Fall of TobrukGerman assault
vs.
British defend
Sniper rifle locations (I know of)1. In one of the little outskirt houses just north of the German mainbase (on a table beside an smg-scout kit)
2. At Outskirts, on top of the south western building
3. At admiralty house, on the wall overlooking the approach from Town Center
4. At admiralty house, on the balcony of the big building overlooking harbor
5. Tobruk church (now guess where exactly
)
OverviewMy favourite map, although I almost never get to play it somehow (Mostly because I avoid Aberdeen like the plague and that one always comes directly before FoT) Incidentally, I need someone to write a guide for Aberdeen.
The map is infantry centered and features house to house combat. The German get some tanks and an AT-Halftrack, the Brits are reinforced by Stuarts after the Germans have advanced into the city. The flagzones are all very complicated and it would be impossible to list all approaches and secret passages here. I will try to give a short overview, explain the push system and reveal some tricks I have up my sleave
but since the two rules of a successful FH2-player are
1. Never reveal everything you know
and
2.
I will keep it short.
FlagsOutskirts
This flag has to be capped before the Germans can advance into the city. This often proves to be harder than you might think, mostly because of well positioned british infantry and the two british mortars zeroing in on the rather open approach. In my experience smoke and fire from the own mortars usually leads to a quick success for the German team. So you have captured the first flag. What now?
First of all: Don't run of at once! The British spawn quite a distance from the flagzone and the Officers Building flag is quite close. This often leads to a fast counter attack. As for flags, after Outskirts has fallen, there are three main possibilities:
Mussolini Plaza -> Church
Town Center -> Church
Officers building -> The Harbor
The Admiralty House flag only gets unlocked after every other flag is capped.
Officers Building
This flag can prove to be a constant thorn in the Axis' side, due to its close proximity to the valuable outskirts flag. Especially early in the round, losing outskirts can be very annoying, as it locks up the other flags.
The Harbor
The whole eastern Harbor area is quite open, especially if compared to the rest of Tobruk, although there is still cover in form of boxes and bomb craters. Overlooking the flagzone are both the big house to the west )some spawnpoints in there) and the admiralty house building. Being lower than most of the other flags, it is often subjected to fire from the promenade.
Town Center
This flag is often the center of attention for both teams. It has many approaches (some underground) and is therefore quite hard to defend.
Mussolini Plaza
The flagzone is actually under the plaza, in a tunnel running from south to the north. The Six pounder spawning there is quite useful to deny tanks the use of the road, although the fast pace means you are often outflanked by infantry.
Tobruk Church
The plaza infront of the church is quite open, the safest approach is to flank that area through the building and alleys surrounding it.
Admiralty House
This one is the last flag to be unlocked and seldomly fought about. Tanks can only approach it from Church, while infantry can climb the wall guarding it from Harbor and town center in various places. One of them is the quite obvious wooden stairway, but you can also climb the hill directly from harbor.
General advice
As infantry it is advisable to stay of the broad mainroads. Not only are Panzers using them, but you also fall prey to smarter infantry who knows that there are safer ways to get around in Tobruk: trenches, tunnels, alleys and roofs. Seek them out as much as you can, they will make your life a lot easier. There are a lot of ways to combat tanks in the ruins. There are several AT guns hidden in fortified positions, but they lose in usefulness due to the fast gameplay. Much more interesting are the hidden heavy AT-kits you find in trenches and similar positions. There are also some Commando kits around that might prove useful in the close quarter fighting.
The British might be the defending team, but sitting in the same hole all round long will usually get you nowhere. Keep moving, mount counter attacks, think aggressive. Most positions can be outflanked through some tunnel anyway, so why not being faster than the enemy, getting him first?
The map in one sentenceInfantry fights in a destroyed city full of secret passages and surprises.