Author Topic: 128 player test - no lag!  (Read 27317 times)

Offline Nemes1s

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128 player test - no lag!
« on: 24-07-2012, 13:07:28 »
Hey,

I'll be doing a 96 Player Test today with a modified server binary. I'm currently setting up a cloud server(I'm just a poor student so there might be hardware related lags but we just need to get to 65) and I hope the server is up in 1-2 hours, I will then publish the IP/port here. Hope to see lots of people on the server today  ;D
« Last Edit: 05-08-2012, 18:08:25 by Lightning »

Offline [WaW]TC|Avrojet

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Re: 96 Player Server Test today
« Reply #1 on: 24-07-2012, 13:07:49 »
Hey,

are you developing the binary on your own or is it related to Project Reality and Soppa, who has had FH2 128 player servers some months ago?
« Last Edit: 24-07-2012, 13:07:31 by [WaW]TC|Avrojet »
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Offline Nemes1s

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Re: 96 Player Server Test today
« Reply #2 on: 24-07-2012, 13:07:00 »
Hey,

are you developing the binary on your own or is it related to Project Reality and Soppa, who has has FH2 128 player servers some months ago?

It's my own code afaik soppa is developing for 64 bit, I'm doing 32 bit.

Offline McCloskey

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Re: 96 Player Server Test today
« Reply #3 on: 24-07-2012, 14:07:46 »
if by any chance this works, are you planning on releasing it for free to the community or will you charge for it like soppa?

Offline Hjaldrgud

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Re: 96 Player Server Test today
« Reply #4 on: 24-07-2012, 14:07:51 »
Please  say free!  ;)

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Offline Nemes1s

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Re: 96 Player Server Test today
« Reply #5 on: 24-07-2012, 14:07:04 »
if by any chance this works, are you planning on releasing it for free to the community or will you charge for it like soppa?

It's a pre-patched binary atm so I need to code a patcher first otherwise it'd be illegal for me to distribute a modified binary.

I will not "charge" for the server, maybe I'll accept donations but I'm not planning to create a buisness by selling the code or something. If the code gets released it will be free.
The problem of the test today will be that the bandwith of my server will be reduced after a few GB of traffic :(

Offline Stubbfan

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Re: 96 Player Server Test today
« Reply #6 on: 24-07-2012, 14:07:40 »
Sounds neat! Mid day here in europe still so a few hours before i get home. But i'll be happy to help.

Offline Lightning

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Re: 96 Player Server Test today
« Reply #7 on: 24-07-2012, 14:07:56 »
Will connect and idle when I get home.

Offline Flyboy1942

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Re: 96 Player Server Test today
« Reply #8 on: 24-07-2012, 14:07:14 »
If I wasn't out searching for a room I'd hop on the server for sure. Is there a big performance difference between 32 and 64 bit in this case?

Offline Strat_84

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Re: 96 Player Server Test today
« Reply #9 on: 24-07-2012, 15:07:03 »
The difference must mostly be that 32bit allows the .exe to use only something like 3 Gb of memory, while 64 bit can use as much as it can.
Now the right question is, how much memory does a BF2 server use ?  :)


Offline Nemes1s

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Re: 96 Player Server Test today
« Reply #10 on: 24-07-2012, 15:07:54 »
The difference must mostly be that 32bit allows the .exe to use only something like 3 Gb of memory, while 64 bit can use as much as it can.
Now the right question is, how much memory does a BF2 server use ?  :)

Not very much(512mb-1gb) problem is server only uses 1 core and bandwith will become problematic.

EDIT: If someone has a linux 32 bit server or maybe a VM on a dedicated server with a linux 32bit OS that he would be willing to give me access to only for the test I'd be very thankful.
« Last Edit: 24-07-2012, 15:07:51 by Nemes1s »

Offline LuckyOne

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Re: 96 Player Server Test today
« Reply #11 on: 24-07-2012, 15:07:40 »
I'll do anything that could help us break the 64 player limit! The 100 player battles were the most epic moments of gaming I have ever experienced.

Full tank charges with proper infantry support on Gazala... Epic walls of defense on Supercharge...
This sentence is intentionally left unfinished...

Offline Nemes1s

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Re: 96 Player Server Test today
« Reply #12 on: 24-07-2012, 15:07:57 »
If someone has a good maplist for >64 players now's the time to post it  ;D

Offline Cheesus Krighst

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Re: 96 Player Server Test today
« Reply #13 on: 24-07-2012, 15:07:50 »
Any ETA of this server going up?

Offline RAnDOOm

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Re: 96 Player Server Test today
« Reply #14 on: 24-07-2012, 15:07:16 »
I highly doubt it works, but i shall participate.   ;)

Edit:
I retract my previous statement!  Fantastic work Nemes1s.
Well done!
« Last Edit: 02-08-2012, 00:08:54 by RAnDOOm »