Author Topic: Eppeldorf 64  (Read 5728 times)

Offline dead_man1876

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Re: Eppeldorf 64
« Reply #30 on: 05-08-2012, 15:08:18 »
Nebelwerfer can fire and does fire at allied forward western spawn and fixed arty/mortar pieces behind allied ABC line. Is it meant to be like that? Didn't check if cloud/tree aiming is possible, it could be.
Thank you.

Solution: place it behind German ABC line. Advantage for both sides.

Sorry, but this is not a solution for the Nebelwerfer being able to rape the allied spawn and arty near the barn behind ABC.

Offline ajappat

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Re: Eppeldorf 64
« Reply #31 on: 05-08-2012, 20:08:12 »
Actually just about anything can rape those spawns. Kingtiger or panther even more commonly than nebelwerfer I think.
« Last Edit: 06-08-2012, 19:08:20 by ajappat »

Offline hyperanthropos

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Re: Eppeldorf 64
« Reply #32 on: 06-08-2012, 19:08:33 »
repositoning the spawns should be considered in this case, with this point added me arguments stay valid.

Offline ajappat

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Re: Eppeldorf 64
« Reply #33 on: 06-08-2012, 19:08:05 »
Err, what do you want exactly?

Nebel is now behind ABC and I don't see how that affects in any way to US spawn points or arty?

Offline Cheesus Krighst

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Re: Eppeldorf 64
« Reply #34 on: 29-08-2012, 09:08:31 »
Replace the German Pak AT gun in main base with a towed Pak on a german truck. Nobody uses the AT gun except probably during the first minutes of advancing to the farm and entrenched hill.

Offline DLFReporter

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Re: Eppeldorf 64
« Reply #35 on: 29-08-2012, 09:08:14 »
As far as I remember, this particular AT gun is supposed to help the Axis forces against basecampers and isn't meant to take part in the attack.
Gravity is a habit that is hard to shake off

Offline Turkish007

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Re: Eppeldorf 64
« Reply #36 on: 29-08-2012, 11:08:31 »
A sniper rifle spawns on the middle of the road near the church each time the church gets capped.

Offline hyperanthropos

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Re: Eppeldorf 64
« Reply #37 on: 29-08-2012, 14:08:56 »
Are you sure you re not talking about Vossenack?

Offline Turkish007

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Re: Eppeldorf 64
« Reply #38 on: 29-08-2012, 15:08:58 »
Im sure. Well this bug also happens in Vossenack too.

Offline gavrant

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Re: Eppeldorf 64
« Reply #39 on: 09-04-2014, 10:04:58 »
2.46 changelog for Eppeldorf 64

  • Moved the ammo box at Eppeldorf South from the house to the nearby truck to prevent AP mine spamming (also affects Eppeldorf 32).
  • Fixed "buried" pickup kits - the sniper kit in the church (Eppeldorf South) and the AT kit at the Eppeldorf North.

Minimap for reference:
« Last Edit: 09-04-2014, 16:04:48 by gavrant »

Offline Kelmola

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Re: Eppeldorf 64
« Reply #40 on: 04-05-2014, 11:05:38 »
It is possible to shoot rifle into German main (click for bigger screenshot). Or if you're really evil, park M36 here.

Unless you changed ABC borders in 2.46 it is also possible to shoot rifle into US main (click for bigger screenshot). The image is from 2.45 but I forgot to report this before the update, and no, the warning did not trigger where I was even though on map it's clearly deep into ABC. Again, parking Kingtiger here will guarantee !!FUN!! for the other team.

NOTE: I did retreat after taking said screenshots in order to not attack mainbase, the kills were just "proof of concept".