Author Topic: Traction Wars - WW2 realistic FPS  (Read 36920 times)

Online VonMudra

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Re: Traction Wars
« Reply #45 on: 15-12-2012, 06:12:24 »

Offline [130.Pz]S.Lainer

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Re: Traction Wars
« Reply #46 on: 15-12-2012, 07:12:23 »
Release a beta and I will think about it.  ;-)
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Offline Sir Apple

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Re: Traction Wars
« Reply #47 on: 15-12-2012, 07:12:44 »
Just for you lainer buddy  8)

Offline Leopardi

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Re: Traction Wars
« Reply #48 on: 15-12-2012, 14:12:02 »
Doesn't CE3 support destruction on the vehicles? Would be cool to see the side skirts actually get knocked out.

Offline Fuchs

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Re: Traction Wars
« Reply #49 on: 15-12-2012, 22:12:46 »
http://www.youtube.com/watch?v=KppTmsNFneg

This is even possible. But don't expect this in Traction Wars. We hope to do something with the extensive damage system, we'll see what is possible/achievable for us.
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Offline titsmcgee852

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Re: Traction Wars
« Reply #50 on: 16-12-2012, 06:12:02 »
That panzer is delicious

Offline McCloskey

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Re: Traction Wars
« Reply #51 on: 16-12-2012, 14:12:12 »
http://www.youtube.com/watch?v=KppTmsNFneg

This is even possible. But don't expect this in Traction Wars. We hope to do something with the extensive damage system, we'll see what is possible/achievable for us.

Holy. Crap.

Offline Sir Apple

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Re: Traction Wars
« Reply #52 on: 21-12-2012, 00:12:09 »

Offline titsmcgee852

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Re: Traction Wars
« Reply #53 on: 21-12-2012, 01:12:34 »
Is the depth of field you guys use for screenshots going to be in the actual game?

Offline McCloskey

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Re: Traction Wars
« Reply #54 on: 21-12-2012, 04:12:13 »
Dear Lord, please let there be top-notch animations in this, PLEASE.

Offline Sir Apple

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Re: Traction Wars
« Reply #55 on: 21-12-2012, 04:12:58 »
Well we have chad509 on the team so  8)

Online VonMudra

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Re: Traction Wars
« Reply #56 on: 21-12-2012, 05:12:00 »
Come come now, Chad's on the team, and with me and Fuchs doing research, animations WILL be top notch ;)

Offline Tuco

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Re: Traction Wars
« Reply #57 on: 21-12-2012, 06:12:27 »
Dear Lord, please let there be top-notch animations in this, PLEASE.

I already signed my NDA and am currently working on the M1 Thompson animations for Traction Wars as my trial task to be a full time developer. Working with CE3 technology is quite complex but very rewarding to see your work in the engine.  ;D
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Offline Matthew_Baker

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Re: Traction Wars
« Reply #58 on: 21-12-2012, 07:12:17 »
Random Question: is it possible to have multiple animations for a gun in this engine? aka can we reload the No.4 mid-clip properly? 8) (only having to load one stripper clip when 5 or less rounds are left)

Actually on that note, other than the amazing graphics, do you guys plan on exploiting the engine in other ways? I have no idea what is or isn't possible

Offline McCloskey

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Re: Traction Wars
« Reply #59 on: 21-12-2012, 13:12:40 »
Yeah I know Chad's on the team, but his focus has been mainly on first person animations afaik? I was wishing for awesome third person animations, because those can break immersion and ruin the amazing looks just as bad as a poorly done 1p anim (which won't be the case since there's chad, but you know..). It's just.. looking at the screenshot published yesterday, seeing those soldiers posed so well.. I just want a WW2 game where you can just take a screenshot randomly in the middle of the game and it will look like the pic above. *enter the dreamatorium*

(not by any means diminishing chad's 3p animating abilities, just a lot of work ahead for him :P)