Author Topic: The road to Prokhorovka New Update  (Read 36935 times)

Offline pizzzaman

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Re: The road to Prokhorovka
« Reply #15 on: 19-08-2012, 00:08:10 »
What kind of statics would Ponyri need?
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Offline Ts4EVER

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Re: The road to Prokhorovka
« Reply #16 on: 19-08-2012, 00:08:18 »
A school building, a church, a water tower, a factory, a trainstation building and that  is just of the top of my head.

Offline GIJordncc1701d

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Re: The road to Prokhorovka
« Reply #17 on: 19-08-2012, 01:08:38 »
Looks like I'm actually going to have to learn how to pronounce Prokhorovka now  ;)

Online McCloskey

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Re: The road to Prokhorovka
« Reply #18 on: 19-08-2012, 01:08:14 »
A school building, a church, a water tower, a factory, a trainstation building and that  is just of the top of my head.

*remembers United Offensive's level... ahh, if only we had 'that' in FH2

Offline pizzzaman

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Re: The road to Prokhorovka
« Reply #19 on: 19-08-2012, 01:08:46 »
*remembers United Offensive's level... ahh, if only we had 'that' in FH2


Good memories..
« Last Edit: 19-08-2012, 01:08:52 by pizzzaman12 »
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Offline »KeFeng

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Re: The road to Prokhorovka
« Reply #20 on: 19-08-2012, 03:08:04 »
Every Faction has his uncap Base, Battlezone in the Middle - love it!
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Offline Ts4EVER

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Re: The road to Prokhorovka
« Reply #21 on: 19-08-2012, 03:08:39 »
Every Faction has his uncap Base, Battlezone in the Middle - love it!

Yeah, good, classic setup, although personally I think there is also something to be said for more "progressive" maps like Hurtgen or sidi bou zid.

Offline »KeFeng

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Re: The road to Prokhorovka
« Reply #22 on: 19-08-2012, 03:08:23 »
Funny, we talked about that 2 hours ago via Teamspeak. I guess it's important, to get and hold a middle Path between Classic and Push Modes. At this state of FH, the variety is given and makes it more playable.

Regards
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Offline Matthew_Baker

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Re: The road to Prokhorovka
« Reply #23 on: 19-08-2012, 03:08:26 »
GREAT devblog... I gotta say, I've always respected what the devs have done, but these sort of step by step insight devblogs coupled with my struggles to learn the basics of texturing this summer have really given me new insight into the type of work and dedication that you guys put into this mod. It's nothing short of spectacular, and its amazing to see how very artistic you guys are. Keep up the great work and these dev blogs. I love seeing this behind the scenes type stuff.

Offline Jimi Hendrix

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Re: The road to Prokhorovka
« Reply #24 on: 19-08-2012, 04:08:25 »
GREAT devblog... I gotta say, I've always respected what the devs have done, but these sort of step by step insight devblogs coupled with my struggles to learn the basics of texturing this summer have really given me new insight into the type of work and dedication that you guys put into this mod. It's nothing short of spectacular, and its amazing to see how very artistic you guys are. Keep up the great work and these dev blogs. I love seeing this behind the scenes type stuff.

^This

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Offline THeTA0123

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Re: The road to Prokhorovka
« Reply #25 on: 19-08-2012, 09:08:43 »
But ponyri might be implented in the far future? yes?
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Offline psykfallet

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Re: The road to Prokhorovka
« Reply #26 on: 19-08-2012, 10:08:45 »
that's awesome, was just wondering what map you were cooking on the other day. Also this will be the first official 4km map  :o



Offline Kelmola

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Re: The road to Prokhorovka
« Reply #27 on: 19-08-2012, 10:08:01 »
There was the Ferdinand in the changelog with markings of one that was destroyed at Ponyri railroad station, so I would not bury my hopes just yet, TheTA ;)

Also, regarding Tigers at Prokhorovka, in the entire 1. SS PzKorps (which had no Panthers to begin with, they were all assigned to Großdeutschland division operating some 20km west), a whopping 3 (Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out.) were operational on the morning of Prokhorovka. Granted, one of these was commanded by some no-skill n00b called Michael Wittmann.

Offline hyperanthropos

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Re: The road to Prokhorovka
« Reply #28 on: 19-08-2012, 10:08:48 »
that's awesome, was just wondering what map you were cooking on the other day. Also this will be the first official 4km map  :o
Arent the todays large maps already 2 on 2 kilometers? Because it says 4 square kilometers.

Offline ajappat

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Re: The road to Prokhorovka
« Reply #29 on: 19-08-2012, 10:08:28 »
that's awesome, was just wondering what map you were cooking on the other day. Also this will be the first official 4km map  :o
Arent the todays large maps already 2 on 2 kilometers? Because it says 4 square kilometers.
Yep, it will be same size with gazala, el al etc.