Author Topic: Tanksystem Update  (Read 12519 times)

Offline PoliticalCorrectness

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Re: Tanksystem Update
« Reply #30 on: 01-11-2013, 12:11:06 »
Great News, great work! Thanks!

But.....PUT IT ON THE FH2-MAINPAGE!!!! It's absolutely worth it!!!!

Offline MaJ.P.Bouras

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Re: Tanksystem Update
« Reply #31 on: 01-11-2013, 13:11:16 »
AWESOME!!!

Cant wait until... Well when it comes its going to be epic !

Offline Toddel

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Re: Tanksystem Update
« Reply #32 on: 01-11-2013, 18:11:40 »

EDIT: would this also theoretically save on memory usage too? In that last pic it looks as if the decal mesh has been significantly reduced in the number of polygons, which leads me to assume that it will render faster than the old one did?

Yes it will improve, and for all things the Server performance.

Offline RAnDOOm

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Re: Tanksystem Update
« Reply #33 on: 01-11-2013, 18:11:54 »

EDIT: would this also theoretically save on memory usage too? In that last pic it looks as if the decal mesh has been significantly reduced in the number of polygons, which leads me to assume that it will render faster than the old one did?

Yes it will improve, and for all things the Server performance.

Fan-fu%)#-tastic!

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Offline DaWorg!

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Re: Tanksystem Update
« Reply #34 on: 01-11-2013, 19:11:12 »
Very excited about this.
If it's as good as it sounds it could draw quite a number of old players back I think.

I believe so. At least i'm coming back with tanking fixed. (yeah i know i'm not old timer celebrity  ;D)

[
This change is so big that it deserves full scale news update. I'm afraid it won't get enough attention here. We should communicate this to all FH2 fans, those who don't use or stopped visiting this forum too! ;)

Good idea. Everyone needs to know this!
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Offline Knochenlutscher

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Re: Tanksystem Update
« Reply #35 on: 01-11-2013, 19:11:20 »
Cool, Thanks for the good News
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Offline kingtiger1891

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Re: Tanksystem Update
« Reply #36 on: 01-11-2013, 20:11:53 »
Good to hear that, hopefully this can really fix tank system and bring back a lot of old timers (including myself) ;)


Btw, what about the fix for distance modifier? Does the damage over distance still drop drastically?

Offline hitm4k3r

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Re: Tanksystem Update
« Reply #37 on: 01-11-2013, 22:11:48 »
IIRC damage drop modifier got changed some time ago as a part of this big tank fix. But I am not 100 percent sure about the corrent values so better wait for confirmation from a dev. Fact is and the many tests have shown this: it will matter how you position your tank again, as a shot into the side will kill you, also over far distance, though a shot to the front will keep you stay alive - depending on the armor, distance and the enemy weapon ofcourse. The times are over, when you could drive your Sherman completely careless over the open field, as even a tiny little Marder will be able to kill you with the first shot from an ambush and quite a long distance.

Offline Slayer

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Re: Tanksystem Update
« Reply #38 on: 01-11-2013, 23:11:30 »
You can actually see us bury the Super Sherman here

Offline Admiral Donutz

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Re: Tanksystem Update
« Reply #39 on: 02-11-2013, 00:11:10 »
Superb, there really isn't much more to add. :)

Offline THeTA0123

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Re: Tanksystem Update
« Reply #40 on: 02-11-2013, 12:11:38 »
You can actually see us bury the Super Sherman here

Aswel as the King tiger super side armour wich soaks up 2 90mm shells at close range??? Dont forget to bury that aswel!
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Offline Butcher

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Re: Tanksystem Update
« Reply #41 on: 02-11-2013, 12:11:38 »
BEST UPDATE EVER! CAPSLOCK TIME!

No more Shermans deflecting 75mm rounds, hell yeah!

This will drastically increase my FH2 playtime again.

Edit:
Now where's Butcher when you need him?  ;D

Great update! Be gone with the freak bounces and impossible penetrations, I say!!
Hi, I´m happy.

So basically it´s like the 2.4 tank system without crazy top-shots?
« Last Edit: 02-11-2013, 13:11:08 by Butcher »
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline Musti

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Re: Tanksystem Update
« Reply #42 on: 02-11-2013, 13:11:03 »
As long as that means moar one-shot kills, I'm happy :D
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Offline Flippy Warbear

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Re: Tanksystem Update
« Reply #43 on: 02-11-2013, 13:11:49 »
The whole "battle communication" shit is finally gone. Nothing was worse than being super sure about your hits and let it all be handled by a system that's completely random. This was one of the things that really put me off from FH2 because tanking and tank hunting was what I enjoyed doing since I have always been and will always remain crap-extraordinaire at infantry combat. Now I might actually get back to it.

Offline Khaine

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Re: Tanksystem Update
« Reply #44 on: 02-11-2013, 13:11:49 »
I want to test this new system myself, I don't want to celebrate too soon ;)