Author Topic: The Nightman cometh!  (Read 4705 times)

Offline Ts4EVER

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The Nightman cometh!
« on: 21-06-2012, 22:06:02 »
The Nightman cometh

The night is dark and full of terrors, which makes it the perfect time for close combat battles and stealthy sneaking around. However, so far FH2 has been regrettable light on night maps (no pun intended). This will change in FH 2.45, thanks to a new technique devised by Schism-RvtL. The 32 layers of the maps Eppeldorf and Keren will take place at night, adding more variety to FH2's map pool.

Eppeldorf












Keren






Last but not least, we have some good news for fans of fast and dirty infantry action: Vossenack, Gazala and Eppeldorf will feature the new game mode "King of the hill" in their 16 layers. In this game mode both teams fight for a single flag in the middle of the map. Once the flag has been held by one team for a set amount of time, they win the round. This quick and action packed game mode is perfect for starting up servers or passing the time on a slow night and was designed and implemented by Natty.

That's all for now, but stay tuned for more explosive FH2 devblogs!

Offline ajappat

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Re: The Nightman cometh!
« Reply #1 on: 21-06-2012, 22:06:44 »
I enjoy these versions  8)

Offline pizzzaman

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Re: The Nightman cometh!
« Reply #2 on: 21-06-2012, 23:06:46 »
Yay more night maps!  ;D

Eppeldorf looks more deadly!
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Offline ww2fighter20

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Re: The Nightman cometh!
« Reply #3 on: 21-06-2012, 23:06:35 »
Great work, didn't expect to get so many great stuff in the future patch.

I think we will never see and I understand why but it would be epic that the vehicles on these maps(if there are any on 32?) would be able to turn headlights on like the static opel blitz on anctoville but I also think it would be unneeded extra work since it may not get used and it would be bad gameplay for its drivers since they are spotted directly and it is maybe even hard to code or impossible for this engine to make. :( but it would still be epic to see.
« Last Edit: 21-06-2012, 23:06:47 by ww2fighter20 »

Offline RAnDOOm

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Re: The Nightman cometh!
« Reply #4 on: 21-06-2012, 23:06:12 »
Great stuff fellas!

Offline Godall

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Re: The Nightman cometh!
« Reply #5 on: 22-06-2012, 00:06:49 »
I do not like the fact that Karen will be at night. All the beauty and all the efforts in vain :(

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Offline Ts4EVER

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Re: The Nightman cometh!
« Reply #6 on: 22-06-2012, 00:06:35 »
Only the 32 player version will be at night.

Offline Godall

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Re: The Nightman cometh!
« Reply #7 on: 22-06-2012, 00:06:07 »
Only the 32 player version will be at night.
Thanks  ::)

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Offline flyboy_fx

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Re: The Nightman cometh!
« Reply #8 on: 22-06-2012, 01:06:47 »
Only the 32 player version will be at night.
Thanks  ::)

Lame... Oh well, still cool!
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Offline titsmcgee852

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Re: The Nightman cometh!
« Reply #9 on: 22-06-2012, 02:06:30 »
Lovely :) will there be stars? Also, will there be added night effects?

Also, good reference :D http://www.youtube.com/watch?v=TzaVd6zl2bA
« Last Edit: 22-06-2012, 02:06:11 by titsmcgee852 »

Offline Zoologic

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Re: The Nightman cometh!
« Reply #10 on: 22-06-2012, 06:06:12 »
Awesome stuffs guys!

And I especially can't wait to see KotH mode. That is FH2 for regular FPS fans.

Offline ajappat

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Re: The Nightman cometh!
« Reply #11 on: 22-06-2012, 06:06:09 »
Btw guys, even though these are on 32p layers, they are basically just alternatives for 64p layers. So I'd  assume that these will show up on hslan maplist at some point.

Offline Watchtower1001

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Re: The Nightman cometh!
« Reply #12 on: 22-06-2012, 07:06:12 »
Awesome news about KotH, should make WaW Game nights a hoot!

Would love to see the 32-plyr Eppledorf mini-map too!

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Offline Jimi Hendrix

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Re: The Nightman cometh!
« Reply #13 on: 22-06-2012, 08:06:05 »
 Night maps need objectives.

 Give us more objective mode night maps!!


 but yeah, sounds great



 8)



Offline Darman

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Re: The Nightman cometh!
« Reply #14 on: 22-06-2012, 08:06:30 »
Great lighting, but Eppeldorf will definitly stay light for me as I play Coop mode. The map is just too beautiful to do that.