Author Topic: Road to Forgotten Hope 2.4: Part 1  (Read 14489 times)

Offline Ts4EVER

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #135 on: 12-07-2011, 09:07:38 »
Lol I want your coffee

Offline DLFReporter

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #136 on: 12-07-2011, 10:07:23 »
Aaaah.. a nice parody of Fry Djinn!  ;D
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Offline SiCaRiO

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #137 on: 12-07-2011, 10:07:50 »
8 pages of comments, and nothing about the awards system?

i consider that a good think :P.

btw, those bottlenecks in Hürtgen concern me a bit, i dont like to not be able to flank a well defended objective. other than that, all those features sound like gold =D

Hurtgen doesn't result in Tunis or Ramelle style bottlenecks where tactics and brute force are the major factors.
Due to being able to chose the route of attack, its generally more open ended. I believe the idea is that the team which has better coordination will win.

that sounds amazing, cant wait to try it ^^

Offline hitm4k3r

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #138 on: 12-07-2011, 10:07:55 »
I like the update very much. Not to mention, that today will be the next one :D
The maps of this new version are looking just amazing. What I specialy like about them, are the different mutes and styles of the maps.

I have to say, I'm not so much a fan of stats systems, but I think the system you made, can propably increase the teamplay. One think, that I expect of it, is more mortar support (also with the new smoke shells).
I took a look at the award site, and wondered, how many ranks there will be and how the ranks are called. ( is it the same system as in BF2?)

I also took a look at the maps, that were played most by the testers and now I have my conspiracies. What I also like to see, that there will propably different sizes of the maps.

PS: I think Vossenack, Puffendorf and St. Mere Eglise are right ahead.  ;D

Offline Moku

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #139 on: 12-07-2011, 10:07:49 »
Oh yeah release at last! :D

Offline General_Henry

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #140 on: 12-07-2011, 10:07:28 »
the best is to start a knife-only server and we'll be all filled with knife golds... :D, use guns = kick...


just joking it ruins the game.

Offline DLFReporter

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #141 on: 12-07-2011, 10:07:27 »
the best is to start a knife-only server and we'll be all filled with knife golds... :D, use guns = kick...
just joking it ruins the game.

This is why the awards system is restriced to registered servers. ;)
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Offline Ts4EVER

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #142 on: 12-07-2011, 10:07:35 »
And afaik there has to be a certian number of players on the server and certain prerequesite settings that have to be met.

Offline jan_kurator

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #143 on: 12-07-2011, 10:07:50 »
I have just read the criteria for awards and wonder isn't that to easy to get some of them?

Offline Ts4EVER

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #144 on: 12-07-2011, 10:07:46 »
Some are easier, some are harder. For example, getting 60 kills with an lmg in a single round strikes me as damn near impossible.

Offline jan_kurator

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #145 on: 12-07-2011, 10:07:18 »
Some are easier, some are harder. For example, getting 60 kills with an lmg in a single round strikes me as damn near impossible.

Offline DLFReporter

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #146 on: 12-07-2011, 10:07:13 »
lol Jan, that's exactly what the awards are for. A challenge for everyone who wants one. :)
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Offline hitm4k3r

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #147 on: 12-07-2011, 10:07:27 »
Yeah. Or when I read 40 kills with a sniper rifle in one single round, I wonder how this should work. That seems to be impossible.

Offline jan_kurator

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #148 on: 12-07-2011, 10:07:17 »
lol Jan, that's exactly what the awards are for. A challenge for everyone who wants one. :)
Yeah, I know. But I hope this will not provide lonewolfing and baseraping only for get kills for the medal. Getting 60 lmg kills when supporting your squad is a real challenge...

Offline Knoffhoff

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #149 on: 12-07-2011, 11:07:41 »
Don't consider those requirements to be final. We will keep track of the performance of the players and if there are awards that are too hard or too easy to get we can change the requirements any time. The awards system was running and tested for quite a while during betatesting now, but of course we can only see how it develops when it is used on public servers.
« Last Edit: 12-07-2011, 11:07:30 by Knoffhoff »