Author Topic: Tanksystem Update  (Read 12524 times)

Offline hitm4k3r

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Re: Tanksystem Update
« Reply #120 on: 16-11-2013, 22:11:13 »
Only thing I can say is what I feel from testing all the tanks and it is a difference like night and day compared to 2.45 tanking in the beta. The range modifier certainly plays an important role in this whole matter and combined with the fixed colmeshes, better accuracy for some weapons (JagdPanzer IV; 2pdr) and some other important changes it will take 2.4 tanking, that most people really liked a step further. The Cromwell will finaly get it's absurd and bouncy colmesh fixed and there is just so much other stuff that will make it more enjoyable. Finaly I will be able to make an ambush without those bastards starting to burn and turning their turrets.

For the player - and I am one of those - it doesn't matter how the change is made. All that matters is that the annoying things got fixed, that drove alot of long timers away from the mod. And I am really happy of what has been achieved so far. What people hate the most are this freakin' battle communication and WTF moments.


Offline Mudzin

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Re: Tanksystem Update
« Reply #121 on: 17-11-2013, 14:11:26 »
So if the tank combat is fixed now, what still left to be made for the next update?

Offline Slayer

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Re: Tanksystem Update
« Reply #122 on: 17-11-2013, 14:11:27 »
Vehicle movement, like reverse movement and climbing abilities (among other things).

Offline LuckyOne

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Re: Tanksystem Update
« Reply #123 on: 17-11-2013, 15:11:03 »
So if the tank combat is fixed now, what still left to be made for the next update?

Maps, statics, new player models (?), more weapons and vehicles ... I'd say there's lots of stuff, depending if they want to release some of the Eastern Front maps in the next update or not...
This sentence is intentionally left unfinished...

Offline Chad1992

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Re: Tanksystem Update
« Reply #124 on: 17-11-2013, 16:11:00 »
Maps, statics, new player models (?), more weapons and vehicles ... I'd say there's lots of stuff, depending if they want to release some of the Eastern Front maps in the next update or not...
I hope the player models are done by now.  :-\


Offline Turkish007

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Re: Tanksystem Update
« Reply #125 on: 17-11-2013, 16:11:12 »
Is Zero an active developer?

Offline jan_kurator

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Re: Tanksystem Update
« Reply #126 on: 17-11-2013, 16:11:36 »
Is Zero an active developer?
AFAIK he's inactive for a very long time.

Offline Turkish007

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Re: Tanksystem Update
« Reply #127 on: 17-11-2013, 20:11:39 »
Is Zero an active developer?
AFAIK he's inactive for a very long time.

Sad... Who is going to do the Ivans then?

Offline Ts4EVER

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Re: Tanksystem Update
« Reply #128 on: 17-11-2013, 20:11:34 »
Is Zero an active developer?
AFAIK he's inactive for a very long time.

Sad... Who is going to do the Ivans then?

The only devs left are Stubbfan, Spitfire and MayhemicMAD atm. Unless Kev comes back, Stubbfan will have to code in all the new models. So stay on his good side.

Offline Chad1992

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Re: Tanksystem Update
« Reply #129 on: 17-11-2013, 22:11:12 »
The only devs left are Stubbfan, Spitfire and MayhemicMAD atm. Unless Kev comes back, Stubbfan will have to code in all the new models. So stay on his good side.
When did Kratzer leave?  ???


Offline jan_kurator

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Re: Tanksystem Update
« Reply #130 on: 17-11-2013, 22:11:08 »
When did Kratzer leave?  ???
In fact, he's active on the internal forum from time to time but probably too busy with his other projects. The flamethrower of Churchill Crocodile and Marder III M were the last things he made for FH2.

Offline PanzerKnacker

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Re: Tanksystem Update
« Reply #131 on: 17-11-2013, 22:11:17 »
If I may ask, how many devs were there at the peak of development? Or to put it differently, what's the biggest number of simultaneously active (FH2) devs...ever?
He was not wrong. Amateurs talk tactics, pros talk logistics.

Offline Michael Z Freeman

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Re: Tanksystem Update
« Reply #132 on: 11-02-2014, 22:02:42 »
Great description of the anglemod system there (first post). This could get me back into FH tank play. The only thing I worry about is that it will make tanks too "disposable" like they are in vanilla BF2. It was nice seeing tanks sometimes stick around for a while and take some punishment. But I guess the new col0 works both ways. With the tank commander making allowances and angling his tank the best way it may be harder to get him. Whereas with the old col0 there were probably more random kills even when the tanks was angled perfectly, because of shots hitting home off the parts of the col0 that have been removed.

Offline Zulnex

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Re: Tanksystem Update
« Reply #133 on: 14-02-2014, 15:02:43 »
Splendid news! Keep up the fantastic work Developers.  8)