Author Topic: Longer delaying animation for piat and panzerfaust  (Read 2701 times)

Offline katakulli

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    Well bazooka and panzerschreck have delaying animations while activating the sights.
    http://vimeo.com/24381780

    But we can activate especially piat's sights and shoot somebody instantly which make those weapons overkill against infantry ( and also they look like quake 3 rocket launchers  :P )
    http://vimeo.com/24381912

    My suggestion : Please make piat's and panzerfaust's delaying animations longer to match with other at weapons.
Basically, axis bias has removed. Glad its being noticed.

Offline IrishReloaded

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Re: Longer delaying animation for piat and panzerfaust
« Reply #1 on: 29-05-2011, 17:05:23 »
piat ja, panzerfaust no, as panzerfaust has an ammo disadvantage against the other 3 types.

Offline SiCaRiO

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Re: Longer delaying animation for piat and panzerfaust
« Reply #2 on: 29-05-2011, 17:05:28 »
agree with the piat

Offline evhgear

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Re: Longer delaying animation for piat and panzerfaust
« Reply #3 on: 29-05-2011, 17:05:02 »
This video makes me realize that the panzerfaust is aimed like if it was a rifle, and not a rocket with back-fire. As it is now the back of the tube is on the body of the shooter, so maybe make something for changing this to something that looks more like the bazooka ?

Offline Ts4EVER

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Re: Longer delaying animation for piat and panzerfaust
« Reply #4 on: 29-05-2011, 17:05:04 »

Offline Thorondor123

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Re: Longer delaying animation for piat and panzerfaust
« Reply #5 on: 29-05-2011, 18:05:24 »
^ That is how the panzerfaust was used. Not like the bazooka.
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Offline evhgear

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Re: Longer delaying animation for piat and panzerfaust
« Reply #6 on: 29-05-2011, 20:05:35 »
I thinked it was shooted like a normal rocket, but even, he's holding it on his side, not if front of him.

Offline THeTA0123

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Re: Longer delaying animation for piat and panzerfaust
« Reply #7 on: 29-05-2011, 20:05:04 »
piat ja, panzerfaust no, as panzerfaust has an ammo disadvantage against the other 3 types.
I say no because Piat needs all of his shots to kill even a panther

And you need to get to the rear of PZIV/STUG and still need  2 shots
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Offline PanzerKnacker

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Re: Longer delaying animation for piat and panzerfaust
« Reply #8 on: 29-05-2011, 20:05:54 »
piat ja, panzerfaust no, as panzerfaust has an ammo disadvantage against the other 3 types.
I say no because Piat needs all of his shots to kill even a panther

And you need to get to the rear of PZIV/STUG and still need  2 shots

Germans have more armor on their tanks. Which means you need to learn to flank them. SUFFER!
He was not wrong. Amateurs talk tactics, pros talk logistics.

Offline SiCaRiO

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Re: Longer delaying animation for piat and panzerfaust
« Reply #9 on: 29-05-2011, 20:05:18 »
piat ja, panzerfaust no, as panzerfaust has an ammo disadvantage against the other 3 types.
I say no because Piat needs all of his shots to kill even a panther

And you need to get to the rear of PZIV/STUG and still need  2 shots

piat where heavy and the least reliable of all AT weapons (clumpsy to shot, not very accuarate,etc), they should be like that ingame.

Offline EverettWV

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Re: Longer delaying animation for piat and panzerfaust
« Reply #10 on: 29-05-2011, 21:05:34 »
I say no because Piat needs all of his shots to kill even a panther

And you need to get to the rear of PZIV/STUG and still need  2 shots
[/quote]

Piat will kill a stug or p4 with one shot to the rear.

Offline THeTA0123

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Re: Longer delaying animation for piat and panzerfaust
« Reply #11 on: 29-05-2011, 21:05:28 »
I say no because Piat needs all of his shots to kill even a panther

And you need to get to the rear of PZIV/STUG and still need  2 shots

Piat will kill a stug or p4 with one shot to the rear.
[/quote]Nope

This sometimes happens, but its rather rare

Quote
piat where heavy and the least reliable of all AT weapons (clumpsy to shot, not very accuarate,etc), they should be like that ingame.
And making the already weak Anti-tank weapons of commenwealth even weaker?

German tanks where outnumberd 8-1 in normandy, this should also be in
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Offline IrishReloaded

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Re: Longer delaying animation for piat and panzerfaust
« Reply #12 on: 29-05-2011, 21:05:45 »
Piats are the best AT and AI weapon ingame.
The shoot accurate as hell over the full distance, and you can easily kill german tanks from behind with 1-2 rockets, and have still one left to damage another one!.

Germans: Panzerfaust, 30m, bad view with the weapon, and you also need to get to sides to kill something, then you need to run back.

and btw take it as it is Tao, German tanks had better armour on the mass of their tanks!  

edit: Quality =/= quantity.

edit 2: More playing would help you, you make too many suggestion / post stuff / ect when noone ever sees you actually playing
« Last Edit: 29-05-2011, 21:05:21 by eXavs IrishReloaded »

Offline THeTA0123

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Re: Longer delaying animation for piat and panzerfaust
« Reply #13 on: 29-05-2011, 21:05:03 »
Seriously, Guys, Nerfing the PIAT is ASKING for trouble.FFS the last thing that needs to be done is DOWNTUNING the Infantry held anti-tank weapons. Its already difficult as it is with every Anti-tank weapon to properly fight tanks. Even the Panzershreck
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline IrishReloaded

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Re: Longer delaying animation for piat and panzerfaust
« Reply #14 on: 29-05-2011, 21:05:35 »
have you even read the thread!!!??!?!!?

Its about to make all anti tank weapons equal in the aiming time! Not about making Piat weaker. eventhough it shoud bet more inacurate!!!!