Author Topic: Eppeldorf 64  (Read 8872 times)

Offline General_Henry

  • Full Member
  • ***
  • Posts: 1.460
    • View Profile
Re: Eppeldorf 64
« Reply #15 on: 16-08-2011, 11:08:35 »
If you read the original post it says feedback or suggestions. I gave feedback , Im not an answers man.

The king tiger has to be pretty terrible to be destroyed since shermans cant touch it and the 76 needs to get 5 hits on side turret or 3 on back, it needs to be removed tbh. Also remove panzershreck kit and reduce faust kit number. Possibly replace king tiger with a tiger and add another 76 sherman to south farm instead of the 75 sherman.

The map just isnt balanced at the moment and I have only seen allies get rolled.

M9 zook 3 shots to the side (hit the turret) and dead KT? The M9 zook is incredibly powerful and there are plenty of pick-up zooks each flag.

Offline IrishReloaded

  • Leader of Irishforce
  • Full Member
  • ***
  • Posts: 1.561
    • View Profile
Re: Eppeldorf 64
« Reply #16 on: 12-09-2011, 14:09:05 »
more tickets.
Hellcat for US
German nebelwerfer in ABC line

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Eppeldorf 64
« Reply #17 on: 13-10-2011, 20:10:29 »
Something to take out that KT for PITY sake


A m18 Hellcat would be nice yes, they where present in luxembourg

Irish i got killed by nebelwerfer yesterday! you where also in the server
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.861
    • View Profile
Re: Eppeldorf 64
« Reply #18 on: 13-10-2011, 23:10:34 »
I don't often say GERMAN BIAS...

...but when I do, I have good reasons. The only way the Germans can lose this is if they have a really poor team. Most of the time, Germany wins this map hands down even if they were bleeding all the time.

Offline kingtiger1891

  • Jr. Member
  • **
  • Posts: 458
    • View Profile
Re: Eppeldorf 64
« Reply #19 on: 23-10-2011, 04:10:09 »
One more Sherman 76 or Jumbo 76 would be nice, M18 makes things too easy. The KT have 6 minutes spawn time anyway.

Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Eppeldorf 64
« Reply #20 on: 08-12-2011, 22:12:11 »
True Germans Always win this map (german fanboy speaking), so at first more tickets, the Nebelwerfer behind the abc line would be really important, its just to easy to take out.

@THeTA0123: You got killed by the Nebelwerfer so what? the point is the next American who likes to can just take a jeeb and take it out which makes no sense at all.

For the Germans one Panzerfaust 100 would be great, you can remove the schreck from the hill as compensation.
Also is would be really usefull to exchange the Panzerfaust 30 (!?) from the south farm for a Panzerfaut 60.

A Hellcat for the Americans, as an axchange for the armorde car would be great! Maybe give the Americans an additional movable Pak or other defensive equipment, like spawnable bazzokas ans stuff.

And dont forget the most important thing just three times as much tickets!!!!

Offline katakulli

  • Jr. Member
  • **
  • Posts: 250
    • View Profile
Re: Eppeldorf 64
« Reply #21 on: 07-01-2012, 12:01:01 »
as an axchange for the armorde car
Well, as a player, i want to note M8 greyhound is my number 1 reason to play eppeldorf.
Basically, axis bias has removed. Glad its being noticed.

Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Eppeldorf 64
« Reply #22 on: 08-01-2012, 13:01:11 »
wouldnt mind if a Hellcat was addet for the Americans and they still got theri armored car.

But would you need as an Allied Player for winning this map?

Offline dead_man1876

  • Jr. Member
  • **
  • Posts: 96
    • View Profile
Re: Eppeldorf 64
« Reply #23 on: 10-02-2012, 09:02:24 »
Nebelwerfer can fire and does fire at allied forward western spawn and fixed arty/mortar pieces behind allied ABC line. Is it meant to be like that? Didn't check if cloud/tree aiming is possible, it could be.
Thank you.
« Last Edit: 10-02-2012, 09:02:07 by dead_man1876 »

Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Eppeldorf 64
« Reply #24 on: 10-02-2012, 15:02:33 »
Nebelwerfer can fire and does fire at allied forward western spawn and fixed arty/mortar pieces behind allied ABC line. Is it meant to be like that? Didn't check if cloud/tree aiming is possible, it could be.
Thank you.

Solution: place it behind German ABC line. Advantage for both sides.

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.861
    • View Profile
Re: Eppeldorf 64
« Reply #25 on: 10-02-2012, 20:02:01 »
What? And deprive us of the battles to control the Nebelwerfer? ;D

Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Eppeldorf 64
« Reply #26 on: 11-02-2012, 00:02:07 »
Placing it behind the front where it makes sence. Placing there to protect it as pretty much all allied heavy arty on pretty much all maps.

Of course german arty is well of somewhere in the middle of nowwhere (Goodwood, Mareth, Mount Olympus)

Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: Eppeldorf 64
« Reply #27 on: 12-03-2012, 07:03:41 »
It was never planned that our next patch would take so long to develop, but for your information Eppeldorf has been updated a lot since 2.4 release, alot of your feedback has been listened to and noted.
We hope the map will be more balanced in the next patch

Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Eppeldorf 64
« Reply #28 on: 09-06-2012, 14:06:23 »
A minor note about the spawnpoints at Eppledorf south and Southfarm.

At Eppeldorf South there is a Spawnpoint at the top of the churchtower, in my opinion its pretty useless, most of the time you are justrunning down the stairs, instead of spawing there at the beginning. I know the sniper rifle is in the tower and there is an MG, but the statc MG is not that usefull as every static MGs in FH. Also I d like to see pickup kits somewhat more hidden and removing this spawnpoint would also contribute to that.

An other thing is are those spawnpoints right  in the middel of the houses at South Farm. There are often (stupid noob Sherman dirves accomplishing nothing for there team) sitting on the hill raping the spawning infantry.
Placing those spawns so where behind the houses or nearer to the forest should help. In general more in direction of the german base. Of course only speaking about German spawns.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Eppeldorf 64
« Reply #29 on: 04-08-2012, 00:08:57 »
i <3 the HEAT rifle grenades on this map

South eppeldorf. Building where the flag is. 1st floor

Oooh please germans, charge in from north eppeldorf  ;D
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.