Author Topic: 128 player test - no lag!  (Read 31565 times)

Offline RAnDOOm

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Re: 96 Player Server Test today
« Reply #150 on: 27-07-2012, 19:07:05 »
Nice......Any chance of WaW getting this latest build?

It only works on Linux servers.

Talk to your admins, they can inform you more of what is happening in the backstages....

Alot of things to come regarding the F|H WaW venture will be release soon.

Offline [WaW]TC|Avrojet

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Re: 96 Player Server Test today
« Reply #151 on: 27-07-2012, 19:07:11 »
Great work, now we just need a Windows 32 bit version for the WaW server ;)

Offline [130.Pz]S.Lainer

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Re: 96 Player Server Test today
« Reply #152 on: 27-07-2012, 19:07:04 »
I think what you mean to say is we need to install linux on the WaW server.   ;D

Great news anyway.  This alleviates my one and only concern with this WaW and F|H joint venture.  Maybe after this upcoming campaign we can sit down and have a nice chat about my MDI map Avro.  ;)
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Offline THeTA0123

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Re: 96 Player Server Test today
« Reply #153 on: 27-07-2012, 19:07:21 »
I just had the most awesome bardia match ever...
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Offline MvB_1988

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Re: 96 Player Server Test today
« Reply #154 on: 27-07-2012, 20:07:37 »
Just got kicked from the server, during Operation Cobra and I was rocking the Panther G, because I had TKed too much but I had NO TKs. WHATSUP with that?

For the rest a great server...


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Offline Nemes1s

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Re: 96 Player Server Test today
« Reply #155 on: 27-07-2012, 20:07:00 »
Just got kicked from the server, during Operation Cobra and I was rocking the Panther G, because I had TKed too much but I had NO TKs. WHATSUP with that?

For the rest a great server...

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Offline THeTA0123

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Re: 96 Player Server Test today
« Reply #156 on: 27-07-2012, 20:07:28 »
i have had so much fun the past 6 matches, i never had this much fun!

The server runs smooth and lagfree. CTD"'s are normal as with normal maps.

96P is the best pick of player numbers IMO, but a bit of stress testing wouldnt be bad

A big thanks to the code maker and server hosters!
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Offline CB-Corrado

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Re: 96 Player Server Test today
« Reply #157 on: 27-07-2012, 20:07:58 »
No more testing today?   :-\

Offline Ts4EVER

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Re: 96 Player Server Test today
« Reply #158 on: 27-07-2012, 21:07:35 »
Restarting it for 160

Offline Professor Anthrax

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Re: 96 Player Server Test today
« Reply #159 on: 27-07-2012, 21:07:57 »
160!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! H-O-L-Y  M-O-T-H-E-R  O-F  G-O-D!!!

Can't wait to do my part in trying to fill THAT up! Enough of this typing shit..**joining server**


EDIT: I see they changed it to 128 max. Which is just as well. I really think that's the maximum practical number anyway without just tripping over too many bodies and whatever other complexities would ensue (chat spam...etc...etc)

Edit2: hmmm just alt-tabbed back in game and its 127 now(and FULL btw at that capacity!). Oh well this is for testing so guess there changing the max numbers on the fly depending on how it runs.
« Last Edit: 27-07-2012, 21:07:32 by Professor Anthrax »

Offline Thorondor123

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Re: 96 Player Server Test today
« Reply #160 on: 27-07-2012, 21:07:37 »
Code worked fine with 128. Server had some trouble handling more than 112, but it's not the most powerful server anyway.

Looking good.
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Offline ajappat

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Re: 96 Player Server Test today
« Reply #161 on: 27-07-2012, 22:07:27 »
It was unplayable for me for whole time I was there. I'd say 100+ players started to cause heavy lags on my end. When the server got to about 128, crazy shit started to happen. Effects like explosions, sounds and muzzle flashes were missing occasionally and I saw some guys warping like 10m at time when they were running on open field.

Offline Nissi

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Re: 96 Player Server Test today
« Reply #162 on: 27-07-2012, 22:07:59 »
For me lags started at 127 players.  :)

Offline LuckyOne

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Re: 96 Player Server Test today
« Reply #163 on: 27-07-2012, 22:07:42 »
96-100 players was pretty much no lag, and fits most maps without getting too spammy.
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Offline Musti

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Re: 96 Player Server Test today
« Reply #164 on: 27-07-2012, 22:07:37 »
Surprisingly ,even on my steam machine game ran smoothly. Weird stuff started happening with around 110 players (I've killed a guy, and got a kill message, but his tank exploded with 1-2 sec delay, players warping etc). But 96p was silky smooth. Not even a single CTD.
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