Author Topic: Meuse River 64  (Read 4303 times)

Offline Berkolok

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Re: Meuse River 64
« Reply #30 on: 02-08-2014, 11:08:22 »
i like this map because its fairly balanced i think.american zook is stronger as faust so there is no problem to take axis panzers.its very fun with crowded server

Offline Kinryu

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Re: Meuse River 64
« Reply #31 on: 28-08-2015, 05:08:43 »
No aircraft appeared after the Germans captured all the bases on singleplayer. Is this a bug? 2.48

Offline gavrant

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Re: Meuse River 64
« Reply #32 on: 08-02-2016, 20:02:21 »
2.5 changelog for Meuse River 64

  • New M36B1 replaced the M36 Jackson in the Allied main base.
  • The G43 rifleman kit is now unlimited.

Offline CaproGreene

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Re: Meuse River 64
« Reply #33 on: 20-09-2018, 09:09:10 »
The Quad 50 at Farm.

Remove (or reduce respawn time of) the Quad 50 at Farm flag or change spawnlocation of US army there.

US soldiers spawn right in front the Q50.

Seen so many times that axis use the Q50 as a rape platform when the Farm is in US hands. Leads to unnecessary discussion and player drops.


Offline Matthew_Baker

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Re: Meuse River 64
« Reply #34 on: 20-09-2018, 22:09:21 »
hmmmm,

Could move the player spawns but there's prob no better place to put them.

Could move the Quad 50 back into the woods more so it can't rape the spawn points, but it needs a good field of fire. The quad 50 is there in case Axis get planes. iirc Germans get a Flakvierling at the sawmill as a mirror balance so I wouldn't want to take it away entirely.

EDIT:
Moving the Quad 50 would fuck up the specific texture work that was put there (dirt instead of snow to show that it's walked on a lot) and also the statics (boxes etc...) that were placed around it to give it atmosphere.

This map has single player so idk if this is possible w/o fucking up the Nav mesh, but I'd suggest adding statics and adjusting the terrain slightly;


I wonder if there’s also a way to tie the AA guns to spawn ONLY when the other team gets planes.
« Last Edit: 21-09-2018, 03:09:28 by Matthew_Baker »