Mobile assets should use BF1942's style repair pads in the main base if anything to avoid the sillyness on the battlefield.
Although that's a neat idea, I think nobody will ever use the pads, because it will take the tank out of combat lnger than have it destroyed and respawn (and also less effort). Changing the spawntimes to counter that will change the game too much imo.
So while I agree the hit indicator is not working as it could, at least it does something useful ingame, as it passes info to the player that he hit something and did some damage.
Passes info that kills the immersion [/quote]Like I tried to show with my wrench example: the game is full of immersionkillers. If you want more immersion, you can play in immersion mode. If you think it's unfair, well: switch it off then.
Only solution to this I see is that the playerbase gets large enough to allow for a server with immersion mode enforced and a server without immersion mode enforced.
But while this is called the "Minor suggestion thread" we are now discussing fundamental changes to FH2, so maybe this should get it's own thread
