MechWarrior Online (also known as MWO) is an upcoming free to play, action simulation game under development by Piranha Games for the Microsoft Windows platform.
Mechwarrior online is a reboot of the mechwarrior series. A series wich had many games under its name. Microsoft left the franchise idle for years but Russ bullock, a long time fan of the series, came up with a project, proposed it to microsoft, in wich he got the license to make a game. This is MWO. A free to play MMO in the mechwarrior universe.
http://www.youtube.com/watch?v=Z6aFV1W8-jUSo how does MWO play?
http://www.youtube.com/watch?v=oWtkCWEPFnw&feature=relmfuThe basis is simple. You go into a battle like world of tanks. you fight and you win. The CBT only offers traditional capture the base mode, but other game modes are being developed of wich one is gonna be released soon. Once you finished a match, you earn credits (Cbills) and experience.
This is where the simularities with WOT ends.
Each mech is divided into
-Head
-Central torso(And rear)
-Right torso(And rear)
-Left torso(And rear)
-Left and right legs
-left and right arm(If applied)
If you are able to destroy the central torso or the head, then the mech is destroyed. However, this is not an easy task. Either these areas are difficult to hit because of a fast mech, or they are super armoured because you are fighting a big fat Atlas. But you can play smart and first disable some of the other areas, like the arms or right/left torso, wich contain the weapon systems
Unlike in other MMO's, there is no "Tier" system. You play matches, earn money, and buy whatever mech you want. There is no tree you must follow. There is no endless EXP grinding. You just gather the dough and buy what you want. Each mech model is unique on its own and can be used to a varying degree. In WOT for example, a FT-17 light tank will never be able to defeat a Maus. In MWO a Commando light mech can fight and tackle the biggest Mech on the field, the Atlas, if the pilot knows how to fight it. Skill and teamwork are an important factor in this game, and the ability to adjust the mech to your playstyle.
Customizing your mech can be done the way you want it. If your hardpoints support it. And the tonnage. Each mech has weapon hardpoints wich you can fill in and a maximum of tonnage of equipment you can apply on it. The hardpoint types are=
-Ballistic (Involves projectile weaponary)
-Energy (involves laser and other energy weapons)
-Missile (includes short range and long range missile weaponary, aswel as targeting rockets)
-AMS (Anti-missile systems for protection against rockets)
An example perhaps.
We take the Huchback model.
There are 5 sub models in this mech.
The 4G model for example, can mount 3 ballistic slots, 3 energy slots and one AMS module
in other words, if your tonnage allows it, you can mount 3 ballistic weapons, 3 energy weapons and a AMS system. My build for this mech, was a dual AC-5 cannon mounting and 2 small pulse lazers for short range work.
The 4-H model in turn, is more energy pointed, as it has 5 energy slots, 1 ballistic and one AMS slot.
Your tonnage can be spended on various ways=
-Weaponary
-Armor
-Heatsinks
-Ammo
You can adjust the armor to your liking(less armour=more tonnage free), but you must keep in mind=you Need ammo, and you need heatsinks
If you have energy weapons, you do not need ammo. But every mech needs heatsinks. Every weapon you fire produces heat, and if you produce to much heat, your mech shuts down to cool....or worse, it could explode. Ballistic and missile weaponary do not produce as much heat as energy weapons, BUT they require ammo...And ammo weights its share on your tonnage.
All of the above is purchased with credits. No need for unlocking stuff.
Manning huge battlemechs, people can pilot various models and submodels. You can customize them to your liking and each mech offers alot of options. There are 4 classes of mech. Light, medium, heavy and assault. The class names do not need much explaining. At the moment there are 9 models of battlemechs, divided in 31 sub-models
A quick overview=
-Commando light mech. Very very fast, great for hit and run...Barely any armor
-Jenner light mech. Very fast, better weaponary then the commando, more armor, but a bigger target aswel
-Raven light mech. Not as fast as the other mechs, but better weapons and armour awaits you!
-Centurion medium mech. A well balanced fighting machine combining good firepower and speed. With moderate armour
-Hunchback medium mech. A very versatile machine that opens many paths
-Dragon heavy mech. A mech wich can pack a punch with the option of going low armor super speed, or heavy armour slow speed
-Catapult Heavy mech. More orientated for fire support, this mech has great long range weapon capability
-Awesome assault mech. 80 tonnes of menace. More situated for medium-long range fire support
-Atlas assault mech. The mech warrior classic. A big brutal machine for close-mid range killing firepower
http://mwomercs.com/I will add more stuff later!
http://mwomercs.com/support/faq