Author Topic: Falaise Pocket 64  (Read 9137 times)

Offline Ionizer

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Re: Falaise Pocket 64
« Reply #15 on: 15-09-2009, 19:09:03 »
That...is entirely inappropriate.  And very offensive.  Domestic abuse is not funny.
 

Offline hslan.GN_Angrybeaver

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Re: Falaise Pocket 64
« Reply #16 on: 15-09-2009, 19:09:04 »
That...is entirely inappropriate.  And very offensive.  Domestic abuse is not funny.
aha...you know the background of this picture? i dont....dont be the moralizer,makes me wonder what kind of black humor of yours i gonna find,if im just searching for it

Offline Ionizer

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Re: Falaise Pocket 64
« Reply #17 on: 15-09-2009, 21:09:14 »
Whatever.  I don't feel like arguing anymore.  I guess at failed at trying to troll you, huh?  ;)

Now I know why I don't do it more often.

EDIT:  I guess I could have said: "So you think you she walked into a door and some smartass decided to place an inappropriate and offensive caption on the picture?  Really?  REALLY?"  But like I said, I got bored of my failed attempt to troll you.
« Last Edit: 15-09-2009, 21:09:09 by Ionizer »
 

Offline hslan.GN_Angrybeaver

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Re: Falaise Pocket 64
« Reply #18 on: 15-09-2009, 22:09:26 »
ok,lets get back to topic before lightning is gonna crush us  :-X

Offline Smiles

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Re: Falaise Pocket 64
« Reply #19 on: 18-09-2009, 20:09:58 »
Its like that dude called zykloon
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline THeTA0123

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Re: Falaise Pocket 64
« Reply #20 on: 25-09-2009, 10:09:30 »
I am starting to dislike this map. On many rounds, the canucks get spawnraped to hell. And many axis players know how to do it. Their are places on the map, where they can sit happily with their panther tank, firing HE shells and MG rounds at places where allies spawn, ripping them apart.

One of them is Otto.Zeimer, who does this every round. Everyone on the allied team is complaining bout him spawnraping, yet all the axis players, and some of the admins of hslan, seems to have the mentality of= Axis can spawnrape, allies just die and spawn.

Angrybeaver made a good tank spawnrape position, another one is East of St Lamberth south. Axis can happily spawnrape their. And nobody gives a damn. We are simply  ""Whining"" because we cant even leave the spawnarea, we should just shut up and die.

Some atmosphere developing their.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kelmola

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Re: Falaise Pocket 64
« Reply #21 on: 25-09-2009, 11:09:16 »
...and those spawnrape positions east of St. Lamberth can be easily flanked by a PIAT-toting Canuck. But only if you don't spawn in the position being spawnraped, but in the mainbase or St. Lamberth West instead. Poor kittah does not even have Sch├╝rtzen to protect itself from the sides, unlike PzIVH, and there's rarely any infantry protecting tanks from close assault.

Offline THeTA0123

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Re: Falaise Pocket 64
« Reply #22 on: 25-09-2009, 11:09:09 »
...and those spawnrape positions east of St. Lamberth can be easily flanked by a PIAT-toting Canuck. But only if you don't spawn in the position being spawnraped, but in the mainbase or St. Lamberth West instead. Poor kittah does not even have Sch├╝rtzen to protect itself from the sides, unlike PzIVH, and there's rarely any infantry protecting tanks from close assault.
Wich i did, but it is pretty hard if you cant kill the Panther in one shot(Yes i fired at the rear armor, it was still alive, burning but alive)  He turned his turret, and bang, dead
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Smiles

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Re: Falaise Pocket 64
« Reply #23 on: 25-09-2009, 12:09:02 »
Stop complaining about spawnkilling, seriously. It just means Axis is doing very well, and Allied suck.
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline ottozeimer

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Re: Falaise Pocket 64
« Reply #24 on: 25-09-2009, 13:09:50 »

One of them is Otto.Zeimer, who does this every round. Everyone on the allied team is complaining bout him spawnraping, yet all the axis players, and some of the admins of hslan, seems to have the mentality of= Axis can spawnrape, allies just die and spawn.


What a whiner! I am always a squad leader and my job is to survive on this map, and to provide a mobile spawnpoint near hostile flags, while my squadmates rush for the flag where you just keep spawning.

it is a strategy for fh2 everywhere. and i would not kill you if you just let us grab that flag. simple.

map is good and push mode would make it horrible.
« Last Edit: 25-09-2009, 13:09:40 by ottozeimer »

Offline THeTA0123

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Re: Falaise Pocket 64
« Reply #25 on: 25-09-2009, 16:09:55 »

One of them is Otto.Zeimer, who does this every round. Everyone on the allied team is complaining bout him spawnraping, yet all the axis players, and some of the admins of hslan, seems to have the mentality of= Axis can spawnrape, allies just die and spawn.


What a whiner! I am always a squad leader and my job is to survive on this map, and to provide a mobile spawnpoint near hostile flags, while my squadmates rush for the flag where you just keep spawning.

it is a strategy for fh2 everywhere. and i would not kill you if you just let us grab that flag. simple.

map is good and push mode would make it horrible.
Hup. Their you go again. You call us whiners. Because we are getting ripped apart right after we spawn, and we complain about it. Thats complaing. Not whining.

Just as that other time, when i and some other guys where talking bout what has changed aircraft wise. One said turning rate was increased and accelration, the one mentioned max top speed, and you INSTANLY called us whiners. For what reason?


Falaise pocket needs a small change to prevent this kind of spawnraping. These 2 spots are so easly exploit by the germans, that we cant even reach the spawncampers their properly


Falaise pocket is a good map. But it needs a slight adjustment, to prevent into turning into another German killwhore fest. We have had enough of those maps
« Last Edit: 25-09-2009, 16:09:19 by THeTA0123 »
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Toddel

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Re: Falaise Pocket 64
« Reply #26 on: 25-09-2009, 22:09:03 »
the problem is german tanks camping in the spot marked on the map?

Offline sheikyerbouti

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Re: Falaise Pocket 64
« Reply #27 on: 25-09-2009, 23:09:45 »
 Toddel,
 there are several locations on Falaise map which allow for German tanks to spawn rape without much threat.

 i think to make the map better the out of bounds needs to be moved in a fashion that allows the Canadians to establish a forward line of defence beyond the river. Most of the time that i play Falaise nowadays, there is a mad dash to see which German can sneak to back of the map and take Mortar Battery first. Since all the Canadians are forward, that means at least 2 more Canadian flags get capped before the defence can respond. This is not at all how the battle played out in real life.

 IRl, the Canadians put up a very tenacious defence that ran consecutive ambushes on convoys of desperate german troops that were in disarray and lacked any true command and control. I think if the German tank movements were canalized to follow the streets of St. Lambert (instead of the normal hedgerow paths) we would have a smoother gameplay as the Germans would be forced to organize close infantry protection of their tankers as they transit through the streets of St. Lambert. I also feel that the 6 pounder guns on the map need to be better positioned so that they can actually target the German tanks lines of approach with a particular focus on being able to target the German Tank-camper locations. (imo every 6 pdr on this map is in a bad spot)

 i give the map a score of 6/10. Although i do love playing Falaise, there are too many spawnraper positions to make it much fun for me. With some simple tweaks that allow better Canadian defence, this map can become an easy 10/10 in my books.
My Quebec includes Canada

Online Ts4EVER

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Re: Falaise Pocket 64
« Reply #28 on: 01-10-2009, 08:10:16 »
This is one of the most balanced maps, although I still think that the last flag needs some sort of limited push, like "cap one of the st lambert flags to advance".

Offline Kubador

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Re: Falaise Pocket 64
« Reply #29 on: 15-10-2009, 19:10:03 »
I love this map in the pub play as well as i loved it on betatest. Yet I agree that push mode would make the map really dull with no chance of variety I think that the last two flags (north lambert and canuk HQ). Allowing axis for a flanking manouver is fine and dandy but a mad rush through not yet secured allied defences is a no-no in my book.

A simple example how it destroys gameplay. I took a sherman from the HQ and took it to the river bank near the church. Imagine my surprise when I got killed by a panzerfaust in a halfway of the western treeline. It happened to be a german SL with a full squad in his bum. Shortly after that the HQ got captured and we couldn't do much about it.

There are only two ways to stop the german rush through the treeline:
1. Man the 6pdr with HE shells.
2. Man the vickers on the top floor near the south lambert flag.

Both have to be done pretty quickly and even if someone wants to seat in one place and 'watch da line' if he didn't invest in a pimped out rig (map loads faster) he probably won't make it in time to secure it.

I think some little change shoud be done to prevent this. I.e. Pushing the defence line on the other side of the river mmight do the trick (as suggested earlier).