So the bottom line in landmine tactics it to rarely use them? I could understand that because most pubbers i've seen TK more friendlies than enemies. Reasons why? They're either too doopid to lay down flag markers in the general area of their minefield or the friendlies are just too doopid to actually figure out that the small flags mean "Landmines ahead.''
Pros:
Great for area prevention
Insta-kills all tanks if driven on
Cons:
5 mine limit
Mines disappear after 2 minutes, after the engineers death
Flags give off an obvious warning sign for the enemy ,if they arent blind
Be prepared to tk alot of friendlies if you wish to take up on a midget minefield on a popular route used by both teams
I don't see the reason why Landmines were added in the first place if they cant do their job with satisfactory results. Along with that mine detector, the most useless thing in the game next to the block of gold on the indiana jones kit.
I'm really hoping that the mine cap will be raised and the lifetime of the landmines would be over a measly 2 minutes to at least 10-15 minutes.
(Forum Go-er): But Cheesus! This will encourage more teamkilling since more mines would be placed! They'll go around placing random mines and eventually a friendly will hit it since engineers never place flags on mines at all!
(Cheesus): Have you ever seen a pub-player drive around an ammo truck hoping to make a minefield in a major route to the enemy or flag? I haven't because not one pubber is that committed and that persistent (since as many of us know, we die very fast in this game which resets the mines in 2 minutes).
(Forum Go-er): But once people start figuring it out they'll start griefing.
(Cheesus) Well, Just separate the engineer's mine laying ability and put it as a pick-up kit in a main base. Therefore the griefers and idiots wont have direct and easy access to the buffed up mines.