Author Topic: Development progress?  (Read 26047 times)

Offline THeTA0123

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Re: Mod dead already?
« Reply #15 on: 01-08-2013, 01:08:13 »
Forum/online gameplay:active
Game/mod development:?

On another hand,PR 1.0 is now available to download although the password for the installer would be available on the 2nd of august.So to the devs out there maybe you can now contact the PR devs for a little help.

Obvious PR Fanboy here

PR is PR and FH2 is FH2. Last time i saw the PR folks on this forum, they talked about turing FH2 into PR:FH2.

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Offline Ahonen

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Re: Mod dead already?
« Reply #16 on: 01-08-2013, 03:08:49 »
Meh. It's been god knows how long since the last update which broke tank combat, and it was a given that with gameplay elements being damaged in such dramatic ways the playerbase would drop. A fix never came, the devblogs are all but dead, news are really scarce and whenever I log on there's not even one full server up.
Unless a huge advertising campaign is raised upon Eastern Front release (alongside major fixes of course) to try and bring a batch of sovok players in, the mod will never recover. If the Eastern Front fails to bring a stable playerbase (not just people who'll play for a week after release and leave), FH2 will have drawn its last breath.

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Offline Korsakov829

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Re: Mod dead already?
« Reply #17 on: 01-08-2013, 06:08:57 »
I disagree, even vanilla BF2 still has at least a thousand players on 24/7, much lower than what it had on release and still it is played. Granted it is more popular than mods but the ratio carries over. It's an individual's choice to play or not to play anymore, and most people who stop are simply tired of the same BF2 engine, or what have you. What's really happening over the past few years and months is that the less content and hard to please players are reaching their limits and moving on.

Offline kingtiger1891

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Re: Mod dead already?
« Reply #18 on: 01-08-2013, 09:08:23 »
I still have faith in one or two eastern front patch. But I predict FH2 would be dead after that, hopefully it would die on a version without silly and broken gameplay like the current one :-\.

Offline |7th|Nighthawk

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Re: Mod dead already?
« Reply #19 on: 01-08-2013, 09:08:42 »
If they fix the tank system I might play more often again and bring along one or two people. Maybe the !@! guys would return; would be nice I think. New version has to be good gameplaywise (not qualitywise, FH2s quality of assets and map always was top notch in my opinion) because the quality of the game attracts many players but the gameplay keeps them to stay. When I discovered this mod first, I played SP only and loved all the carefully made weapons, vehicles and historical maps. It became a bit repetitive after a time and I dared to play online in 2.3.
Absolute mess on Mareth line, we got spawnraped at the tents by countless Shermans. I gave it a second try in 2.45 and was instantly hooked. Played it every day I could until 2.45. Now I play once per month maybe. It is sad to see all those players go you used to play with. At least, when I join, I see many names I don't know at all so there is atleast new players joining FH2.
So, I am still faithfull too.
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Offline Mudzin

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Re: Mod dead already?
« Reply #20 on: 01-08-2013, 13:08:18 »
I know how long it takes to make a new content for this mod, especially maps with such high standards. But FFS, devs should have release shortly a new fixing patch - angle mod and new maps which looks awesome, but are unplayable.... Now playing FH2 is just pain in the ass...  ::)

Offline EpicFoodEpic

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Re: Mod dead already?
« Reply #21 on: 01-08-2013, 13:08:44 »
@THeTA0123

 Lol i'm not a fanboy,actually i've uninstalled PR months ago,What i am saying is that the PR devs may help on the development of the mod. PR:FH2? If they would help of course we should credit them for what they have done and maybe some PR players might try FH2 thus making the community bigger :D

I think it's the only way to keep this thing going as the devs surely needs a hand.Even if the devs are working silently the player counts would surely drop by time because there are no longer updates being published here.

I hope this game won't wither away :(

Offline NTH

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Re: Mod dead already?
« Reply #22 on: 01-08-2013, 15:08:52 »
Not dead, just not communicating, which may end with the same results.


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Offline RAnDOOm

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Re: Mod dead already?
« Reply #23 on: 01-08-2013, 15:08:38 »

- Battle of Stoumont
- Elsenborn Ridge
- Advance on Foy
- Herrlisheim
- Battle of Manhay
- and many more


coming very very soon....    8)

Offline Roughbeak

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Re: Mod dead already?
« Reply #24 on: 01-08-2013, 19:08:20 »

- Battle of Stoumont
- Elsenborn Ridge
- Advance on Foy
- Herrlisheim
- Battle of Manhay
- and many more


coming very very soon....    8)

Haha... 8)

Hate to say it again, but it was a very cold July with no updates ;D

Offline hitm4k3r

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Re: Mod dead already?
« Reply #25 on: 01-08-2013, 22:08:19 »
Interesting to see people talking about stuff, that they know sh*t about. First time you roll on an eastern front map you will sh*t bricks.  ;D


Offline Roughbeak

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Re: Mod dead already?
« Reply #26 on: 01-08-2013, 22:08:28 »
Interesting to see people talking about stuff, that they know sh*t about. First time you roll on an eastern front map you will sh*t bricks.  ;D
Yes, I just might. ;)

Offline Professor Anthrax

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Re: Mod dead already?
« Reply #27 on: 02-08-2013, 01:08:07 »
[shameless plug] The mods only dead if people stop playing so let's get over to Wolf WaW FH2 Thursday for some fun and frivolity NOW! That's an order! [/shameless plug]

Offline Erwin

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Re: Mod dead already?
« Reply #28 on: 02-08-2013, 12:08:50 »
Hmm, 1 more week for something new. Keep waiting.  :P
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Offline EpicFoodEpic

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Re: Mod dead already?
« Reply #29 on: 02-08-2013, 13:08:13 »
Hmm, 1 more week for something new. Keep waiting.  :P

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