Author Topic: The Minor Suggestions Thread  (Read 43195 times)

Offline Butcher

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Re: The Minor Suggestions Thread
« Reply #195 on: 17-05-2013, 17:05:40 »
Making planes less OP, having to land to get bombs etc. would be a solution I think.
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Offline hyperanthropos

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Re: The Minor Suggestions Thread
« Reply #196 on: 17-05-2013, 18:05:19 »
Nice arguing, is the argument "no I dont want my plane to be less op"?

Offline |7th|Nighthawk

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Re: The Minor Suggestions Thread
« Reply #197 on: 17-05-2013, 18:05:30 »
I think it is a bit off to reload all bombs while hovering above the airfield. Why did they change it anyway? Not ranting, just asking.
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Offline LuckyOne

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Re: The Minor Suggestions Thread
« Reply #198 on: 17-05-2013, 19:05:31 »
I think it is a bit off to reload all bombs while hovering above the airfield. Why did they change it anyway? Not ranting, just asking.

To keep the gameplay flow going I guess... and because some planes are really hard to land after the last patch :P
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Offline Butcher

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Re: The Minor Suggestions Thread
« Reply #199 on: 17-05-2013, 19:05:41 »
It´s simply no fun. Imagine you would spend more time landing than staying in combat with your aircraft. Because that´s pretty much the case.
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Offline |7th|Nighthawk

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Re: The Minor Suggestions Thread
« Reply #200 on: 17-05-2013, 19:05:46 »
Yes, on some maps it is indeed hard to land the aircraft, I give you that, but the airborne repair should not function at all; I know it is slow but if you fly rather slowly, you can get very much health. As the 20mm-shelled FlaKs have a really hard time to shoot down in planes most of time (I say most of time because sometimes it's like you down them in less than a second somehow), they should repair a bit longer. It always frustrates me when hitting a plane with FlaKs only to receive the ultimate revenge if I don't realocate asap. Even more frustration when hitting one with the time fuses (red marker) and doing nearly zero damage...
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Offline Butcher

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Re: The Minor Suggestions Thread
« Reply #201 on: 18-05-2013, 11:05:18 »
What about adding some sound effect to tank- and anti tank gun-shells that are passing by or impacting close to you, similar to the sound artillery-shells make before impact? Or is it already in and I didn´t notice? "Swooooosh." :)
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Offline THeTA0123

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Re: The Minor Suggestions Thread
« Reply #202 on: 18-05-2013, 11:05:06 »
I believe that was not possible to do Butch :(
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Offline Pejsaty

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Re: The Minor Suggestions Thread
« Reply #203 on: 18-05-2013, 12:05:56 »
I played with custom soundpack addon where there were such sound effects using hand weapons, so maybe it is possible...

Offline Gotkai

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Re: The Minor Suggestions Thread
« Reply #204 on: 18-05-2013, 12:05:20 »
Was it Watchtowers Soundpatch?

Offline DaWorg!

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Re: The Minor Suggestions Thread
« Reply #205 on: 18-05-2013, 19:05:45 »
I think it is a bit off to reload all bombs while hovering above the airfield. Why did they change it anyway? Not ranting, just asking.

I think that on some maps it's supposed to represent high number of aircraft that participated in battle, without adding more planes that would take people out of ground combat. There are still maps where you need to land in order to reload and repair
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Offline Pejsaty

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Re: The Minor Suggestions Thread
« Reply #206 on: 18-05-2013, 20:05:24 »
Was it Watchtowers Soundpatch?

No, it was made by Hungarian player - Hydra, or something like that...

Offline Wyrdstone

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Re: The Minor Suggestions Thread
« Reply #207 on: 20-05-2013, 20:05:51 »
On some maps the infantry should have bayonets attached at all times.

Many of the siege/close combat maps the soldiers would have been ordered to fix bayonets long before the attack began.

I think it is an iconic view of WW2 combat of bayonets still being used. Yet in FH2 we never see them other than those VERY few times that you run out of ammo at close range and decide to try and stab your opponent.

Giarabub/Fall of Tobruk/Bardia/Tunis/Port En Bessin/etc.

And the argument that bayonets affect accuracy can be swayed on siege maps and smaller maps because the combat distances are shorter.

It would make a lot of sense on the maps where you have multiple weapon/class choices for the same kit (such as Ramelle) to have one with bayonet at the ready.

It looks AWESOME on Red Orchestra 2. FH2 can easily do the same!
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Offline Turkish007

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Re: The Minor Suggestions Thread
« Reply #208 on: 20-05-2013, 20:05:21 »
yeah this was suggested before if i remember correctly. I think this should be on 16 maps.

Offline Butcher

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Re: The Minor Suggestions Thread
« Reply #209 on: 20-05-2013, 22:05:18 »
Often discussed and not possible. RMB is for zooming your rifle when weaponslot 3 is choosen. It´s also used for stabbing with your bayonett on number 1. How are you going to zoom if you have a bayonett on your rifle? Also shooting-weapons and meele weapons are different somewhere in the BF engine - I don´t know just type it in the search-function. Thing is they don´t fit in the same slot.
« Last Edit: 20-05-2013, 22:05:58 by Butcher »
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