Author Topic: FH2 Zombies beta release! (1-19-13)  (Read 13813 times)

Offline Ts4EVER

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #60 on: 24-06-2013, 00:06:56 »
You need to repack the map using the new map packing scripts.

Offline Roughbeak

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #61 on: 24-06-2013, 00:06:27 »
I am sure i did do that, exported the orig server.zip files onto a temporary folder (changed the kits in the Init.con), zipped it back up, replaced the old server.zip with the new one. Then, finally i packed it with the 2.45 mappacking script.

Offline gavrant

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #62 on: 24-06-2013, 01:06:13 »
It doesn't work that way, Roughbeak. You should unpack both server.zip and client.zip straight to the level folder ("Extract Here" option), modify whatever files you need, then run the script, without manually zipping anything. The script  updates some files and creates valid server.zip and client.zip for you.

Offline Roughbeak

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #63 on: 24-06-2013, 01:06:43 »
Ok thanks guys :)
Now i need to figure out why both sides are zombies and why the zombies have weapons ;D

Offline Roughbeak

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #64 on: 26-06-2013, 02:06:52 »
Ok, i finally made a "makeshift" wallpaper of the FH2 minimod: Zombie Mod. :)
I am hoping it will get better, soon. :D


« Last Edit: 26-06-2013, 02:06:28 by Roughbeak »

Offline Jimi Hendrix

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #65 on: 26-06-2013, 02:06:42 »
Ok thanks guys :)
Now i need to figure out why both sides are zombies and why the zombies have weapons ;D

 ummmm....

 Where are you going with this?

btw, i never could get this to work
 :-\
« Last Edit: 26-06-2013, 02:06:47 by Jimi Hendrix »



Offline Roughbeak

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #66 on: 26-06-2013, 02:06:29 »
I am trying to convert the original maps of fh2 and convert them into this minimod. ;)
As you can see Lupin has done a few already for his minimod.
« Last Edit: 26-06-2013, 02:06:19 by Roughbeak »

Offline Jimi Hendrix

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #67 on: 26-06-2013, 02:06:42 »
I am trying to convert the original maps of fh2 and convert them into this minimod. ;)
As you can see Lupin has done a few already for his minimod.

 ok...so removing the weapons from the German Zombie Army is impossible?

 I never could get this to work. I wish i could help, but modding on BF2 is much different that 42.

 If you could turn this into a survival type scenario, like Day Z, it would be "mucho mejor"


 Good Luck.
 ;)



Offline Roughbeak

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #68 on: 26-06-2013, 04:06:55 »
I am taking it, very slowly. I am working on alot of other stuff that needs to get done.
Yeah the weapons and textures for the zombies is very hard to do.
Currently, zombies (with weapons) are scattered on each side in my maps. :P
Keep in mind i am in doubt also ;D


Wish Lupin would help us here.. ;)
« Last Edit: 26-06-2013, 04:06:11 by Roughbeak »

Offline Lupin

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #69 on: 29-06-2013, 08:06:21 »
I am taking it, very slowly. I am working on alot of other stuff that needs to get done.
Yeah the weapons and textures for the zombies is very hard to do.
Currently, zombies (with weapons) are scattered on each side in my maps. :P
Keep in mind i am in doubt also ;D


Wish Lupin would help us here.. ;)

You need to give the zombie team gw_zombie kits. That's technically the only thing that makes them zombies.

Take a look at this:
gameLogic.setTeamName 1 "DE"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "FH2American"
gameLogic.setTeamLanguage 2 "FH2German"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_de"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "UW_AirborneScoutp" "uw_frogcamo"
gameLogic.setKit 2 0 "GW_ZOMBIE" "GcWhSnow_white"

gameLogic.setKit 1 1 "UW_SMGAssault_Limited" "uw_mixed"
gameLogic.setKit 2 1 "GW_ZOMBIE" "GcWhSnow_white"

gameLogic.setKit 1 2 "UW_RifleAssaultp" "uw_frogcamo"
gameLogic.setKit 2 2 "GW_ZOMBIE" "GcWhSnow_white"

gameLogic.setKit 1 3 "UW_LMG_Limited" "uw_ranger_pvt"
gameLogic.setKit 2 3 "GW_ZOMBIE" "GcWhSnow_white"

gameLogic.setKit 1 4 "UW_Lupinkit" "uw_mixed"
gameLogic.setKit 2 4 "GW_ZOMBIE" "GcWhSnow_white"

gameLogic.setKit 1 5 "UW_AntitankAssault_Limited" "uw_ranger_pvt"
gameLogic.setKit 2 5 "GW_ZOMBIE" "GcWhSnow_white"

gameLogic.setKit 1 6 "UW_NCO" "uw_ranger_sgt"
gameLogic.setKit 2 6 "GW_ZOMBIE" "GcWhSnow_white"

DE is survivor and US is zombie, which is admittedly a bit arbitrary and confusing but it's how I did it. The most important thing is to make sure they all have the GW_zombie kit.

Offline Turkish007

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #70 on: 04-08-2013, 20:08:30 »
Hey guys, so I was on Moddb and there is this guy called ProfKiller336, and he was interested in the screenshots I uploaded about F2 zombies, and he did some animations for zombies, so I asked him, why not join the FH2Z team? And he said yeah why not?

He is a mapper and tweaker. Lupin, what do you say?

Offline Lupin

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #71 on: 08-08-2013, 06:08:24 »
Hey guys, so I was on Moddb and there is this guy called ProfKiller336, and he was interested in the screenshots I uploaded about F2 zombies, and he did some animations for zombies, so I asked him, why not join the FH2Z team? And he said yeah why not?

He is a mapper and tweaker. Lupin, what do you say?

You guys can do whatever you want since I'm not working on this anymore.  :P

It's all open source.

Offline Turkish007

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #72 on: 08-08-2013, 09:08:43 »
Okay, thanks!  ;D

Offline Turkish007

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #73 on: 08-08-2013, 12:08:45 »
WIP on map Tunis Sandstorm by Sgt_Prof (Profkiller336)






Offline Lupin

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #74 on: 09-08-2013, 08:08:44 »
Looking pretty good!