Author Topic: Traction Wars - WW2 realistic FPS  (Read 34982 times)

Offline Flippy Warbear

  • Global Moderator
  • *****
  • Posts: 6.871
  • Adequately docile
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #390 on: 18-08-2015, 19:08:28 »
Enough with jibba jabba. Thread got cleansed.



Offline AfterDune

  • Jr. Member
  • **
  • Posts: 295
  • PR Developer
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #393 on: 01-10-2015, 10:10:47 »
Lovely :)

Offline Roughbeak

  • Science of Hooting, PhD
  • Developer
  • ******
  • Posts: 1.438
    • View Profile

Offline Ivancic1941

  • Jr. Member
  • **
  • Posts: 1.062
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #395 on: 06-11-2015, 07:11:39 »
I know that they make this game as hoby,but there should be tanks in first release. At least Crommwel,Pnz4 Stug and Sherman. Four tanks but yet focusing on inf gamplay.
Floppy Wardisc or Floppy Wierdbear

Offline Roughbeak

  • Science of Hooting, PhD
  • Developer
  • ******
  • Posts: 1.438
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #396 on: 06-11-2015, 18:11:43 »
Well with an advanced engine, there is so many things to keep track of to develop and test.

I don't blame them really, for not including tanks in the first release.

Offline VonMudra

  • FH-Betatester
  • ***
  • Posts: 8.239
  • FH2 Betatester/Verdun Team Researcher
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #397 on: 07-11-2015, 16:11:06 »
Well with an advanced engine, there is so many things to keep track of to develop and test.

I don't blame them really, for not including tanks in the first release.

That is, honestly, our problem.  We can do so much that we really need to separate and focus on things one at a time.  Think of the first release more like early access/open beta- we mostly want to ship the infantry combat and collect feedback from the community so we can start improving and adding things.

Offline Ivancic1941

  • Jr. Member
  • **
  • Posts: 1.062
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #398 on: 07-11-2015, 22:11:10 »
Of course. After first release implement TOWED GUNS as making infantry fight heavier and batter. I really want to see that ingame as FH2 "somehow" cant have... ;D
Floppy Wardisc or Floppy Wierdbear

Offline Captain Pyjama Shark

  • Masterspammer
  • ****
  • Posts: 5.281
  • Captain of the Gravy Train
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #399 on: 08-11-2015, 00:11:40 »
If you're taking requests, I'd also like Tie Fighters to be put it.  Capitalize on the hype, you know.

Offline Roughbeak

  • Science of Hooting, PhD
  • Developer
  • ******
  • Posts: 1.438
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #400 on: 06-12-2015, 03:12:50 »




Quote
In this development blog by [TWDEV] Guillaume we are going to give you a closer look at the lighting and the associated technologies used in Traction Wars to see how they will affect the gameplay.

More info at:
http://www.tractionwars.com/news-room/3789-dev-blog-26-light-fantastic.html

Offline Jimi Hendrix

  • Full Member
  • ***
  • Posts: 1.182
  • Knowledge speaks, but wisdom listens
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #401 on: 06-02-2017, 19:02:04 »
Its been awhile. Looks like its over. :-\



Offline Flippy Warbear

  • Global Moderator
  • *****
  • Posts: 6.871
  • Adequately docile
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #402 on: 06-02-2017, 19:02:23 »


Offline Matthew_Baker

  • FH-Betatester
  • ***
  • Posts: 1.761
    • View Profile
Re: Traction Wars - WW2 realistic FPS
« Reply #404 on: 12-04-2017, 17:04:55 »
That one is really nice ^. They're mentioning that the animations and muzzle flash is WIP.

I'd like to try out their Overlord-Lite. Looks like I need to start looking into a new computer for this and RS2 :)