Author Topic: [WIP] Battle of the Camps  (Read 12213 times)

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #75 on: 10-04-2009, 22:04:47 »
Well, tank spawns and it starts to "jump".. so its kinda buggy and doesnt works properly. Tank is ok but hes out of the "spot".

You will see.. the M13/40 is damn stronger!


Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #76 on: 15-04-2009, 00:04:20 »
Project on Hold.


Offline [ret]azreal

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Re: [WIP] Battle of the Camps
« Reply #77 on: 15-04-2009, 01:04:26 »
Project on Hold.

don't tell me its b/c of that PR mapping contest?

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #78 on: 15-04-2009, 03:04:38 »
Nope.

It because im short of time now.. i will continue this map this weekend.


Offline Slayer

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Re: [WIP] Battle of the Camps
« Reply #79 on: 16-04-2009, 00:04:35 »
Wow, I totally missed this, but I'm impressed! Good job, torenico! I don't know anything baout mapping, but I do know something about testing shit, so if you need one more, I'm ready!

Offline VonMudra

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Re: [WIP] Battle of the Camps
« Reply #80 on: 17-04-2009, 05:04:07 »
Wow, I just caught this too...great work Tore!!! :D

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #81 on: 17-04-2009, 06:04:12 »
Ye thanks guys.

Well.. reality SUCKS.. i gotta work on the "Surrounding Terrain"... Wich sucks.. but i wont let any FH'er to play whit a Map where the surrounding terrain or outside the combat zone is a big sea of a green terrain.

Well.. this is almost over.. theres some things to do.

Push mode wich is really hard. Maybe a Dev can help here?
Terrain tweaks.. minors.. the random tool did some shit and the vehicles hurts themselves whit the ground..
Surrounding Terrain.. i dont wanna talk about it
Lightmap.. Same as above.
Secret Lafette
Kits... tons of Kits.


And maybe some fixing in the Spawn points.. sometimes, the Bf2 engine decides to give u a hard time.. and u spawn under the Bunkers.


Offline VonMudra

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Re: [WIP] Battle of the Camps
« Reply #82 on: 17-04-2009, 07:04:05 »
LAFETTE!!!!!!!!!!!!!!!!!!!!!!!!! WHERE! O__O

Offline [ret]azreal

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Re: [WIP] Battle of the Camps
« Reply #83 on: 17-04-2009, 12:04:46 »
Quote
Well.. reality SUCKS.. i gotta work on the "Surrounding Terrain"... Wich sucks.. but i wont let any FH'er to play whit a Map where the surrounding terrain or outside the combat zone is a big sea of a green terrain.

You will love me after you get this to work.
http://forums.gamestrafe.com/network/battlefield-2/modding/30072-increase-brush-size-past-s-limits.html

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #84 on: 18-04-2009, 04:04:49 »
Quote
Well.. reality SUCKS.. i gotta work on the "Surrounding Terrain"... Wich sucks.. but i wont let any FH'er to play whit a Map where the surrounding terrain or outside the combat zone is a big sea of a green terrain.

You will love me after you get this to work.
http://forums.gamestrafe.com/network/battlefield-2/modding/30072-increase-brush-size-past-s-limits.html

Oh god!! thats awesome dude! thanks

About the Lafette.. i dont think it will happen but.. hey! Easter Eggs are fun!


Offline Schism-RvtL

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Re: [WIP] Battle of the Camps
« Reply #85 on: 18-04-2009, 13:04:12 »
You can use bftpaint to texture the surrounding terrain as explained here http://bfeditor.org/forums/index.php?showtopic=6916.

It’s better not to rely too much on the surrounding terrain because they will never look as good as the normal terrain. Which IMO undermines their only purpose.

And I think you’re missing the point of an easter egg… ;)

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #86 on: 19-04-2009, 05:04:56 »
Oh god! i have a super idea for a map.

I discovered the Ships.. and the Lifeboats. Well, i know the current FH2 Carrier is movable.. it has 4 Swordfish.

I would like to make something like Op.Husky now hehe.. we got ships, carrier, landing boats.. WOOOW!

But i think i will stop this project and concentrate in the new one. This one is boring.. i mean.. im sick of the Saving times :P..

Maybe i can make the 2 maps at the same time?

Schism-RvtL: Thanks dude :D

Azreal: I wonder why,, but i that progra doesnt works.. it doesnt open BF2Editor.


Offline kettcar

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Re: [WIP] Battle of the Camps
« Reply #87 on: 22-04-2009, 13:04:24 »
Nice Map, thx for the Pics. I hope we see more soon ;)

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #88 on: 26-04-2009, 06:04:02 »
I may upload a beta for a few members.

I will select 8.. all of them will get the Map If they want.


Progress is slow for now.. i just installed FH2.

A question... to Fenring (If he even checks this thread haha), Toddel or Azreal.. what happens if i do the Lightmap now?.. i mean.. i can re do it later?

About the minimap.. jesus.. i need it now!.. but no idea about it.


Offline [ret]azreal

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Re: [WIP] Battle of the Camps
« Reply #89 on: 26-04-2009, 06:04:53 »
Yea, lightmaps in BF2 can be re-done as much as you want, as they are seperate from the texture files unlike in BF1942.

As for minimap, when you have the move tool selected in the "Level Editor" on the right column there should be a button that allows you to render the minimap. Its under "Minimap" or something and its labeled "Show".