Author Topic: Traction Wars - WW2 realistic FPS  (Read 34770 times)

Offline Roughbeak

  • Science of Hooting, PhD
  • Developer
  • ******
  • Posts: 1.438
    • View Profile
Re: Traction Wars
« Reply #300 on: 10-05-2014, 23:05:58 »

Offline ksl94

  • Jr. Member
  • **
  • Posts: 739
  • British Imperialist
    • View Profile
Re: Traction Wars
« Reply #301 on: 14-05-2014, 05:05:42 »
Ah, that is wonderful! I am really looking forward to playing this! By the way, is it easy to add SP to this? I know that this was not planned for the first release, but I whole-heartedly hope to see it's implementation in the near future  :D .

Also, I already saw your amazing Webley M. IV. However to me, the only real Webley is the Mk. VI variant. If it is not too complicated, may I ask for it's addition to the game  :-\ ?

Offline VonMudra

  • FH-Betatester
  • ***
  • Posts: 8.237
  • FH2 Betatester/Verdun Team Researcher
    • View Profile
Re: Traction Wars
« Reply #302 on: 14-05-2014, 05:05:10 »
IIRC we decided on the Webley MKIV due to commonality.  We could however easily implement the MkVI in the future though. :P

Offline Roughbeak

  • Science of Hooting, PhD
  • Developer
  • ******
  • Posts: 1.438
    • View Profile
Re: Traction Wars
« Reply #303 on: 14-05-2014, 05:05:08 »
I agree too, the MkIV was limited standard for the British in WW2.

For SP, well, you need to learn lots of Flowgraph in its SDK, I'm only a beginner at it. I hate coding! ;D
« Last Edit: 14-05-2014, 05:05:12 by Roughbeak »

Offline Jimi Hendrix

  • Full Member
  • ***
  • Posts: 1.178
  • Knowledge speaks, but wisdom listens
    • View Profile
Re: Traction Wars
« Reply #304 on: 14-05-2014, 08:05:33 »
 Hey VonMudra, how close are they to beta testing?

 8)



Offline Roughbeak

  • Science of Hooting, PhD
  • Developer
  • ******
  • Posts: 1.438
    • View Profile
Re: Traction Wars
« Reply #305 on: 06-06-2014, 15:06:13 »
Some cool footage of Merville Battery. :)

https://www.youtube.com/watch?v=V1uHfiU3Wzw
« Last Edit: 10-06-2014, 19:06:17 by Roughbeak »

Offline Matthew_Baker

  • FH-Betatester
  • ***
  • Posts: 1.759
    • View Profile
Re: Traction Wars
« Reply #306 on: 11-06-2014, 01:06:59 »
Some cool footage of Merville Battery. :)

https://www.youtube.com/watch?v=V1uHfiU3Wzw

WW2 in CryEngine3

Dat Lighting


From a history/military standpoint: While the lights on in the house look awesome and sexy, aren't there usually blackout rules in effect in a war zone? Just to keep bombers etc from pinpointing locations? 


Offline TASSER

  • Jr. Member
  • **
  • Posts: 625
    • View Profile
Re: Traction Wars
« Reply #307 on: 11-06-2014, 13:06:40 »
From a history/military standpoint: While the lights on in the house look awesome and sexy, aren't there usually blackout rules in effect in a war zone? Just to keep bombers etc from pinpointing locations?

I had the same thought, but then remembered Mudra is helping them out with accuracy/research, so I immediately assumed I'm wrong :)
BOOM! BOOM! BOOM! BOOM!
BOOM! BOOM! BOOM! BOOM! –ping       <3

Offline Roughbeak

  • Science of Hooting, PhD
  • Developer
  • ******
  • Posts: 1.438
    • View Profile
Re: Traction Wars
« Reply #308 on: 11-06-2014, 15:06:18 »
From a history/military standpoint: While the lights on in the house look awesome and sexy, aren't there usually blackout rules in effect in a war zone? Just to keep bombers etc from pinpointing locations?

I had the same thought, but then remembered Mudra is helping them out with accuracy/research, so I immediately assumed I'm wrong :)

Well, I think it is just a render to show most things that they have developed (e.g. statics, vehicles etc).

If the lights were out, then you couldn't see much of the map at all. ;)

Offline McCloskey

  • Developer
  • ******
  • Posts: 1.297
  • Heart or head... either way Jerry's dead!
    • View Profile
Re: Traction Wars
« Reply #309 on: 11-06-2014, 15:06:49 »
shit, I already couldn't see anything... wonder what it will play like

Offline Mudzin

  • Jr. Member
  • **
  • Posts: 692
    • View Profile
Re: Traction Wars
« Reply #310 on: 11-06-2014, 17:06:46 »
shit, I already couldn't see anything... wonder what it will play like

Brightening desktop will make it a day map!  8)

Offline VonMudra

  • FH-Betatester
  • ***
  • Posts: 8.237
  • FH2 Betatester/Verdun Team Researcher
    • View Profile
Re: Traction Wars
« Reply #311 on: 11-06-2014, 17:06:34 »
From Maniche:

Quote
We've used lights a few different places, yes, to highlight certain areas a bit better.

When it comes to lights inside housing etc., it purely for the looks and to give the viewer a sense of definition (shadows, how light bounces etc.), and is therefore not entirely representable for the end-product.

Maniche

I hope that answers your questions. :)

Offline TASSER

  • Jr. Member
  • **
  • Posts: 625
    • View Profile
Re: Traction Wars
« Reply #312 on: 12-06-2014, 00:06:03 »
The lighting does look spectacular though.
BOOM! BOOM! BOOM! BOOM!
BOOM! BOOM! BOOM! BOOM! –ping       <3

Offline Roughbeak

  • Science of Hooting, PhD
  • Developer
  • ******
  • Posts: 1.438
    • View Profile

Offline Matthew_Baker

  • FH-Betatester
  • ***
  • Posts: 1.759
    • View Profile
Re: Traction Wars
« Reply #314 on: 22-06-2014, 21:06:32 »
Oh my God the detail they put into each weapon, backline or not. Amazing work :)

P.S. would love to see this in FH :P