Author Topic: FH Game Night 16 - 32 Times The Fun  (Read 7709 times)

Offline IrishReloaded

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #30 on: 18-06-2011, 13:06:21 »
when someone dont pop up you will get the slot butcher ;)

Offline flyboy_fx

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #31 on: 18-06-2011, 14:06:50 »
Damn, gonna miss it. :(
Don't hate the forum, hate it's users...


Offline Jobabb Jobabbsen

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #32 on: 18-06-2011, 15:06:28 »
Ill be there for sure  8)  Well  unless my internet screws up again

Offline evhgear

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #33 on: 18-06-2011, 16:06:06 »
It opens in 3hours  ;D

Offline IrishReloaded

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #34 on: 18-06-2011, 19:06:23 »
READY UP!!

Offline GuinNess

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #35 on: 18-06-2011, 19:06:12 »

Offline Flippy Warbear

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #36 on: 18-06-2011, 20:06:49 »
Join the fun guys, plenty of room left!

Offline Kelmola

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #37 on: 18-06-2011, 20:06:50 »
Halp! Can't see the server!

Offline Thorondor123

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #38 on: 18-06-2011, 20:06:41 »
Halp! Can't see the server!
46.4.71.142:16570
Let mortal heroes sing your fame

Offline evhgear

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #39 on: 18-06-2011, 20:06:29 »
grrrr I've tried to connect twice, each time I've lost my internet connection after 2min of play...  :'(

Offline Capten_C

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #40 on: 18-06-2011, 22:06:58 »
Just burnin' a Chuck Berry CD mix to play to   8) ETA 10 min!
LEGENDARY FORGOTTEN HOPE 2 ROUNDS!!! >> https://www.youtube.com/watch?v=2xtJF9fL1YI

Offline Flippy Warbear

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #41 on: 18-06-2011, 23:06:31 »
Once again, thanks to everyone who played tonight. We did in the end manage to fill the server, altho for majority of the games it was a bit one-sided, seeing that the other team had the good squads like Jääkärit and IrishForce in all the time. Despite that fact, the other team did give us a good fight and in the end we were starting to get our asses handed to us... especially on PdH.

Thanks again and see you all again in July.  :)

Offline Slayer

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #42 on: 18-06-2011, 23:06:55 »
OK, played all maps. Crete was OK, but after that we got steamrolled every round, to the poiint of a long sequence of spawning and dying on a few maps (esp Sidi and PHL).

Then, we were Italians on Hyacinth and... we won! We lost all targets except one after about 200 tickets of bleeding, and then we defended the last plane until the allies bled out (during some 400 tickets iirc). It was funnybbecuse some allies were wondering if the last plane was bugged, but we repaired it everytime. One time it was really close because it had omnly 1 bar left after a Brit tossed a No 74, but we repaired it with 3 guys and saved it. Good job, Italians! I belive it was the first time I saw them win this map, which is usually over in 5 minutes.

After that we gave the Germans a run for their money on Mareth, but because the axis never bleeds, we lost - we couldn't take the last flag although it got close in the dying seconds of the round.

Last map was PdH and we were xis once more. And again, we won! We capped all flags but one, and this was the first time I saw axis win PdH 32 ever. Good job again!

So, luckily the last few rounds were good, otherwise this GN would have been the most boring and one-sided one I had participated in.

 :) :) :)

See you FHGN 17!

Offline ajappat

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #43 on: 19-06-2011, 00:06:12 »
Well atleast we (Jääkärit) asked if we could be moved to other team. It wasn't too fun for us either. Still, it was nice small event, with better teamplay than usually on pubby.

Offline Kwiot

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Re: FH Game Night 16 - 32 Times The Fun
« Reply #44 on: 19-06-2011, 00:06:39 »
Yeah, the teams are unbalanced, but we lost on PdH very badly... We lost all flags because no many people were defending them... The key flag is the first one - if Germans cap it quickly they will have good opportunity to win this map... And they did - 1st Stug was raping one of our spawnpoints and in the 2nd Stug was 2 SLs, because when I spawned at the other spawnpoint - in the ground hole, I saw a Stug with plenty Germans running towards us - we thought that it was Nazi zombies attack - FFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!  :P And we lost 1st flag very quickly... 
I was in Irish squad on this map and we were trying to recap it and once we did. We made there party house, there was funny situation:
3 guys were camping on stairs, when Irish and 2nd guy were nearby in the other room. Germans are getting on the stairs, somebody shouted: "Germans are here!" and we killed them. After that, I noticed American grenade 2 m in front of me and I only said: "Who put this grenade here?!" And we are all dead - Irish 3xTKs  ;D Irish: "But you said that Germans are here..."  :P

Thx for GN! It was a nice pleasure to play some maps for the 1st time. It also showed that some maps need to be improved, like:
-spawnpoints on Sidi Rezegh - they are located on the flag - poor Germans - we made nice circle and simply raped them. Good for them it didnt take too long, because we took this last flag very quickly.
-on PHL Americans were killed almost near their base  :P
-on PdH spawnpoints at first attacked flag need to be relocated - there's big spawnraping now

Thx for gaming again!