Author Topic: FH2 Zombies beta release! (1-19-13)  (Read 13812 times)

Offline Roughbeak

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #45 on: 01-05-2013, 20:05:31 »
Alright,
My work is coming slow but at least i can move around the maps of the FH2 Zombies. :D
Maybe we could make this mod together sometime. ;D

Offline Turkish007

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #46 on: 01-05-2013, 21:05:47 »
I would like to help, but I have very little knowledge  :P

Maybe Matusalem can help?

Offline Lupin

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #47 on: 02-05-2013, 07:05:09 »
Question:

I'd like to add a new weapon to the survivors. But I cant find the "Survivor" faction in the objects_server/kits section. Which thing do I edit?

There's no survivor faction, I just used pre-existing kits. Except for GW_ZOMBIE UW_ZOMBIE and uh... GW_Lupinkit I think.

I believe (not for sure ;D) you have to do it also on the BF2Editor (edit maps/kits/vehicles).
The same jolly stuff i am working on. 8)

I did absolutely everything in notepad.  :P

Offline Roughbeak

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #48 on: 04-05-2013, 04:05:30 »
I am not sure if i can "make" maps quite yet. ;)
But, can I take the original FH2 maps and convert them into "zombie" style. Even if you have other stuff you need help with.
I have some pretty creative I ideas forming into my mind. :D
If so, can you give me some tutorials. 8)

I would be glad to help this mod out. ;D
« Last Edit: 04-05-2013, 04:05:49 by Roughbeak »

Offline Lupin

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #49 on: 08-05-2013, 08:05:48 »
I am not sure if i can "make" maps quite yet. ;)
But, can I take the original FH2 maps and convert them into "zombie" style. Even if you have other stuff you need help with.
I have some pretty creative I ideas forming into my mind. :D
If so, can you give me some tutorials. 8)

I would be glad to help this mod out. ;D

Easiest thing to do would be just to look at the maps I edited and copy paste chunks of code.  :P

Only things that are really changed if I recall are init.con (zombies have to be on team 2 or stupid things happen.)


gameLogic.setKit 2 0 "gw_zombie" "GcWhSnow_white"

Is all you really need to get some zombies. If you want to tweak their AI, check out the ai folder in the coop folder.. in the maps folder.


texturemanager.customTextureSuffix "ramelle"
texturemanager.customTextureSuffix "brest" (I think)

and a couple other ones load zombie textures.
« Last Edit: 08-05-2013, 08:05:33 by Lupin »

Offline Turkish007

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #50 on: 31-05-2013, 11:05:43 »

Offline Lupin

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #51 on: 01-06-2013, 07:06:38 »
Profkiller336's FH2 Zombies gameplay:

http://www.youtube.com/watch?feature=player_detailpage&v=GJ44d-qpZgE

Nice vid! I just wish I could've found a way to make the ai better and prevent those zombie hug-swarms.  :P

Offline Turkish007

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Offline Roughbeak

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #53 on: 02-06-2013, 22:06:26 »
Awesome vid! ;D

Offline Lupin

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #54 on: 05-06-2013, 04:06:35 »
http://www.youtube.com/watch?feature=player_detailpage&v=tNLSp9nOzmo

Great video! One thing though, the description links to the old thread.  :P

Also, *drum roll*

I just finished a quick and dirty patch with the wake island map. It also includes a couple mega-minor changes to the rest of the mod, although I can't even remember what they were. I don't even think I fixed any bugs.. Either way, all players will have to have this patch if they want to play wake.

Oh right, I "fixed" some dumb code which would make American survivors look like zombies. In order to use American survivors in your map, add these lines into the appropriate spot:

LevelSettings.CustomTextureSuffix "ORIG"


texturemanager.customTextureSuffix "ORIG"

Hopefully this patch works right, I didn't have a chance to test it with anyone.

http://www.sendspace.com/file/bk2ldz

Offline |7th|Nighthawk

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #55 on: 05-06-2013, 09:06:59 »
Downloading right now. I'll let you know how it works tomorrow. Many thanks for adding Wake.
"I'm sorry Dave, I'm afraid I can't do that..."

Offline jan_kurator

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #56 on: 05-06-2013, 12:06:53 »
Would be nice to hide kill messages if possible. In case of zombies they are just SPAM  :P

Offline radiosmersh

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #57 on: 06-06-2013, 14:06:30 »
Awesome update, thank you for your time and work you spent on this mod.
Wake Island plays fine, but there are a couple of annoying bugs:
1). Until any flag on island is captured by survirors on island, they die immediately at aircraft carrier spawn.
2). Bots don't use planes at all.
« Last Edit: 06-06-2013, 14:06:13 by RADIOSMERSH »

Offline Lupin

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #58 on: 07-06-2013, 09:06:56 »
Awesome update, thank you for your time and work you spent on this mod.
Wake Island plays fine, but there are a couple of annoying bugs:
1). Until any flag on island is captured by survirors on island, they die immediately at aircraft carrier spawn.
2). Bots don't use planes at all.

Can't fix those. It has something to do with the maps AI pathing or whatever, which is beyond my abilities.

Offline Roughbeak

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #59 on: 24-06-2013, 00:06:38 »
I am trying to add Bardia and Ramelle to this minimod, then I change the kits in the "Init.con" file to the appropriate zombie or survivor kits.
The kits do not show up at the start screen and then bardia or ramelle crashes to desktop before i spawn. :-\

I do realize i probably need to add zombie AI and other stuff?