Author Topic: BfMeshView 2.2.0 released  (Read 1510 times)

Offline Remdul

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BfMeshView 2.2.0 released
« on: 04-10-2012, 20:10:34 »
I just released a new version (BfMeshView 2.2.0)! Last release was over a year ago!

http://www.bytehazard.com/bfstuff/bfmeshview/

UPDATED: please re-download if your version reports as v2.1.0!

The highlights:
* full BF2 shader emulation
* support for suffixed textures
* added vehicle component positioning (loads .CON)
* added CollisionMesh color legend
* experimental SkinnedMesh vertex weight tools
* much improved UV editor
* integrated animation player with main window
* lots of bug fixes, performance tweaks and improved compatibility

Feedback welcome. Please report regressions and new bugs.
« Last Edit: 05-10-2012, 01:10:00 by Remdul »

Offline Archimonday

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Re: BfMeshView 2.2.0 released
« Reply #1 on: 04-10-2012, 22:10:42 »
Love this tool, thanks Remdul!

Offline AfterDune

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Re: BfMeshView 2.2.0 released
« Reply #2 on: 04-10-2012, 22:10:28 »
The .exe still says v2.1.0, that's not right....?

And there's a .svn directory in the zipfile ;).

Online McCloskey

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Re: BfMeshView 2.2.0 released
« Reply #3 on: 04-10-2012, 22:10:33 »
Holy shite, you still working on this? Awesome. Much love!

Offline [F|H]Taz18

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Re: BfMeshView 2.2.0 released
« Reply #4 on: 04-10-2012, 23:10:40 »
I don't know about the rest of you but the legend for the CollisionMesh is not showing up.

Offline Remdul

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Re: BfMeshView 2.2.0 released
« Reply #5 on: 05-10-2012, 01:10:40 »
Whoops! Looks like something went wrong with the upload or something got mixed up. At any rate, I failed to verify the download. Should be fixed now! Please re-download and nuke the old one.

Offline [130.Pz]S.Lainer

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Re: BfMeshView 2.2.0 released
« Reply #6 on: 05-10-2012, 01:10:50 »
  Love it...And you.  Thanks again!
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Online McCloskey

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Re: BfMeshView 2.2.0 released
« Reply #7 on: 05-10-2012, 03:10:10 »
Could you please share with us what would the practical use of the skin tool be?

Offline Archimonday

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Re: BfMeshView 2.2.0 released
« Reply #8 on: 05-10-2012, 03:10:01 »
Could you please share with us what would the practical use of the skin tool be?

Well say you spend time making a really great weight table, export the mesh, go in-game, and find that by some strange happening a vertex on his foot is attached to a bone in the head and its causing a strange stretching issue. Well you could go and just, fix that vertex, and not have to re-export or screw with a weight table.

Online McCloskey

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Re: BfMeshView 2.2.0 released
« Reply #9 on: 05-10-2012, 12:10:03 »
Oh, alright, thanks.

Online McCloskey

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Re: BfMeshView 2.2.0 released
« Reply #10 on: 12-12-2012, 16:12:25 »
So I've got this problem: I can't see any mesh in the normal rendering mode, only the Vertex order and Triangle overdraw rendering modes work... I suspected some kind of virus but I ran a scan and that should not be the case. Any idea what might be wrong? It's been 2 months since I've last done some work with this and now the models just don't show up :-\

Offline Grober

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Re: BfMeshView 2.2.0 released
« Reply #11 on: 08-02-2013, 12:02:10 »
I have some kind of bug.
I can load models and stuff but it dont render them, i have all the geoms and lods of menu but like i sayd it dose not render ANY think.
Some one knows whats going on and how to fix it?



Online McCloskey

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Re: BfMeshView 2.2.0 released
« Reply #12 on: 06-05-2013, 00:05:33 »
I'm still having the same issue as well.

What gpu drivers are you using? I haven't changed a thing HW-wise on this PC and this worked fine months ago, so I have a feeling it might be drivers related.

I wanted to get some more animations done, but without this tool, it's a big no-no.
« Last Edit: 06-05-2013, 00:05:04 by McCloskey »

Offline Watchtower1001

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Re: BfMeshView 2.2.0 released
« Reply #13 on: 07-05-2013, 05:05:06 »
This tool can be improved by creating a new and improved compile to game / mod feature.

Have it point to the main mesh, LOD's and materials and compile for game ready use.
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Online McCloskey

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Re: BfMeshView 2.2.0 released
« Reply #14 on: 10-05-2013, 11:05:44 »
so I tried to load some bf2 models with it, and it worked fine... but they were without textures as I haven't set the path to bf2 textures, so I tried to load a model from fh2 with textures disabled and it worked. but when I try to load the textures as well, the tool crashes.