Author Topic: The Minor Suggestions Thread  (Read 43186 times)

Offline Chad1992

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Re: The Minor Suggestions Thread
« Reply #360 on: 28-04-2014, 16:04:07 »


Offline Battlefieldfan45 (CroPanzer)

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Re: The Minor Suggestions Thread
« Reply #361 on: 29-04-2014, 17:04:36 »
Why isn't the Bir Hakeim fort on Gazala accesible and a flag?  :P

 
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Offline Turkish007

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Re: The Minor Suggestions Thread
« Reply #362 on: 29-04-2014, 18:04:26 »
I think its used on the 16p version.

Offline Battlefieldfan45 (CroPanzer)

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Re: The Minor Suggestions Thread
« Reply #363 on: 29-04-2014, 18:04:06 »
hmm, I must try that then

 
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Offline Matthew_Baker

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Re: The Minor Suggestions Thread
« Reply #364 on: 29-04-2014, 22:04:11 »
Why isn't the Bir Hakeim fort on Gazala accesible and a flag?  :P

It's still accessible. They just removed it as a cap point a while ago because it was almost useless iirc. No one fought over it and it spread the battle too much. I wonder if there's some nifty pickup kits there actually :D

EDIT: just checked and yea they don't allow you to even go in there. It's technically OOB even tho it doesn't show on the map. Kinda strange, I guess they didn't want to allow massive flanks? :P

But yea in 16 player it's a king of the hill map with one flag in the center. It's nice to see that it still got some use :) 
« Last Edit: 29-04-2014, 23:04:23 by Matthew_Baker »

Offline SJonni

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Re: The Minor Suggestions Thread
« Reply #365 on: 10-05-2014, 17:05:23 »
As I saw suggested in another thread; would it be possible to add some more weight to the ragdolls, stopping them from jumping when killed? I know it can be funny at times, but it does sort of ruin the immersion.

Online Ts4EVER

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Re: The Minor Suggestions Thread
« Reply #366 on: 10-05-2014, 17:05:28 »
It's funny you should ask that, cause the next patch will have new ragdoll physics based on PR's system.

Offline ksl94

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Re: The Minor Suggestions Thread
« Reply #367 on: 10-05-2014, 17:05:35 »
I enjoy FH2 more and more by the day!

Offline SJonni

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Re: The Minor Suggestions Thread
« Reply #368 on: 10-05-2014, 18:05:11 »
It's funny you should ask that, cause the next patch will have new ragdoll physics based on PR's system.

Sweet!

Offline McCloskey

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Re: The Minor Suggestions Thread
« Reply #369 on: 10-05-2014, 18:05:27 »
Cool beans. Oh btw what's the status on the secondary sights on sniper rifles? I suggested that a long time ago and I remember someone said it was actually something that would make its way into the mod. So will it?

Offline Flippy Warbear

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Re: The Minor Suggestions Thread
« Reply #370 on: 10-05-2014, 18:05:02 »
The what now?

Offline McCloskey

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Re: The Minor Suggestions Thread
« Reply #371 on: 10-05-2014, 18:05:36 »
Ah hell, the iron sights! Most sniper rifles (except the Springfield) have them but you can only look thru the scope. If, however, you find yourself in a CQ situation, you don't exactly want to use the scope and would opt for the iron sights instead. (you know what i mean, just see any video of RO2 sniping)

Offline Flippy Warbear

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Re: The Minor Suggestions Thread
« Reply #372 on: 10-05-2014, 18:05:16 »
I see.

Offline Officer_Dufus

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Re: The Minor Suggestions Thread
« Reply #373 on: 13-05-2014, 23:05:57 »
Yes, Project Reality has the ability to switch to "back-up" secondary sights if the rifle is equipped.

That would be helpful but I suppose the code would have to be borrowed, if they were willing.

My question is:  Why does the German Kubelwagon accelerate so slowly from being stopped?  It seems that it has no power.

I do not think the American Jeep is quite a sluggish, but it is somewhat similar.  These vehicles could take off more briskly, realistically.

I seem to remember things being different in the past.  Right now, you jump in, and you can't just take off.  Perhaps that simulates starting the vehicle?  The only problem is, once it is started, you should not have this problem anymore with subsequent stops and starts.

Offline GeoPat

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Re: The Minor Suggestions Thread
« Reply #374 on: 14-05-2014, 05:05:17 »
The main problem I notice with vehicle acceleration is when stopping a halftrack or hanomag on a slope.  It takes several seconds to get moving again.  It's really un-realistic and detracts from gameplay.  It doesn't seem to happen with trucks and tanks.