Author Topic: Mechwarrior Online  (Read 24541 times)

Offline THeTA0123

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Re: Mechwarrior Online
« Reply #135 on: 29-03-2014, 15:03:47 »
Just won me a new mechbay  ;D 

BNC-3M

My newest addition to my mech arsenal. Banshee 3M "Riesig"

Aimed for brawling and speed. 2 LL's and 6 ML's with 22 DHS to keep evrything going. STD engine for survivability
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Dukat

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Re: Mechwarrior Online
« Reply #136 on: 30-03-2014, 01:03:59 »
I've experimented a lot with energy mechs during the previous mechwarrior games. The great advantage is unlimited firepower due to unlimited ammo.

But at some point you need that much heat sinks, that the heatsinks occupy all the space. And heat generation appears to rise exponentially with the amount of energy weapons raised. You will have no space left, leaving you with a theroetically low level of firepower.

Even though the firepower indicator is somewhat wrong sometimes. It is only estimated, depending on your style of piloting you might end up much better or worse.

But for example, my 60 tons Centurion got a firepower of 48. Same as your Banshee. Your only advantage is armor.

The most interesting and sophisticated energy mech I've ever encountered in battle was a light mech with 8 medium lasers. (Maybe it was only 6 medium lasers.) But each combined shot must have raised his heat level to 99%. And the punch was damned hard and frightening.
« Last Edit: 30-03-2014, 03:03:56 by Dukat »

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline THeTA0123

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Re: Mechwarrior Online
« Reply #137 on: 30-03-2014, 16:03:35 »
My punch is frighting aswel, and i have that punch cooled down and i keep on giving that punch :)
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Dukat

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Re: Mechwarrior Online
« Reply #138 on: 30-03-2014, 22:03:30 »
Yes, I believe you. But each time you lose track of the target, either because its hiding or because you are hiding or because of a position change or bacause somebody stands in the line of fire, you'll be wasting firepower once your heat level has reached minimum without handing out shots.

It is just that I use more weapons and less heat sinks, dealing my heat during small periods in which the target cannot be shot at.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline DLFReporter

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Re: Mechwarrior Online
« Reply #139 on: 31-03-2014, 16:03:49 »
At the Moment I'm levelling my Orions and I must admit, it is one of my favourite Mechs. :)
ON1-VA aka Run-Boy-Run: http://mwo.smurfy-net.de/mechlab#i=101&l=e1f01a74ee77902981ef0fba00fe522f59dc2c41
ON1-K aka Facepunsh: http://mwo.smurfy-net.de/mechlab#i=99&l=6f1e1ae8ae4b44d4306db00abd4edaadfa53357f
And finally my ON1-P aka Krenensky's Fist: http://mwo.smurfy-net.de/mechlab#i=97&l=338271d79c83dc4d7f5cba4a17c2552a8a297fbb

I love em all. :)
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Offline THeTA0123

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Re: Mechwarrior Online
« Reply #140 on: 31-03-2014, 17:03:10 »
Yes, I believe you. But each time you lose track of the target, either because its hiding or because you are hiding or because of a position change or bacause somebody stands in the line of fire, you'll be wasting firepower once your heat level has reached minimum without handing out shots.

It is just that I use more weapons and less heat sinks, dealing my heat during small periods in which the target cannot be shot at.
But when you reached that heat level my friend, i am still delivering :) And i have an alpha of 48. And i know how to focus it
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline DLFReporter

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Re: Mechwarrior Online
« Reply #141 on: 01-04-2014, 11:04:15 »
That all-laser BNC-3M is a viable and good build. I like similar ones on lighter mechs, but hell why not on a 95t monster. It gives you enough mass to survive a brawl and enough space to run it cool. My favourite ML beast (not yet owning a BNC) is the Battlemaster BLR-1G.
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Offline THeTA0123

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Re: Mechwarrior Online
« Reply #142 on: 01-04-2014, 23:04:06 »
That all-laser BNC-3M is a viable and good build. I like similar ones on lighter mechs, but hell why not on a 95t monster. It gives you enough mass to survive a brawl and enough space to run it cool. My favourite ML beast (not yet owning a BNC) is the Battlemaster BLR-1G.
Also alpha noobs depend on you having an XL engine...my banshee has stayed alive because of that STD engine and i was able to finish of an enemy because he ran out of health or his heat level was to high
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline THeTA0123

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Re: Mechwarrior Online
« Reply #143 on: 16-04-2014, 17:04:32 »
6 new battlemech variants have been released. 2 new battlemasters, 2 new locusts and 2 new shadowhawks
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Dukat

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Re: Mechwarrior Online
« Reply #144 on: 17-04-2014, 13:04:48 »
Been to the battlefields lately. It's a war out there. :o

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline THeTA0123

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Re: Mechwarrior Online
« Reply #145 on: 17-04-2014, 17:04:22 »
http://mwomercs.com/news/2014/04/834-win-5-games-get-free-phoenix-mech-bay

5 wins only people, you get yourself a very efficient battlemech for free, the Thunderbolt 9S
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kelmola

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Re: Mechwarrior Online
« Reply #146 on: 17-04-2014, 18:04:25 »
So.... how's the game nowadays? Clans coming in June, pay retail price of a game for "famous" skin, but what else?

Still 8vs8 fixed-length team deathmatch only?
Still no concessions towards combined arms (battlearmour infantry, tonks, AFV's, hovercraft, artillery, VTOL's, AeroSpaceFighters)?
Still no melee (kicking, punching, swords, axes)?
Does the terrain actually work now (ie. no more scaling vertical slopes, no noclipping, weapons not firing through them)? Any destructibles?
Has the medlaser boating been fixed?
Headshots still 1s1k Atlas as easily as a Jenner?
Missiles/ECM/AMS/TAG yet working as intended?

Or should I just cling on to the one or two MWLL servers still alive after PGI forced the team to stop development?

Offline THeTA0123

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Re: Mechwarrior Online
« Reply #147 on: 17-04-2014, 18:04:18 »
So.... how's the game nowadays? Clans coming in June, pay retail price of a game for "famous" skin, but what else?

Still 8vs8 fixed-length team deathmatch only?
12 vs 12
Still no concessions towards combined arms (battlearmour infantry, tonks, AFV's, hovercraft, artillery, VTOL's, AeroSpaceFighters)?Nope
Still no melee (kicking, punching, swords, axes)?Nope
Does the terrain actually work now (ie. no more scaling vertical slopes, no noclipping, weapons not firing through them)? Any destructibles?Yes
Has the medlaser boating been fixed? Never was the issue in the first place...PPC/PPC/AC builds is whats OP
Headshots still 1s1k Atlas as easily as a Jenner?This has been changed drastically with all mechs
Missiles/ECM/AMS/TAG yet working as intended?Yes, yes, nope, yes

Or should I just cling on to the one or two MWLL servers still alive after PGI forced the team to stop development?Why not play both?
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Dukat

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Re: Mechwarrior Online
« Reply #148 on: 18-04-2014, 01:04:32 »
Still 8vs8 fixed-length team deathmatch only?
3 gamemodes: capture the base, team-deathmatch and conquest. Cp:


12vs12, 3 lances, each with its own spawn-position seperated from the others. I didn't get to see 8vs8 though. I believe 12vs12 is more stacked, especially on the older small maps. It is one large brawl, with multiple targets being offered simultaneously. The new maps are larger, still the basic approach is to unite the 3 lances and to stomp the enemy with your concentration of firepower, lance after lance. Accordingly there is still little tactical depth.

Still no concessions towards combined arms (battlearmour infantry, tonks, AFV's, hovercraft, artillery, VTOL's, AeroSpaceFighters)?
They implemented static gun turrets shooting various weapons like Streak-SRM.

Still no melee (kicking, punching, swords, axes)?
Nope. But for once I killed somebody by jumping onto him from above.

Does the terrain actually work now (ie. no more scaling vertical slopes, no noclipping, weapons not firing through them)? Any destructibles?
Yes, no destructibles though.

Has the medlaser boating been fixed?
IDK. Never heard about that. I like med lasers though.

Headshots still 1s1k Atlas as easily as a Jenner?
No.

Missiles/ECM/AMS/TAG yet working as intended?
I think so.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline THeTA0123

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Re: Mechwarrior Online
« Reply #149 on: 20-04-2014, 21:04:42 »
2 days left till you can win that free thunderbolt mechè!
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.