Author Topic: [WIP] Battle of the Camps  (Read 12163 times)

Offline Torenico

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[WIP] Battle of the Camps
« on: 01-04-2009, 03:04:26 »
Hello.

Ive started my second Fh2 map, the Battle of Marmarica or Battle of the Camps.

Features an Italian armoured faction against an british Attack force.


20% Done.

What im trying to do? Represent that battle.. as accurate as possible. I hope i can finish it.

Ive included a list of Vehicles for both sides.. take a look.


Italy

Light Vehicles:
Kubelwagen (Placeholder)

Light Tanks:
Carro Armato L6/40 (Placeholder?)

Medium Tanks:
Carro Armato M13/40

Heavy Tanks:
N/A

Artillery:
LefH 18 (German License and Placeholder)
Pak 35 (Placeholder and German License)
Mg34 (Placeholder untill i fix my Spawn List error)
Flak 2cm Flak 38 (Placeholder)
----------------------------------------------------------------------

British Army

Light Vehicles:
Jeep (US License) x4
Bedford OY x6
Universal Carrier (Normal and whit Bren) x4

Light Tanks:
Marmon Herrington MkIII. A (Placeholder) x2
Vickers Light Tank MkVI B x4

Medium Tanks:
Cruiser MkIVA (A13 MkII) x5

Heavy Tanks:
Matilda MkII x1

Artillery:
Ordnance QF 25-pdr MkI x3

Aircraft:
Hawker Hurricane MkII C (Placeholder.. maybe not since the MkI is not needed). x2



Well, thats all i did for today. I really need:

Testers
some Help
Anyone who can make a Minimap. (I think i can do it.. but if i can.. post "Ill make the minimap")


I will try to release it before 2.2.. ill try Of course. Also, i PMed Fenring.. maybe he can give me an Upgraded "Fh2 Spawnlist".



Screenshots:







What is Done?

Objects: No
Teams: Yes
Terrain: Yes
Lightmap: No
UK Team: 40% Done.
Italian Team: 15% Done.


Feel free to make suggestions.
« Last Edit: 01-04-2009, 04:04:31 by torenico »


Offline Sir Apple

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Re: [WIP] Battle of the Camps
« Reply #1 on: 01-04-2009, 03:04:17 »
Sound like it should be good.

Hehe. Don't rush though.  :)

Show us some pictures soon, they don't even have to be in game!  ;D

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #2 on: 01-04-2009, 03:04:10 »
Ofc they dont has to be Ingame.. since i get an error when im loading.. i gotta fix it.

I think i will mess up the game.. since i cant run FH2 in Window Mode (Afaik), ive decided to use "BF2 r.exe" launcher.. switch to FH2 and see what happens.

BF2 r.exe worked for my first map.. the map gets an error.. and apparently i could run it whit an Error inside the map! wtf

This is the error i get when i did my first map.



I never fixed it.. never runned on BF2.exe If i wanted to play it.. i had to use BF2 r.exe.


I will keep adding stuff in my Map, i can do it but i will need an answer


Offline [ret]azreal

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Re: [WIP] Battle of the Camps
« Reply #3 on: 01-04-2009, 03:04:33 »
hmmm seems like a problem w/ your GPO.con (GamePlayObjects)

Have you placed any commander options or deployable guns like the Laffete?

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #4 on: 01-04-2009, 04:04:03 »

Hmm.. that Error its from my first map.. but i think.. i think that i have a Comm option.. yes i think.


Pics.. See first post



*To Moderators*

We need spoilers   ;D


Offline [130.Pz]S.Lainer

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Re: [WIP] Battle of the Camps
« Reply #5 on: 01-04-2009, 04:04:11 »
  Be happy to help you playtest when you get to that point.
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline [130.Pz]S.Tiemann

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Re: [WIP] Battle of the Camps
« Reply #6 on: 01-04-2009, 04:04:42 »
Same here. Good work BTW

Offline [ret]azreal

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Re: [WIP] Battle of the Camps
« Reply #7 on: 01-04-2009, 04:04:49 »
Screens are looking good so far, and those texture errors you pointed out will go away once ingame.

Offline Lightning

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Re: [WIP] Battle of the Camps
« Reply #8 on: 01-04-2009, 04:04:04 »
2 things:

1 - You should remove the Jeep. They weren't used before late 1941. Certainly not in 1940!
2 - How did the soldiers get the howitzer on top of the bunker? :P

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #9 on: 01-04-2009, 04:04:48 »
Thanks  :)

I made a little upgrade.. Mareth Bukners (Best looking Bunkers in  Fh2) on the Mountain covering the Front. No MGS added yet untill i get the Latest Spawners.

On the Mountain Rearguard.. ive added the Mareth HQ. Took me 20 minutes to set it correctly.. adjusting ground and adjusting the terrain.

Now.. im asking you guys...

Its the Skybox OK? I see it ok.. but the Players goes first.

Im going to do an Experiment. Trapped M13/40. What is that?.

remember the Ha-go in Iwo Jima (vanilla) FH0.7? remember that it was inside the ground.. only part of the chassis showed up?

Well.. i dont think im going to be able to Sunk a M13/40 in the ground.. as static. But maybe.. i can trap it.. building a trench or even modifing the ground.. i can spawn it there and it could not move. I heard the Italians did this.. they used Damaged tanks as Static Defenses. Any idea?



Lighting:

Crushed my dreams again!

About the Jeep.. well.. i didnt write Placeholder.. maybe an Daimler Dingo would fit better but i dont know.

And about the Howitzer.. well it was Called Flakbunker so i said "Wow.. if the Germans can get a Flak88 over there... why not a Lefh!". Maybe i will replace it for a Pak35.. but the Italians lacks so much on Anti Armour capabilities.
« Last Edit: 01-04-2009, 04:04:24 by torenico »


Offline [130.Pz]S.Tiemann

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Re: [WIP] Battle of the Camps
« Reply #10 on: 01-04-2009, 04:04:17 »
That sounds like a cool idea.

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #11 on: 01-04-2009, 05:04:26 »
More progress:









Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #12 on: 01-04-2009, 09:04:21 »
hmmm seems like a problem w/ your GPO.con (GamePlayObjects)

Have you placed any commander options or deployable guns like the Laffete?

Btw.. im still unable to fix it. I keep adding stuff and maybe someday i can play it.

If i recall, i've added that vBF2 Comm Arty.. dindt wanted to do that but i accidentally clickd there. Ive deleted it.

About that GPO.con problem.. any way to fix it?

Dont worry.. im not giving up... yet


Offline [ret]azreal

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Re: [WIP] Battle of the Camps
« Reply #13 on: 01-04-2009, 12:04:29 »
Hmmm well its hard to tell  from just memory, if you send me the map I'll look at it for you.

Offline Fuchs

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Re: [WIP] Battle of the Camps
« Reply #14 on: 01-04-2009, 16:04:08 »
Looks really cool Tor  :)
And Lightning, don't be such a crusher! I though that LeFH on the bunker looked really cool. We all know Italians had big cranes everywhere.
Anyways you can atleast count on a test session with the 130th  :P

@Lainer, we had some plans about playing that map from Schism, anything on that? Maybe we need to give Snatz a push.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."