Author Topic: Over The Top: No Mans Land Refurbishment  (Read 16146 times)

Offline kummitus

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Re: Over The Top: No Mans Land Refurbishment
« Reply #15 on: 23-09-2012, 22:09:38 »
I don't believe I'll have any time in near future.

You should also have some look on linux compatibility, was one of them major issues when we worked on it last time.
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Offline Archimonday

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Re: Over The Top: No Mans Land Refurbishment
« Reply #16 on: 23-09-2012, 22:09:55 »
The linux problem should be fixed. I remember that being a problem because of capital letters in map names.

Offline Archimonday

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Re: Over The Top: No Mans Land Refurbishment
« Reply #17 on: 24-09-2012, 00:09:47 »
Well, I think I'll be able to salvage what is here, its just going to take a bit more effort than I originally had hoped. No worries. Hopefully by next week Cantigny or Argonne will be back up and running.

Offline TASSER

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Re: Over The Top: No Mans Land Refurbishment
« Reply #18 on: 24-09-2012, 02:09:49 »
Thanks for taking this on Archimonday :) Looking forward to following your progress!
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Offline Archimonday

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Re: Over The Top: No Mans Land Refurbishment
« Reply #19 on: 25-09-2012, 06:09:56 »
The Needle in a Haystack

As it turns out, the beta version of NML wasn't actually broken. In-fact 99.9% of everything we did works great. There is one needle in a haystack though, that is bringing down the house like a lost game of Jenga. Locating the specific object, and then fixing it will require tedious amounts of time spent sifting through the files. Thanks to a somehow recycled BF2 missile trail, the entire mini-mod fails to load on map start-up.

Other problems like the linux issue, can easily be fixed in other ways. For now, I spend my time sifting, in hopes of stumbling across the object that has screwed the entire object.

Offline [130.Pz]S.Lainer

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Re: Over The Top: No Mans Land Refurbishment
« Reply #20 on: 25-09-2012, 08:09:04 »
  If you just need a little debugging help here and there Archi I would love to help out once I get some of my own shit squared away.  Adding tons of overly complex stupid things and then tracking down my fuck ups has become second nature to me by now.  ;D 

Hit me up on TS some night.
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Offline Turkish007

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Re: Over The Top: No Mans Land Refurbishment
« Reply #21 on: 25-09-2012, 09:09:50 »
I wish you good luck finding the broken thingy. Hope this project doesnt fail.  :-\

Offline Graf_Radetzky(CZ)

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Re: Over The Top: No Mans Land Refurbishment
« Reply #22 on: 25-09-2012, 17:09:06 »
Very glad to hear about the progress, if may I suggest, one of the devs might have updated the beta on FTP, could be worth checking if there aren't some improvements.

Other than this, I wish you patience with fixing the stuff, it was quite a pain already earlier (when the development still went on).

Offline Turkish007

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Re: Over The Top: No Mans Land Refurbishment
« Reply #23 on: 25-09-2012, 17:09:41 »
I hope you get successfull :)

Offline Turkish007

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Re: Over The Top: No Mans Land Refurbishment
« Reply #24 on: 26-09-2012, 06:09:11 »
Anything new since yesterday?...

Offline titsmcgee852

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Re: Over The Top: No Mans Land Refurbishment
« Reply #25 on: 26-09-2012, 06:09:11 »
^ be patient, modding takes time

Offline Turkish007

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Re: Over The Top: No Mans Land Refurbishment
« Reply #26 on: 26-09-2012, 10:09:17 »
I'll try to be, but Im so excited! ;D

Offline Turkish007

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Re: Over The Top: No Mans Land Refurbishment
« Reply #27 on: 26-09-2012, 21:09:30 »
Checked your youtue channel, great vids! I hope more gets uploaded in the future. :)

Offline Archimonday

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Re: Over The Top: No Mans Land Refurbishment
« Reply #28 on: 27-09-2012, 05:09:21 »
Will be resuming work on it tomorrow, getting out of work early so I'll have some time. This weekend should also be pretty productive.

Offline Rabbit032

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Re: Over The Top: No Mans Land Refurbishment
« Reply #29 on: 27-09-2012, 08:09:17 »
Welcome back to the world and into the world of crossed rifles, can't wait to see where this mod goes.

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