Author Topic: A guide to Pointe Du Hoc  (Read 19494 times)

Offline FatJoe

  • Developer
  • ******
  • Posts: 685
  • Public Relations Terrorist
    • View Profile
    • My Site
A guide to Pointe Du Hoc
« on: 05-09-2009, 12:09:17 »
With FH2.2's release date announced I wanted to go into details on one of the new Normandy maps, Pointe Du Hoc, from the Rangers point of view.





At start you spawn in the British LCA and head for shore. Before you lies the large cliff of Pointe Du Hoc which you and the rest of the 2nd Rangers will have to scale to complete your objectives. To scale the cliff you need special hook pickup kit that can be found lying about in few of those beached LCA's


Now there aren't many of those kits about so those who do grab them will be setting up access points to the top of those cliffs for the whole team. So consider the next couple of points as a general guideline to effectively use those hooks.

Throwing those hooks effectively can be a bit tricky at first but you'll quickly get a hang of it. A good beginners rule is to aim at the cliff's edge befor you throw, as displayed:


After throwing the hook, give it 2 or 3 seconds to align it self to the terrain, until it stops moving. You want to make sure the rope is properly secured befor you start climbing. Also, In order to prevent yourself from loosing your grip on the rope and fall down and hurt yourself, You have to make sure that the rope is in a good straight line before you start climbing. If the rope is too loose or tangled you should pick it up again ( default key: G ) and re-throw it.


Another good rule is to keep your distance from each others rope. By keeping your distance, if you failed your throw, you reduce the possibility of picking up other players rope that might have some rangers climbing it. This will also allow you to spread the access points up the cliff over a large area, making it harder for the enemy to cover your access points. 

After throwing your hook and scaling the cliff, it's a good team play move to just leave your hook and rope on the cliff for others to climb. Another good move is for the first one up to provide cover for others to join you.

On top of that cliff you now have a very hard fight on your hands. But with good teamwork and coordination you can start your advance inland and work your way towards the Homestead. Upon capturing the second last flag, the "Farm", you reveal the location of four artillery guns.


These guns are the objective of the map and have to be destroyed in order to overrun the enemy. This is where the thermite grenade comes into play as these artillery guns can only be destroyed with the thermite grenade, found in the engineer kit.


Normal grenades, bazookas or even flamethrower will not destroy these artillery guns.

Now the thermite grenade is not like your normal grenade as it doesn't explode. For this very reason it needs to be placed ON the gun, in order for it to wreck the gun. Placing it next to the gun will not do any damage to it. I personally recommend the levers and wheels to traverse the gun.


Upon destroying those guns you should assault the last flag and secure the area.


I hope this has informed you on how to operate both the new hooks and the thermite grenades, both objects playing key-roles in this map. Good luck and godspeed Rangers! ;)

Offline dutch

  • Jr. Member
  • **
  • Posts: 300
  • FHT - F|H Tournament Founder
    • View Profile
    • www.forgottenhonor.com
Re: A guide to Pointe Du Hoc
« Reply #1 on: 05-09-2009, 12:09:01 »
Awesome and thanks FatJoe  ;D
« Last Edit: 05-09-2009, 12:09:06 by dutch »
"Vive la mort, vive la guerre, vive le sacre mercenaire."

www.forgottenhonor.com

Offline SJonni

  • Jr. Member
  • **
  • Posts: 346
    • View Profile
Re: A guide to Pointe Du Hoc
« Reply #2 on: 05-09-2009, 12:09:57 »
Do you just throw it at the gun or is there some sort of "placing" animation?

Offline Flippy Warbear

  • Global Moderator
  • *****
  • Posts: 6.905
  • Adequately docile
    • View Profile
Re: A guide to Pointe Du Hoc
« Reply #3 on: 05-09-2009, 12:09:23 »
You throw it. But you must be very close to the gun when you throw it because the throwing distance of this grenade is insanely short!

Offline Eat Uranium

  • Tea Drinker
  • Global Moderator
  • *****
  • Posts: 4.532
  • Today's news will contain [REDACTED]
    • View Profile
    • FH2 Music
Re: A guide to Pointe Du Hoc
« Reply #4 on: 05-09-2009, 12:09:53 »
Know the C4 in vBF2?  The thermite doesn't even travel as far as that.  Also what works for beginners is to jump on top of the gun and tap right click to drop it on top.

Offline G.Drew

  • FH-Betatester
  • ***
  • Posts: 1.627
  • FH player since 0.65
    • View Profile
Re: A guide to Pointe Du Hoc
« Reply #5 on: 05-09-2009, 12:09:58 »
Dam, this looks unbelievably good ;D nice to see 'guides' for these maps (well this one at least anyway).
"Accept the challenges so that you may feel the exhilaration of victory" - Gen. George S. Patton
-you aren't allowed to have nice things.

Offline Moku

  • Jr. Member
  • **
  • Posts: 324
  • Waaagh!
    • View Profile
Re: A guide to Pointe Du Hoc
« Reply #6 on: 05-09-2009, 12:09:47 »
But can you drop the termiittinade by pressing right mouse or is it only possible to throw it?

Offline Smiles

  • FH-Betatester
  • ***
  • Posts: 2.088
  • Boooo Auto-Spot! Booo
    • View Profile
Re: A guide to Pointe Du Hoc
« Reply #7 on: 05-09-2009, 12:09:42 »
Ok, and is the gun reparable?
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline Flippy Warbear

  • Global Moderator
  • *****
  • Posts: 6.905
  • Adequately docile
    • View Profile
Re: A guide to Pointe Du Hoc
« Reply #8 on: 05-09-2009, 12:09:59 »
No, it is an objective like the ones in hyacinth. You lose it, you lose it forever and your team is closer to defeat.

Offline FatJoe

  • Developer
  • ******
  • Posts: 685
  • Public Relations Terrorist
    • View Profile
    • My Site
Re: A guide to Pointe Du Hoc
« Reply #9 on: 05-09-2009, 12:09:14 »
But can you drop the termiittinade by pressing right mouse or is it only possible to throw it?

The thermite grenade works just like a normal grenade in that sense, you throw it perhpas a meter infront of you, and you can right click, to just drop it.

Ok, and is the gun reparable?

No, these are not repairable.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.841
    • View Profile
Re: A guide to Pointe Du Hoc
« Reply #10 on: 05-09-2009, 12:09:05 »
Shame we can only use the thermite against these guns

They are incidinairy grenades for something  >:( :(
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Thorondor123

  • God Emperor
  • Global Moderator
  • *****
  • Posts: 6.573
  • Lugbûrz-ûr!
    • View Profile
Re: A guide to Pointe Du Hoc
« Reply #11 on: 05-09-2009, 12:09:15 »
For melting the guns, duh.
Let mortal heroes sing your fame

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.841
    • View Profile
Re: A guide to Pointe Du Hoc
« Reply #12 on: 05-09-2009, 12:09:18 »
For melting the guns, duh.
But i wanna trow it at Lafette's and Germans!
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Tedacious

  • FH-Betatester
  • ***
  • Posts: 4.214
    • View Profile
Re: A guide to Pointe Du Hoc
« Reply #13 on: 05-09-2009, 12:09:32 »
Can you enter the guns and fire them?
This is for the 64player version? or is there a conquest-only version as well?
I see were you are trying to reach: "how can a 17 year old kid have such a thinking like this? why doesnt he wants to be like normal teens who whana get rich? and his plan actually makes sense, but is too damn revolutionary and good at the same time than is still doubthfull if it works..." - Damaso

Offline Fuchs

  • No lollygagging
  • FH-Betatester
  • ***
  • Posts: 6.655
  • Traction Wars Propaganda Officer
    • View Profile
    • Traction Wars - WWII Free to Play Game
Re: A guide to Pointe Du Hoc
« Reply #14 on: 05-09-2009, 12:09:26 »
Zweig seriously, 4 155mm guns, imagine the artillery rapage? These guns where originally installed at PdH but hidden for air assaults etc. So no you can't fire them  :P
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."