Author Topic: AI Battlechatter  (Read 2205 times)

Offline YaPh1l

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Re: AI Battlechatter
« Reply #15 on: 05-12-2011, 19:12:38 »
But it still doesn't seem to have an effect.
I was a bit unclear: If I'm right, these python scripts will never get called from BF2. They were used by the devs to generate the HUD's .con files and were left in the zip file, but are never actually used by BF2. This means you can ignore these files 'cause they won't affect anything.
I just can't find the link to the AI.
I looked around in the .con files, but I couldn't find anything that looked like AI. But I don't know the BF2 engine very well.

Best regards, Phil.

Offline Darman

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Re: AI Battlechatter
« Reply #16 on: 05-12-2011, 20:12:09 »
These files (communication/comms/) must be used by the engine. Otherwise your Hud would look like in vanilla BF2, i think. The files under /communication seem to be more or less the vanilla ones.

Offline YaPh1l

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Re: AI Battlechatter
« Reply #17 on: 05-12-2011, 20:12:23 »
Yes, the .con files are used, but the .py are not. That's what I tried to say.  ;)

Best regards, Phil.

Offline Darman

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Re: AI Battlechatter
« Reply #18 on: 05-12-2011, 20:12:22 »
Ok, got it^^

But Now I nearly tried everything - actually I just replaced the whole communications folder with the vanilla one. Result: klicking the "Pickup" button has no effect, not even a call.

Offline Darman

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Re: AI Battlechatter
« Reply #19 on: 06-12-2011, 13:12:30 »
Any idea how I can change it???