Author Topic: Powerful Tanks Become Vulnerable in 2.45  (Read 23099 times)

Offline Ahonen

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #75 on: 04-09-2012, 01:09:19 »
I for one see alot of burning tanks driving around the map. Many of them don't even care about it.

Quite the issue that a near disabled tank can still operate as if nothing happened.

PR has a mechanic that causes the turret to lock when when enough damage is dealt to a vehicle. Unlike the movement thing which is buggy, this one works just fine and forces people to stop combat after taking a hard hit. Could be a good idea, still allowing you to drive the tank to safety for repairs while preventing you to fight (the turret is really stuck in the position it was at when the damage occurred, making any kind of aiming impossible).

Could be implemented for when a vehicle's HP is below, say, 60%. As for burning, it really should deplete HP even if the vehicle is crewed.
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Offline |7th|Nighthawk

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #76 on: 04-09-2012, 07:09:55 »
The turret lock seems to be a good idea to me to prevent the tanker from killing the poor Panzerfaust guy.
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Offline Steel_Lion_FIN

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #77 on: 04-09-2012, 09:09:44 »
I support this idea!
I'd rather play Kimble with my ass!


Offline hitm4k3r

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #78 on: 07-09-2012, 20:09:36 »
So another problem - not german biased btw - but I stumbled over it while playing Mount Olympus. The 2 Pounder is coded too weak. You will never be able to 1S1K the german tanks from any angle or any range, except the Panzer II C ofcourse. But the too weak coded 2 Pounder will also let you struggle over ranges longer than 100 metre against the Panzer II or the SdKfz 222. In those situations you will need two shots with the Crsuiser to the side of a Panzer II from point blank.

And some footage of shooting with the Crsuiser IV at the PIIIJe and the PIV D:

http://www.youtube.com/watch?v=i81EtJ268Yw&feature=youtu.be

Offline Eat Uranium

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #79 on: 07-09-2012, 20:09:36 »
Intentional.  Depending on time frame, the 2pdr either has 40mm or 50mm pen projectiles.  These are either AP and APCBC or could also be normal and supercharged iirc.

Offline hitm4k3r

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #80 on: 07-09-2012, 21:09:31 »
Why is it coded this way? The Panzer II has a side armor of 14,5 mm and I get real problems on mid range with it. I shoot the first time only to give my position away and the Panzer II escapes or shoots back - the point is that it doesn't make any sense. If I stand next to a PIIIJe (30mm side armor) or a PIV D (20mm side armor), I should kill him at this rnage posted in my video. There is just no logic behind it also according to your penetration values.

Offline Ahonen

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #81 on: 09-09-2012, 07:09:48 »
Intentional.  Depending on time frame, the 2pdr either has 40mm or 50mm pen projectiles.  These are either AP and APCBC or could also be normal and supercharged iirc.

And how does that matter as far as damage caused goes? Does having less penetration magically reduce the damage a shell causes when it does penetrate?

And a PzII surviving a penetrating 40mm shot is crazy.
« Last Edit: 09-09-2012, 07:09:05 by Ahonen »
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Offline Eat Uranium

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #82 on: 09-09-2012, 14:09:24 »
Yes, if something penetrates say 10mm more than the thickness, it does less damage than if it penetrates 20mm more.  This extra damage is approximately linear in 2.45, where as previous versions it was approximately exponential.

Offline THeTA0123

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #83 on: 09-09-2012, 16:09:46 »
Short range

3 2PDR shots on the side of a PZIII.....still not dead....
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Offline hitm4k3r

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #84 on: 09-09-2012, 18:09:42 »
Short range

3 2PDR shots on the side of a PZIII.....still not dead....

Sounds like you hit it from a angle. Everything below 90 degree leads to drastic damage decrease. I shot with a PIV H yesterday at the Sherman M4A1 of Captian Cymro from 75-100 metre at around 60 degree - Luettich was the map. I hit him first and he hit me shortly after my shot. The problem was that he was reloading slightly faster thus leading to my death. These are the moments where I could punch my keyboard through my monitor.  >:(

Captain C can confirm this situations so it isn't a joke or something similar. The impact of the angle is in general much higher than it should be also at close ranges. And this is what happened to you Theta. Though I have to admit that the 2Pdr is just coded wrong may it be intention or not. I want to start trolling PIII's on Mount Olympus again.  :P

Offline titsmcgee852

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #85 on: 10-09-2012, 00:09:04 »
I didn't care for this debate a whole lot until the other day I shot at a german halftrack with the king tiger and it didn't budge... took three hits to take down...!

Offline Zoologic

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #86 on: 10-09-2012, 08:09:35 »
It is a random occurrence tits...

I also witness a Hanomag that survives a hit from my stolen Panzerfaust 30. But that's random, because it will mostly blow up at once in any other engagements.

Offline LuckyOne

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #87 on: 10-09-2012, 10:09:44 »
It is a random occurrence tits...

There is no randomness in BF 2 (or at least it never was, I guess the devs found a way to make it...)
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Offline Slayer

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #88 on: 10-09-2012, 21:09:00 »
No, they didn't.

Offline Natty

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Re: Powerful Tanks Become Vulnerable in 2.45
« Reply #89 on: 30-09-2012, 21:09:00 »
You will never be able to 1S1K the german tanks from any angle or any range,

yea we dont want 1s1k with tanks so the changed worked, good.