Author Topic: (Modding) Forgotten Hope 2 Secret Weapon Minimod  (Read 8648 times)

Offline |7th|Nighthawk

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #30 on: 21-09-2012, 11:09:45 »
I'm sorry, I don't get want you want to tell me there. It counts as a kill if it is what you wanted to know.
"I'm sorry Dave, I'm afraid I can't do that..."

Offline Undeadsloth

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #31 on: 22-09-2012, 03:09:17 »
Yeah thats pretty much what I wanted to know. Has anyone done any static objects for a V2 rocket?

Offline Turkish007

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #32 on: 26-09-2012, 17:09:30 »
May I suggest a vehicle?  The Fa 223 helicopter.  :)

EDIT: This might be helpful;

http://www.youtube.com/watch?feature=player_detailpage&v=w0flSwzjnMA
« Last Edit: 26-09-2012, 19:09:04 by TurkishCommando007/2 »

Offline [130.Pz]S.Lainer

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #33 on: 26-09-2012, 18:09:33 »
Yeah thats pretty much what I wanted to know. Has anyone done any static objects for a V2 rocket?

Not that I know of but if you make one I will find it a nice home!  Just talking about that yesterday actually.
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline Undeadsloth

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #34 on: 27-09-2012, 19:09:50 »
Yeah thats pretty much what I wanted to know. Has anyone done any static objects for a V2 rocket?

Not that I know of but if you make one I will find it a nice home!  Just talking about that yesterday actually.
The V2 seems like an integral part to the Nazi terror machine and would make for a great addition to any maps such as Operation Flat-bird (fictional). I'll also look into the Fa-223 and see how it can fit into some maps.

Offline Turkish007

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #35 on: 02-10-2012, 21:10:31 »
BF2 had the missile which you could make it manuover in the air when in the gunner seat of the ah1z. Have you considered a similiar system like that for the goliath or the V2? This might be useful if not considered yet.  :)

Offline |7th|Nighthawk

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #36 on: 02-10-2012, 23:10:02 »
That seems to be a pretty good idea, TurkishCommando.
"I'm sorry Dave, I'm afraid I can't do that..."

Offline Turkish007

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #37 on: 03-10-2012, 05:10:46 »
Thanks, I was exploring good ol' BF2 when I came up to this.  :)
« Last Edit: 03-10-2012, 08:10:23 by TurkishCommando007/2 »

Offline Turkish007

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #38 on: 03-10-2012, 08:10:49 »
So, any news, Undeadsloth? How is it going? 

Offline Alakazou

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #39 on: 03-10-2012, 17:10:23 »
it won't work

Offline Turkish007

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #40 on: 03-10-2012, 18:10:17 »
it won't work

Why? Engine limitations?  :-[

Offline Alakazou

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #41 on: 03-10-2012, 18:10:16 »
As usual :)

Offline Turkish007

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #42 on: 03-10-2012, 18:10:45 »

Offline Undeadsloth

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #43 on: 04-10-2012, 23:10:22 »
Well i'm sure the Battlefield 3 engine would be able to handle a mod of this quality. OH WAIT, they're banning people for a little brightness mod. It saddens me but i'll just have to live with what I can make do with.

Offline Turkish007

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #44 on: 05-10-2012, 11:10:22 »
They would make FH3 if BF3 had modding tools. Bettter stick with what we have right now  ;)