Author Topic: Forgotten Hope 2 Weapon Animation Preview sauer38h  (Read 7457 times)

Offline RAnDOOm

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #15 on: 17-10-2012, 22:10:38 »
Great work once again chad509.

I'm eager to see your next dev blog.

Keep on going!   ;)

Offline chad509

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #16 on: 17-10-2012, 23:10:46 »
Thank you! I hope to have another one up soon. And yes, anyone can PM badsanta.  ;)

Offline Yustax

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #17 on: 18-10-2012, 03:10:41 »
Nice animations, but truthfully the firing sound is terrible. This would be a better one:

http://www.youtube.com/watch?v=uozGpaUgNLc

Offline Turkish007

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #18 on: 18-10-2012, 16:10:00 »
Hey, I sent a PM to BadSanta and I am waiting for a reply to announce.  ;)

Offline THeTA0123

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #19 on: 18-10-2012, 18:10:48 »
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline chad509

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #20 on: 18-10-2012, 19:10:51 »
HAHA thanks, and if we get a yes i can pass it on to the other devs to see if they think its worth implementing sometime in the future.

Offline Turkish007

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #21 on: 18-10-2012, 20:10:06 »
Got an answer, he says YES! Here is the full text:

Here is what I wrote:

Quote
Hello,

I just saw your video where you made the stationary weapons have reload anims on BF2 engine. So, the topic was brought on the forums of FH2 (I suppose you know about the WW2 mod)
Then it was said that this could only be implemented in SP, and people said it would be a great addition for FH2. The weapons animator Chad509 gladly accepted to create these animations for FH2 singleplayer, but he said we needed to get permission from you to implement it and requested someone to PM you from YouTube, so ı came to your channel, and I am now making the request. Thanks for considering. :)

Regards,
Turgut Kartal.

Here is the answer:

Quote
Feel free to use any of my content in any mod just put proper credits.

I'm sure these animations would add color to SP of FH2, if implemented. Just be sure to give BadSanta some credit as he requested.  ;)
« Last Edit: 18-10-2012, 20:10:17 by TurkishCommando007/2 »

Offline chad509

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #22 on: 18-10-2012, 23:10:11 »
Thats great i will post this in the internal forums. BTW did you also ask him if we could use his weapon animation system for dry and non dry reloads?

Offline Neighbor Kid

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #23 on: 19-10-2012, 04:10:57 »
hope that it can be figured out for multiplayer!
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Offline Turkish007

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #24 on: 19-10-2012, 06:10:24 »
We'll see...

Offline bad_santa12345

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #25 on: 19-10-2012, 10:10:14 »
hope that it can be figured out for multiplayer!
Who said it didn't work on multiplayer? Old news.

Offline DLFReporter

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #26 on: 19-10-2012, 11:10:43 »
Welcome to the forum badsanta. :)
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Offline Neighbor Kid

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #27 on: 19-10-2012, 12:10:42 »
hope that it can be figured out for multiplayer!
Who said it didn't work on multiplayer? Old news.

Thats smexy... Ive always wanted to see the 50cal, .30 cal (1919 and 1917) reload!
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Offline McCloskey

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #28 on: 19-10-2012, 13:10:23 »
holy shit now that's a good read in the morning!

Offline Chad1992

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #29 on: 19-10-2012, 18:10:47 »
This would be great if we could have the reloading animations on stationary weapons, to be honest some of the ways the body is attached to the guns looks really bad in third person  :-\. I hope Chad and maybe bad santa can help with this  ;D.  BTW good job chad on all your animations, i do have one question thou can you make the hand guns actually swing like the person is pumping their arms when they run? It looks kind of unnatural the way it is now.