Author Topic: FH Betty Bomber sound files  (Read 1197 times)

Offline Jimi Hendrix

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FH Betty Bomber sound files
« on: 31-03-2009, 03:03:49 »
I have been looking, but cannot find 3 sound files:

G4M_R_Idle.wav
G4M_R_Engine_Mid.wav
G4M_R_Engine_Hi.wav

I have looked in the sound.rfa for Forgotten Hope, but it's not there.



Please help,
JH



Offline [ret]azreal

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Re: FH Betty Bomber sound files
« Reply #1 on: 31-03-2009, 04:03:08 »
well the Betty may:

A: use another sound from another bomber like the B25 or something
B: since those sound file names have R=right, may use the left engine sound which is what my guess is.

check the plane's coding to see what sound files it uses.

Offline Jimi Hendrix

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Re: FH Betty Bomber sound files
« Reply #2 on: 01-04-2009, 04:04:37 »
From ...Objects\G4M2Betty\Sounds\Low\EngineLow_right.ssc

Code: [Select]
#include ../../../Common/Sounds/EngineMap.ssc

newPatch

################
### Low RPM ###
################
load @ROOT/Sound/@RTD/G4M_R_Idle.wav
loop
minDistance 10
volume 0.5
randomStartPitch 0.2/0.2
priority 7
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param .6
param 6.0
param 0
param 1
endEffect

*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Extern #map<Engine::Rpm>
envelope Ramp
param 0
param .8
param 0.95
param 0.05
param 1
param 2
endEffect

*** Engine Volume Start ***
beginEffect
controlDestination Volume
controlSource Extern #map<Engine::Rpm>
envelope Ramp
param 0
param 0.3
param 1
param -1
endEffect

*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 2
param 35
param 1
param -1
endEffect

*** Engine stop ***
beginEffect
controlDestination Volume
controlSource TimeRelease
envelope Ramp
param 0
param 0.2
param 1
param -1
endEffect

############
### Main ###
############
load @ROOT/Sound/@RTD/G4M_R_Engine_Mid.wav
loop
randomStartPitch 0.2/0.2
volume 0.7
minDistance 20
priority 9
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 1.0
param 10
param 0
param 1
endEffect

*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Extern #map<Engine::Rpm>
envelope Ramp
param .2
param .8
param 0.70
param 0.30
endEffect

*** Engine Volume Start ***
beginEffect
controlDestination Volume
controlSource Extern #map<Engine::Rpm>
envelope Ramp
param 0
param 0.5
param 1
param -1
endEffect

*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 30
param 180
param 1
param -1
endEffect

*** Engine stop ***
beginEffect
controlDestination Volume
controlSource TimeRelease
envelope Ramp
param 0
param 0.2
param 1
param -1
endEffect

##########
### hi ###
##########
load @ROOT/Sound/@RTD/G4M_R_Engine_Hi.wav
loop
volume 0.5
minDistance 20
randomStartPitch .05/.05
priority 9
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param .4
param 1.2
param 0
param 1
endEffect

*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Extern #map<Engine::Rpm>
envelope Ramp
param .6
param 1.05
param 0.70
param 0.30

endEffect

*** Engine Volume Start ***
beginEffect
controlDestination Volume
controlSource Extern #map<Engine::Rpm>
envelope Ramp
param 0.6
param 1
param 0
param 1
endEffect

*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 30
param 180
param 1
param -1
endEffect

*** Engine stop ***
beginEffect
controlDestination Volume
controlSource TimeRelease
envelope Ramp
param 0
param 0.2
param 1
param -1
endEffect
This is the only .ssc file that calls those .wav files


Thanks,
JH



Offline Gunnie

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Re: FH Betty Bomber sound files
« Reply #3 on: 03-04-2009, 01:04:02 »
Those sounds will be found in the root of the mod folder in the sound file.

BF1942/Mods/FH/Archives/Sound.rfa 

It could also be using sounds from regular 42, but you would have to open the sound.rfa there as well and see what it points too, but my guess the sounds are in the FH sound.rfa.

By the way, You'll need the mod tools in order to open up the sound.rfa  If you do not already have them. You can find them here:

http://www.fileplanet.com/files/140000/144440.shtml