Author Topic: FH2.4 First Immpressions  (Read 22116 times)

Offline djinn

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Re: FH2.4 First Immpressions
« Reply #90 on: 16-07-2011, 13:07:59 »
My first impression - I rate this release 6/10... This may change when I get to play online, but till then... Definitely 6/10 - solely on my experience with COOP.

The breakdown...

The Plus
++The new howitzer shell and mortar shell sound.
+++The fact that a CTD wont give you a shader bug or cause you to have to reinstall.
+The new tank damage and turret traversal
+The new Shader effect.
++The new explosions and the dust settling, along with even more shards and bits flying
+The Germans in their new gear.
+The new American face
+Love the mortar smoke shells
+The new maps. There are some real interesting effects and its So-o well done
+New aircraft handling and replaced plane mg sounds.
++Love the Stuka dive architecture and horn.
++The m1a1 carbine sound
++Bot Artillery fires even further!
+New death cry.
+Removal of 'grenade' shout


The Negative
---The new sounds for the most part.... After playing that fan-modders stuff on Creative XFI Fatal1ty, its hard to listen to the old rifle sounds and not get pissed.
I love the sound of the American m1a1 carbine, but its a far-cry from everything else. Many sound stop abruptly, many lack reverberation, and almost all still sound gamey. I want to hear, both in 1st and 3rd person, what my mind tells me is how each gun sounds irl. A sudden blast, and the uniqueness of each. It doesn't matter if its someone else, it should be loud. Tank cannons aren't bad, but they really shouldn't be so quiet. And the distance tank sound, although cool at first is meh after a while, and even a bit disheartening, because it sounds so far off for tanks not that far away. Explosions aren't bad - But again, after the minimod, an HE blast and a grenade explosion just dont measure up imo. FH2 can feel ALOT more realistic simply by virtue of the choice of sound samples. I really am not getting that, and the new 1903 Springfield sound actually makes me sad, and the bomb-drop sound is still cartoonish.
-No way to use the commo-rose to shout 'grenade'
-Weird Animations and bugs - The 76mm M3 gun has the guy standing all the way somewhere holding air, and the Italian truck doesn't have a driver in 3rd person view.
--The new browning .30 cal sound - Its loud alright. But it sounds nothing like I imagine it should, and its barely a gun sound.
---Terrible feedback - With ALOT of mg tracers gone, in combination with practically NO whizz and whip, its hard to tell you are getting shot at, even by an mg until it kills you. What is more, the sound of bullet hitting flesh is also gone, AND suppression has totally been removed  :'(
(I am at least glad hit detection still exists, but I wish pistols had crosshairs. You can't have close range pistol shots and be guessing where it is going)
--Single-player support.
I loved the fact that we got bot support for Meurse and the other map, but I really wished there'd be more maps with AI support. Having to wait another 6 - 9 months for those made me slump when I first started up the game tbh.  The worst part is that few, if any bugs got fixed between the last patch.
Bots still dont fire down the sights, tanks still have difficulty moving, although admittedly its improved somewhat, pistoliers still stand idle, mg42s still dont know how to fire from range and are easy targets... And the lack of maps, ofcourse...

Still, thoroughly enjoyed Falaise, moreso than Aserafimov's... Although, I noted that all the mortars are gone, and maps like Sidi Rezegh dont benefit from the facelift its CQ counterpart enjoyed - What's more, bots still run around with AT guns, bail tanks for no reason and die, and dont spawn on mgs, mortar positions etc -

In fact, in both new maps, the bots hardly spawn back at base to use their tank, so the whole Bulge effect of heavy tanks rolling over a thin defensive line is lost, for what is mostly infantry-only combat supported with arty... Still grateful for what is there, but I feel a tad deflated because there was little we SP-fans could do but sit and wait till now, unlike leading up to 2.3.
« Last Edit: 16-07-2011, 22:07:25 by djinn »

Offline DLFReporter

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Re: FH2.4 First Immpressions
« Reply #91 on: 16-07-2011, 14:07:25 »
So I am just going to throw this out there. With the new tank damage modelling I don't think that just 76mm Shermans, Hellcats and M10s are going to be adequate against Panthers and King Tigers on most of these new maps. We are going to need more M36s on all maps instead of just on Meuse in order to keep the balance of power equal. But this is just my opinion.

The US Team still has a shit load of Bazookas on all maps. I think that evens it out quite well.
All the tanks you mentioned above can still outflank and take out any axis tanks with 2 shots to the side, so I don't think that this will pose a big problem either. :)


Edit: Djinn, SP support is a bonus, not a feature of FH2. Sometimes I feel you expect too much.
6/10... just wow... :-X
« Last Edit: 16-07-2011, 14:07:26 by DLFReporter »
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Offline therenas

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Re: FH2.4 First Immpressions
« Reply #92 on: 16-07-2011, 14:07:21 »
Well I don't know what to think of the missing MG tracers...
Of course it makes life easier for portable MGs and APCs, but your stealth bonus doesn't last long anyway if you need more time to hit your target because you cannot adjust your aim properly without tracers. Furthermore the lost of tracers does not only affect static MGs... I noticed it on the Hetzer as well and I guess it applies to all non coaxial MGs on vehicles... it also weakens the immersion when firing or being fired at.
Why has it been taken out anyway?

Offline Musti

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Re: FH2.4 First Immpressions
« Reply #93 on: 16-07-2011, 14:07:28 »
The US Team still has a shit load of Bazookas on all maps. I think that evens it out quite well.
All the tanks you mentioned above can still outflank and take out any axis tanks with 2 shots to the side, so I don't think that this will pose a big problem either. :)
I still think that 2 HVAP 76mm shots to kill KT is too much.
Its a goddamn tank destroyer isnt it?Most of the time you are going to die before you are able to shot another time (OR KT driver turns its front towards you)
I like normal tanks not being able to kill anything heavier that easily but tank destroyer should be able to do its job.

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Offline DLFReporter

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Re: FH2.4 First Immpressions
« Reply #94 on: 16-07-2011, 14:07:50 »
I got killed yesterday by a single HVAP shot to the side of my KT...
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Offline Rustysteel

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Re: FH2.4 First Immpressions
« Reply #95 on: 16-07-2011, 14:07:28 »
Well I don't know what to think of the missing MG tracers...
Of course it makes life easier for portable MGs and APCs, but your stealth bonus doesn't last long anyway if you need more time to hit your target because you cannot adjust your aim properly without tracers. Furthermore the lost of tracers does not only affect static MGs... I noticed it on the Hetzer as well and I guess it applies to all non coaxial MGs on vehicles... it also weakens the immersion when firing or being fired at.
Why has it been taken out anyway?

Because with them on you might as well have had a big neon sign saying "I'M OVER HERE COME SHOOT ME" giving you lifespan of 20seconds after firing. I'm very happy they got removed and hull mounted mg's still have them btw I think the hetzer  or stug are just the odd ones out.

Offline Natty

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Re: FH2.4 First Immpressions
« Reply #96 on: 16-07-2011, 14:07:08 »
the new 1903 Springfield sound actually makes me sad

--The new browning .30 cal sound - Its loud alright. But it sounds nothing like I imagine it should, and its barely a gun sound.
Interestingly, both these sounds are authentic .30CAL and M191903 gun sounds  :) proof that what you expect and reality, usually differs a lot  8)

Offline Flippy Warbear

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Re: FH2.4 First Immpressions
« Reply #97 on: 16-07-2011, 14:07:25 »
How the tracers are set in 2.4:

- Handheld machineguns that used to have tracers (for example the german MG's) do not have tracers anymore.

- Stationary MG's dont have tracers anymore to increase their usefulness. This does not count in the quad .50 caliber AA-gun.

- Tank coaxials (the one next to the gun barrel) and hull mg's still have their tracers.

- if a tank has a cupola attached MG (Panther, some Shermans), the MG does not have any tracers.

- Stugs & Hetzer MG's are classified as cupola MG's, therefore they do not have tracers. However, the later model of the Stug 40 still has tracers when it fires from the gun mantlet (afaik)

- APC's (allied & axis alike) do not have tracers anymore to increase the lifespan and effectiveness of these vehicles.

- Deployable guns (lafette, .30 cal) do not have tracers anymore.

- Planes still have MG tracers.

Offline Musti

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Re: FH2.4 First Immpressions
« Reply #98 on: 16-07-2011, 14:07:19 »
I got killed yesterday by a single HVAP shot to the side of my KT...
Oh.
In that case. I must've had  a lag or something.
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Offline RedBullBF2

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Re: FH2.4 First Immpressions
« Reply #99 on: 16-07-2011, 15:07:12 »
The only thing missing is the fragility of houses. Then the game would be perfect :-)
 

Offline Potilas

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Re: FH2.4 First Immpressions
« Reply #100 on: 16-07-2011, 15:07:12 »
For my taste new maps are too small and tank count is way off. 20 tanks for 1km maps is laughtable ;D 1-2 per side is much more reasonable. Im loving everyting else, but mappers should really consider how much they are putting team assets. One more small -. Give little more view distance for new maps. I feel bad for criticizing devs hard work, sorry :'(

Offline jan_kurator

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Re: FH2.4 First Immpressions
« Reply #101 on: 16-07-2011, 15:07:34 »
---The new sounds for the most part.... After playing that fan-modders stuff on Creative XFI Fatal1ty, its hard to listen to the old rifle sounds and not get pissed.
I love the sound of the American m1a1 carbine, but its a far-cry from everything else. Many sound stop abruptly, many lack reverberation, and almost all still sound gamey. I want to hear, both in 1st and 3rd person, what my mind tells me is how each gun sounds irl. A sudden blast, and the uniqueness of each. It doesn't matter if its someone else, it should be loud. Tank cannons aren't bad, but they really shouldn't be so quiet. And the distance tank sound, although cool at first is meh after a while, and even a bit disheartening, because it sounds so far off for tanks not that far away. Explosions aren't bad - But again, after the minimod, an HE blast and a grenade explosion just dont measure up imo. FH2 can feel ALOT more realistic simply by virtue of the choice of sound samples. I really am not getting that, and the new 1903 Springfield sound actually makes me sad, and the bomb-drop sound is still cartoonish.

Dude, gimme a download link to that fan made soundpacks, because there were only some shitty ones on this forum  8)

the new 1903 Springfield sound actually makes me sad

--The new browning .30 cal sound - Its loud alright. But it sounds nothing like I imagine it should, and its barely a gun sound.
Interestingly, both these sounds are authentic .30CAL and M191903 gun sounds  :) proof that what you expect and reality, usually differs a lot  8)

this is proof that children are watching too many movies these days! I LOVE ALL NEW SOUNDS!! Especially those fckin scary artillery ones! :D
« Last Edit: 16-07-2011, 15:07:45 by jan_kurator »

Offline THeTA0123

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Re: FH2.4 First Immpressions
« Reply #102 on: 16-07-2011, 15:07:08 »
@THeTA0123,

your bias towards 'axis imbalanced superiority' stopped to be funny some time ago. I was there on hslan, played all maps on both sides as SL and wins/losses were quite even. I've seen that Bastogne, Vossenack, Eppel, Meuse were won by allies, only hurgen takes time to get used to (tobruk syndrome). It's all a matter of teams so stop your false impressions do the talking - get your facts straight man.

I admit that on some maps axis/allied tank quality to numbers ratio may be in fovour to axis but this balance cound't be done during pre release testing - the public will have to deal with this. Small map tweaks will come in later but it's not that allies will get steamrolled no matter what.
Seeing with what allied team we had yesterday, wich had many bad-ass players... Getting ripped apart by all the Panzers at bastogne.. Assaults wich failed even with the best squads on Hurtgen.....

If you would infact know me, i am not like that. German bias is simply a FH2 meme. Many people came to know me from a huge diffrent angle. But you can betcha, that i wassent the only one, wich had there concerns before 2.4 release, and wich all came true with 2.4. After 7 battles yesterday, with a straight 6 loss streak on every map...The"You first need to learn the map before you can judge" excuse is ALWAYS brought up with every release. And with EVERY release it is always maps wich are PISS hard for the allies to play with, but not for the germans at ALL. Allied offensive style map? Have difficult defenses, low amounts of equipment and large ass ticket bleed!
German offensive maps? The exact opposite is done. Bastogne for example. There are 6 flags for the allies. if 2 ARE taken=THE ALLIES get a ticket bleed. Why? At hurtgen, you HAVE to capture ALL the flags to even WIN.

This has NOTHING to do with the bias meme. I have been playing Games since 2000 and i know what i see in both games and mods. and i do infact know, that 2.4 has a tilted balance in favour of the axis..
Yes i know that the Public is the best testing after all. But if then somebody comes with=NOTHING is wrong! L2P the map first!  Thats the same excuse i keep hearing over and over...


Yet nobody mentions how i was one of the first to mention the imbalance in favour of the allies in 2.3.... Or the constant winning of the allies on Bardia..
Nope you just use "your biased bla bla bla" as an instant. Please go try to find where i used "German bias" in a way that i actually "ment" it. And that was only once, and i made an apology for it. And in several cases i infact got recognition, because back then, the panther tank was way to powerfull in 2.2


And do not get me wrong. 2.4 is simply THE bad-assed, most beautifull, most improving release of them all. Everything...the sounds, the tanks, the infantry...All feels revived, fresh, yet familiar, great and simply epic. Everyone did an amazing job. With especially credits to natty for THE awesome new artillery sounds. You can betcha i am going PRONE everytime i hear that whistle.
« Last Edit: 16-07-2011, 15:07:24 by THeTA0123 »
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Offline djinn

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Re: FH2.4 First Immpressions
« Reply #103 on: 16-07-2011, 15:07:34 »
---The new sounds for the most part.... After playing that fan-modders stuff on Creative XFI Fatal1ty, its hard to listen to the old rifle sounds and not get pissed.
I love the sound of the American m1a1 carbine, but its a far-cry from everything else. Many sound stop abruptly, many lack reverberation, and almost all still sound gamey. I want to hear, both in 1st and 3rd person, what my mind tells me is how each gun sounds irl. A sudden blast, and the uniqueness of each. It doesn't matter if its someone else, it should be loud. Tank cannons aren't bad, but they really shouldn't be so quiet. And the distance tank sound, although cool at first is meh after a while, and even a bit disheartening, because it sounds so far off for tanks not that far away. Explosions aren't bad - But again, after the minimod, an HE blast and a grenade explosion just dont measure up imo. FH2 can feel ALOT more realistic simply by virtue of the choice of sound samples. I really am not getting that, and the new 1903 Springfield sound actually makes me sad, and the bomb-drop sound is still cartoonish.

Dude, gimme a download link to that fan made soundpacks, because there were only some shitty ones on this forum  8)

the new 1903 Springfield sound actually makes me sad

--The new browning .30 cal sound - Its loud alright. But it sounds nothing like I imagine it should, and its barely a gun sound.
Interestingly, both these sounds are authentic .30CAL and M191903 gun sounds  :) proof that what you expect and reality, usually differs a lot  8)

so this is when children are watching too many movies!

Yer, AUTHENTIC! I may never have heard a real one, but I doubt it goes BOOM and silence. It at least has reverberation, that this one completely lacks.

What is more, it is one thing to record a real gun sound, a whole other thing to make that recording close to what the real thing sounds like to people.

Gun sounds and cannon sounds need to be tweaked from the 'real' to sound as humans assume they hear it. Each gun sounds different, and distinct - then there is an echo i.e. reverb, usually ALOT longer than the gun sound itself.

I am not saying its not true its the real thing, but you need to understand, there is the way a person interprets sound, and there is a way a recorder does... especially for loud sounds like guns.



Sound pack is in the modding section. It sounds meh in normal speakers save for a few reallly good ones like explosions, but with the right soundcard (The same kind the guy who made it used it seems), it reallly shines. Now I dont say 'go take his sounds', but a page could be taken out of that to create a new sound rather than being self-assured that you are infallible.

Try a COOP map like PHL or PDH where most sounds are guns - and its a terrible cacophony that just pulls you out of immersion. The sound sources need to seem picked from the same world - They DO NOT.


I for one think removing tracers was a terrible mistake. If the guns really had it, leave it in. I use mgs all the time, and survive because I know what I am doing. I really dont think we should result in pandering to the lowest denominator to get good gameplay. The guns that DO have tracers currently are perfect. Its more subtle than it used to be, and that's perfect.

I for one believe strongly that these need to be returned. Without them, and without suppression, you really dont feel the sense of so many `7mm bullets hitting the ground or wall next to you... That was a big mistake, imo.

Offline Musti

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Re: FH2.4 First Immpressions
« Reply #104 on: 16-07-2011, 16:07:03 »
Theta it was all the fault of the team . we had many "veterans" but also a lot of totally new guys (i still remember this guy on Bastogne, that though that blocking with his tank small street that is the only way of getting out of allied base and sitting there for few minutes not allowing anyone to go through (for some reason others followed his example completely blocking the base) is a brilliant idea.
I played today and everything was going all right.
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