Author Topic: turret disable system  (Read 526 times)

Offline Sir_Pee_Alot

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turret disable system
« on: 07-05-2012, 23:05:31 »
would it not be GREAT to have a system that when you ar in a tank and get shot number of times on your turret that your turret get destroyed and cant move anymore

any idea,s ?
« Last Edit: 08-05-2012, 00:05:37 by Sir_Pee_Allot »

Offline djinn

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Re: turret disable system
« Reply #1 on: 08-05-2012, 00:05:50 »
Discussed to death.

The engine doesn't generally support it. I actually had a complex post on this to have various stages of damage, from simple turret fail, to main cannon fail, to imobilization

But it requires complex Python and the only working version of it, as found in PR, is having the tank immobilized on one side - But it has the annoying side effect of the tank suspension disapearing resulting in tanks sitting on their chassis on the ground.

I do wish some one would find a working code for this though. For one, it would make mines more realistic in use.

Offline Sir_Pee_Alot

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Re: turret disable system
« Reply #2 on: 08-05-2012, 00:05:45 »
i hoop there,s a good coder around that can maybe do some great coding to get this done someday

Offline Steel_Lion_FIN

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Re: turret disable system
« Reply #3 on: 08-05-2012, 00:05:48 »
Well, to be fair, mobile artillery was deemed impossible to do, but look what we have now. It *just* takes a shitton of man hours, coding and beer. Lots of beer.
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Offline DLFReporter

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Re: turret disable system
« Reply #4 on: 08-05-2012, 06:05:08 »
We'd have to reengineer parts of the code of BF2142 for that system to work...
Gravity is a habit that is hard to shake off

Offline Paasky

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Re: turret disable system
« Reply #5 on: 08-05-2012, 07:05:34 »
Well, to be fair, mobile artillery was deemed impossible to do, but look what we have now. It *just* takes a shitton of man hours, coding and beer. Lots of beer.
Our resident python expert has made enabling/disabling any ObjectTemplate possible in python.

(Here enabling/disabling the floaters on a ship: http://www.youtube.com/watch?v=ivnxAoajT0c This could be used to make a ship list after being hit in the hull)


However to make it work on engines/turrets/guns requires a lot of work, basically creating completely new collision meshes for every vehicle and a ton of python. So it definitely requires lots of beer :P
« Last Edit: 08-05-2012, 07:05:18 by Paasky »
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Offline djinn

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Re: turret disable system
« Reply #6 on: 08-05-2012, 08:05:45 »
Yer, that's definitely something I'd like to see though. Is it worth the work? I think it is.
It'll totally bring tanking to life.

Makes for really interesting gameplay.

Offline TASSER

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Re: turret disable system
« Reply #7 on: 08-05-2012, 16:05:31 »
Great video Paasky  ;D

This would certainly bring a whole new dimension to tanking and really give the vehicles a new feel.

I vaugely remember it being mentioned some time or another that a tank disabling system had been attempted and was made to work, but was deemed too buggy.
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TURRIST ! PEW PEW PEW 'MERICUh

Offline Slayer

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Re: turret disable system
« Reply #8 on: 08-05-2012, 16:05:36 »
Yer, that's definitely something I'd like to see though. Is it worth the work? I think it is.
It would be nice, yes, but it will delay next patch for 2 years at least. All collision meshes redone...

Offline AfterDune

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Re: turret disable system
« Reply #9 on: 08-05-2012, 17:05:53 »
PR has it as well. Counts for most vehicles actually. If you're heavily damaged, a part of the vehicle stops working. Tank tracks disabled, turret can't move anymore, etc. The vehicle needs to be repaired, then it's enabled again.

Offline djinn

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Re: turret disable system
« Reply #10 on: 08-05-2012, 21:05:34 »
Not for next patch



But perhaps for Ostfront.

Offline Kubador

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Re: turret disable system
« Reply #11 on: 08-05-2012, 22:05:24 »
Next news update:

Meet Djinn, our new dev! He'll be redoing all collision meshes from now on till the end of time.

Offline djinn

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Re: turret disable system
« Reply #12 on: 08-05-2012, 22:05:52 »
Was only suggesting, Kubrador?

Ostfront is a major tank theater. Will be nice to have something like that for such an experience.

Offline Flyboy1942

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Re: turret disable system
« Reply #13 on: 08-05-2012, 22:05:55 »
Paasky that video has me grinning like an idiot. Definitely brightened my day. Awesome choice of music and well shot video. : D

I really wish BF2 collision meshes werent so buggy. There seems to be a lot of things that cant be done because they interact so poorly.

Offline Kubador

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Re: turret disable system
« Reply #14 on: 08-05-2012, 22:05:59 »
Sarcasm, mate, sarcasm. Anyway, since you're a betatester now, some people may hold your words as credible so please don't go promising or even 'maybeing' about things like that. This is a really hard and time consuming task with no certain result at the end, so I don't think any dev will put his time on the line for this.