OH. MY. GOD. Someone pass me a bottle of painkillers. Is it possible to make the stupid "enemy spotted" voice over message only local? As in I don't hear constant "FEINDLICHE EINHEIT GESICHTET FEINDLICHE EINHEIT GESICHTET FEINDLICHE EINHEIT GESICHTET" from 20 other players who are 10 miles far from my position. It's so irritating and breaks immersion so much... not to mention the voices are really.. well, they're from a game that's 10 years old. If we at least had multiple versions of one voice command, then I guess it would be on a border of being bearable, but after a round on El Alamein on the 64+ server my ears and brains are bleeding. Especially if devs are really going to support more than 64 players now, this seriously needs to be dealt with. I noticed there are various commands in the commorose files like "TCLocalTeam", "TCTeamAndLocalEnemies" etc. I also found a list of bf2 commands:
TCGlobal
TCPlayer
TCServerTeamMessage
TCServerMessage
TCVehicle
TCLocalTeam
TCLocalAirVehicle
TCLocalGroundVehicle
TCAutoLocalRevive
TCLocalRevive
TCLocalTeamMedic
TCLocal
TCSquadAndLocalEnemies
TCSquadLeader
TCSquadId
TCSquad
TCCommander
TCTeamAndLocalEnemies
TCTeam
- to my understanding it should be possible to change the voice commands so while using TCVehicle for instance, the command would only be transmitted to people in other vehicles? Realisically, all of the commands should be set to TCLocal if it does what I think it does (everything is heard only when you're near the player who used the commorose, be it a friendly or an enemy) with the exception of Scouts, who should actually have TCTeamAndLocalEnemies if using binoculars.
I tried changing this myself but seemingly to no avail.