Author Topic: Forgotten Hope News Update: 20th August 2009: Total War  (Read 27724 times)

Offline THeTA0123

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #135 on: 21-08-2009, 21:08:34 »
Imo, The Firefly should have a few APDS rounds. They where as rare as PZG 40, but became common in late 1944.

You said it there, late 1944. Normandy campaign was over by then. So maybe later?

Hold it. APDS shells where AROUND before late 1944. They became COMMON late 1944.APDS where around 1944 march.In not much quantity, but they where around.And probaly in even bigger quantities then German tanks had with PZG40 and HEAT for their Panzers.

PZG40 and HEAT shells of Panzer 3 and 4 where extremely rare, yet EVERY german tank has them in FH 2 .    IRL by far did every german tank had them. Thats why, for instance, The Matilda got so much succeses in the beginning of the Desert campaign. only the 88MM was an effective way to counter it.
Then  why not the allies?The 6 pounder had APCR in October 1943 and APDS shells in March 1944. Yet do we see them for the 6 pounder??I read we only get one AP shot and HE

What is it with giving every german tank Special ammo?and giving the Allies None?even though they had them, in even more quantities than the Germans
« Last Edit: 21-08-2009, 21:08:59 by THeTA0123 »
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Offline McGibs

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #136 on: 21-08-2009, 22:08:12 »
One of the biggest changes is obviously in the tank/infantry relationship. Infantry can actively choose to avoid tanks much easier by laying low, as opposed to just sticking out like a sore thumb in the sand. Ive been hiding in the grass right in front of many tanks, looking right at me, and have them completely miss me.

And rocket AT weapons are very rewarding. Theyre super clumbsy, and take a few seconds to deploy (no more fast-switching like in FH1). You really have to actively prepare for your target.
Best is by far the panzershreck, which has great range, very straight flight path, and will burn through any allied armor. It just aint very common.
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Offline Kuupperi

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #137 on: 21-08-2009, 23:08:40 »
So... there's a release date already decided but not told yet? On the website: "Our final item of today is seventh and last map of Forgotten Hope 2.2. There are, of course, many more maps being worked on, but they will not be ready in time for the coming release."

Probably I've missed a point or two. Maybe the long wait has made me paranoid. Anyway nice update and congratulations FatJoe!

Offline Kelmola

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #138 on: 21-08-2009, 23:08:11 »
Anyone else have problems with 1:1 scale maps? Hundreds of people fought in these battles while we only have 64?
I think 64 players is just enough to create an illusion of a larger battle (though 128 would be better). In real life, troops did not respawn. And they did not advance in one huge clump. So wave after wave after wave is enough to give an illusion of a full-scale battle.

Plus, forgetting the all-seeing map, as an infantry, you usually do not have the luxury of seeing hundreds of enemies all at once. Unless you were manning the bunkers on the invasion beaches. And even then, there's only so many enemies you can see through the narrow firing slit, even less through the optics of MG42 Lafette...

Offline djinn

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #139 on: 22-08-2009, 01:08:00 »
I agree. what's more, 1:1 scaled maps if possible is what I think FH is going for, the less scaled maps give less of a sense of the real battle, and this only gets worse with greater scaling

Imagine Operation market garden vBF42 for instance... that was supposed to be Anheim's street to street lumped up with the armoured advance!!

A map like El Alamein, although very scaled will probably do fine because its as huge as it is, any larger would make it a war sim - So such scales are acceptable as they are as close to 1:1 as is reasonable - Moreso because they allow all factors to bear, air, tanks, infantry and artillery as I can imagine will have been experience in the real thing

I suppose that's the determining factor, the ability to get all factors to bear and in a way that they really should - If a real battle was massive, air support shouldn't be so readilly available i.e the map should either be huge enough to make ground targets far apart or airplanes should be greatly limited....

I think FH2 has learnt alot from FH1 - Even then, a map like Foy was alot less scaled than say, a converted DICE map... And the effect was - and IS, obvious.... Its more immersive

It takes some real game development and project management to make this happen for every single map, be it scaled or unscaled i.e 1:1... These devs are doing a hell of a job




Offline Moose

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #140 on: 22-08-2009, 02:08:24 »
Im glad somebody decided to use a dice map and just beef it up. I am sure it's faster. I wish you guys would just port all bf2 maps just to add them, increase playability.

Offline Ts4EVER

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #141 on: 22-08-2009, 02:08:53 »
I think he did more than "just beefing it up". I think we're talking 90% new statics here as well as new textures and changes to the heightmap to fit trenches etc...

Offline Flippy Warbear

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #142 on: 22-08-2009, 02:08:15 »
Only the heightmap is used, everything else you see is by FH2! EVERYTHING ELSE

Offline Torenico

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #143 on: 22-08-2009, 04:08:23 »
And for the first time, Dice made a good map


Offline [130.Pz]S.Tiemann

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #144 on: 22-08-2009, 09:08:20 »
Ive played the Original. It was the best armoured map in the game.

Offline djinn

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #145 on: 22-08-2009, 12:08:52 »
I think ALOT of Dice maps are fine - Don't forget they were made for a specific type of game, one alot more arcade than FH fans will like, but it serves its purpose and there are still many satisfied customers - Many more, I will say, than FH fans

Sure, only a few can be used for FH2's purposes - And hopefully fewer still will ever be used to this end, afterall, that's why its called a 'total conversion' mod
« Last Edit: 22-08-2009, 12:08:54 by djinn »

Offline Ts4EVER

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #146 on: 22-08-2009, 15:08:52 »
And for the first time, Dice made a good map

DICE maps are not bad at all tbh. Many of them are really well designed and quite detailed.

Offline 2ACR Kernel

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #147 on: 22-08-2009, 20:08:48 »
Congrats to the Devs and the Beta testers on a job well done . The fun factor you guys have achieved with the balance of gameplay and realism is astounding .
I hope we will see more maps with planes in the future . I think they really add to the gameplay (even if they are targeting my tank) .
I also hope you will do a map of the Battle of Hurtgen Forest . One of the  comments I often hear is that Zelona Gora was a great map . In doing some research on the actions involving the US 9th Infantry Division I was surprised to find a great similarity between the Zelona Gora map and the the area around Schmidt , Germany .
Keep up the good work
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Offline azn_chopsticks_boi

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #148 on: 22-08-2009, 20:08:34 »
In time, hopefully this release will be even more badass  ;D

Offline djinn

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Re: Forgotten Hope News Update: 20th August 2009: Total War
« Reply #149 on: 22-08-2009, 22:08:55 »
I also hope you will do a map of the Battle of Hurtgen Forest . One of the  comments I often hear is that Zelona Gora was a great map . In doing some research on the actions involving the US 9th Infantry Division I was surprised to find a great similarity between the Zelona Gora map and the the area around Schmidt , Germany .

Another is Deadman's moor... Can't recall the German name... but with arty pounding everything, that map is pretty sweet also...