows. Maybe indeed an AT gun on the hill at the map's edge (if not for historical accuracy, do it for playability) and some other incentive for keeping that flag guarded.
FH2 is the game, DarklyDreamingDexter is the name.

Offline evhgear

  • Jr. Member
  • **
  • Posts: 925
    • View Profile
Re: Operation Lüttich 64
« Reply #87 on: 25-11-2011, 19:11:32 »
I just had a really wierd bug on HsLan on this map. When I died the auto-switch putted me in the german team, but I've spawned at a US controled flag, with a USA skin, Garand kit but on the TAB stats I was on the german team. Quite wierd bug.

Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: Operation Lüttich 64
« Reply #88 on: 03-01-2012, 07:01:23 »
6pounders are probably there because we didnt have 76mm guns when the map was made.
Ill look in to that.

Offline CologneSky

  • Jr. Member
  • **
  • Posts: 167
  • with FH since the very beginning! (FH 0.5b baby!)
    • View Profile
Re: Operation Lüttich 64
« Reply #89 on: 24-01-2012, 03:01:45 »
Just played another round on Hslan, and I must say that Lüttich probably is the most imbalanced map of all right now.

Allies played a really really good round and stayed in control of all 4 flags for most of the round.
Some times Axis capped flags, but they were quickly recapped by an Allied team which was dominant (in terms of player quality).

Round ended with a very luck last minute victory for Allies (3 tickets remaing vs. Axis 0).
Now this was an Allied team which one the next round (Actonville) with something like 300 to 0.

All other times I played this map, Axis won. I really think something has to be changed.

Or is it only a matter of ticket settings by the server? Starting tickets were 500 to 400 (500 for Axis).