Author Topic: Hurtgen Forest 64  (Read 4969 times)

Offline CHRISTIEFRONTDRIVE

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Re: Hurtgen Forest 64
« Reply #15 on: 08-11-2012, 16:11:20 »
Maybe give the Germans one StuG as soon as Katzenhardt becomes cappable, and not as soon as it's capped? Then the other StuG spawns normally but you at least have a little bit of time to prepare a defense.
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Offline Gunnerz

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Re: Hurtgen Forest 64
« Reply #16 on: 08-11-2012, 17:11:57 »
Because there are even morfragile than Stugs and the germans really need something to fight all those (to many Shermans).  Another thing do the Allies have two m20 at this stage? If so they should be reduced to one, the other Stug can easiely be counterd by those Shermans.
Paks are not problem what so ever, since the Allies have massiv Arty.


And why should Hetzers be better against infantry? Because they have to remote controlled MG? I am not to sure if the Germans have Stug G late which also has the remote controlled MG and a coaxial MG, if not it might be worth a thought to change the Stugs to G late, those are definitly better against infantry with one more MG and possibly skirts.


I dont think a hetzer is fragile at all and it has a more powerfull gun than the stug too.

Offline Ts4EVER

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Re: Hurtgen Forest 64
« Reply #17 on: 08-11-2012, 18:11:20 »
Gun is the same.

Offline hyperanthropos

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Re: Hurtgen Forest 64
« Reply #18 on: 08-11-2012, 23:11:12 »
What do you mean by "thinking" it is nmot fragile, no skirts, less Mg firepower? i dont undersntad i can so no argumentation here.

Offline CHRISTIEFRONTDRIVE

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Re: Hurtgen Forest 64
« Reply #19 on: 09-11-2012, 17:11:56 »
I'd be down with trading the StuGs for Hetzers, it would make them harder to spot and level the playing field a bit for the Germans. Being able to fire the MG without exposing your head would be a big plus as well.
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Offline hyperanthropos

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Re: Hurtgen Forest 64
« Reply #20 on: 14-11-2012, 22:11:38 »
Then just ginev the Germans the Stug III Auf G late it has the same remote controlled MG as the hetzer. Pretty sure that Stugs are also more durable then Hetzers so no definitly no Hetzers.

Hetzers are of course somewhat smaler, but if you have Binocs or a tank scope that doesnt chaneg much.

Offline Berkolok

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Re: Hurtgen Forest 64
« Reply #21 on: 09-01-2013, 19:01:53 »
they should remove both of stugs and add a jagdtiger  ;D

Offline Gunnerz

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Re: Hurtgen Forest 64
« Reply #22 on: 13-01-2013, 18:01:09 »
The germans need AT mine pickup kits to defend Germeter.



Offline Wyrdstone

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Re: Hurtgen Forest 64
« Reply #23 on: 19-04-2014, 21:04:24 »
This map seems to revolve around Germeter too much now. It's very difficult to defend all three passes and before you know it you have to retreat to katzenhardt (which is then often lost because 50% of your team doesn't know it can't be recapped).
I play as Dansolo online. I am also a FHT player.
You will often see me typing questions/crap/exclamations/obscenities.

Offline Martinlegend

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Re: Hurtgen Forest 64
« Reply #24 on: 07-05-2014, 13:05:13 »
maybe im wrong but the defence at germeter could be easier when a AT mines kit would be available (as pick up kit)

Offline Gotkai

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Re: Hurtgen Forest 64
« Reply #25 on: 29-05-2014, 00:05:54 »
The secret is to concentrate on two paths. No need to defend 3.

Offline PanzerKnacker

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Re: Hurtgen Forest 64
« Reply #26 on: 26-08-2014, 15:08:23 »
how do you feel about giving the germans the ability to continue spawning after Germeter has been taken? I've seen some rounds where the germans lost while their tickets bled out in like 5 minutes which would have been more than enough to organize a counterattack.
He was not wrong. Amateurs talk tactics, pros talk logistics.

Offline Kinryu

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Re: Hurtgen Forest 64
« Reply #27 on: 28-08-2015, 05:08:25 »
I feel like this map was too easy for the Allied side, the German side was a real challenge with sneaking about and destroying tanks.